buildtools/jam/README.CHANGES

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Contents: Changes to Jam 2.5rc3.
Author: Ingo Weinhold (bonefish@users.sf.net)
This version of Jam is NOT the original one distributed by Perforce
(www.perforce.com). This file lists its differences to the original version
2.5rc3. The patches have originally been applied to version 2.4 and had to be
adjusted more or less to work with 2.5rc3.
* Jamfile tree processing
Changes to Jambase, compile.{c,h}, scan.c, jamgram.yy. Jam does now always
read the whole project Jamfile tree, not only the subtree starting in the
subdirectory it has been invoked from. If not supplied with a target on the
command line, however, only the targets in that subtree are built and those
the former ones depend on.
* Header Caching
Taken from `//guest/matt_armstrong/jam/patched_version/...' from the
public Perforce depot (`public.perforce.com:1666'). Originally implemented
by Craig McPheeters, and improved by Matt Armstrong. The following text
stems from the file LOCAL_DIFFERENCES.txt in Matt's version.
<quote>
This code is taken from //guest/craig_mcpheeters/jam/src/ on the
Perforce public depot. Many thanks to Craig McPheeters for making his
code available. It is delimited by the OPT_HEADER_CACHE_EXT #define
within the code.
Jam has a facility to scan source files for other files they might
include. This code implements a cache of these scans, so the entire
source tree need not be scanned each time jam is run. This brings the
following benefits:
- If a file would otherwise be scanned multiple times in a
single jam run (because the same file is represented by
multiple targets, perhaps each with a different grist), it
will now be scanned only once. In this way, things are
faster even if the cache file is not present when Jam is
run.
- If a cache entry is present in the cache file when Jam
starts, and the file has not changed since the last time it
was scanned, Jam will not bother to re-scan it. This
markedly increaces Jam startup times for large projects.
This code has improvements over Craig McPheeters' original
version. I've described all of these changes to Craig and he
intends to incorporate them back into his version. The changes
are:
- The actual name of the cache file is controlled by the
HCACHEFILE Jam variable. If HCACHEFILE is left unset (the
default), reading and writing of a cache file is not
performed. The cache is always used internally regardless
of HCACHEFILE, which helps when HDRGRIST causes the same
file to be scanned multiple times.
Setting LOCATE and SEARCH on the the HCACHEFILE works as
well, so you can place anywhere on disk you like or even
search for it in several directories. You may also set it
in your environment to share it amongst all your projects.
- The .jamdeps file is in a new format that allows binary data
to be in any of the fields, in particular the file names.
The original code would break if a file name contained the
'@' or '\n' characters. The format is also versioned,
allowing upgrades to automatically ignore old .jamdeps
files. The format remains human readable. In addition,
care has been taken to not add the entry into the header
cache until the entire record has been successfully read from
the file.
- The cache stores the value of HDRPATTERN with each cache
entry, and it is compared along with the file's date to
determine if there is a cache hit. If the HDRPATTERN does
not match, it is treated as a cache miss. This allows
HDRPATTERN to change without worrying about stale cache
entries. It also allows the same file to be scanned
multiple times with different HDRPATTERN values.
- Each cache entry is given an "age" which is the maximum
number of times a given header cache entry can go unused
before it is purged from the cache. This helps clean up old
entries in the .jamdeps file when files move around or are
removed from your project.
You control the maximum age with the HCACHEMAXAGE variable.
If set to 0, no cache aging is performed. Otherwise it is
the number of times a jam must be run before an unused cache
entry is purged. The default for HCACHEMAXAGE if left unset
is 100.
- Jambase itself is changed.
SubDir now always sets HDRGRIST to $(SOURCE_GRIST) so header
scanning can deal with multiple header files of the same
name in different directories. With the header cache, this
does no longer incurs a performance penalty -- a given file
will still only be scanned once.
The FGristSourceFiles rule is now just an alias for
FGristFiles. Header files do not necessarily have global
visibility, and the header cache eliminates any performance
penalty this might otherwise incur.
Because of all these improvements, the following claims can be
made about this header cache implementation that can not be made
about Craig McPheeters' original version.
- The semantics of a Jam run will never be different because of
the header cache (the HDRPATTERN check ensures this).
- It will never be necessary to delete .jamdeps to fix obscure
jam problems or purge old entries.
</quote>
* Jamfile Caching
As large build systems may consist of a huge number of Jamfiles, the
mere reading of these files may take considerable time. This version
implements a cache for them. Since the time stamps of the files still
need to retrieved to check whether the cached entries are still up to
date, the benefits to be expected are not that big though.
The name of the cache file is controlled by the JCACHEFILE Jam variable.
If JCACHEFILE is left unset (the default), reading and writing of a cache
file is not performed. Setting the SEARCH and LOCATE variables does work
as expected.
* Stat Data and Directory Caching Server (BeOS only)
Also an optimization for large build systems. Since the BeOS FS cache
is terrible, stat()ing targets to get their timestamp or see if they exist
at all, and reading directories usually happens on disk, since the data
from the previous run are already out of the cache, if the build system
is large enough.
This change externalizes all stat()ing and directory reading into a
dedicated server process which caches the data, so that they can be
served from memory the next time they are requested. The server uses
the BeOS node monitoring to keep the data up to date.
The feature particularly leverages the header and jamfile caching, since
after the first run the timestamps of the jamfiles and headers are
cached too, so that reading the jamfiles and performing the header
scanning doesn't require any disk accesses at all (besides reading the
cache files, of course).
Drawbacks are that the first run of jam will be slower, mainly due to
the communication overhead with the server, and that the server consumes
memory to store the cached data. The server's memory footprint is quite
reasonable, though.
* Disabled the "..skipped x for lack of y..." message
Disabled as it is not very useful information and hides the interesting
info in noise (why it failed). It should probably be a command line option
as it might be interesting in some cases. Also added a "Build Failure" at
the end if there were failed targets. (Fredrik Holmqvist)
* Only write "...patience..." every 10000th target instead of 1000th.
(Fredrik Holmqvist)