Contents: Changes to Jam 2.5rc3. Author: Ingo Weinhold (bonefish@users.sf.net) This version of Jam is NOT the original one distributed by Perforce (www.perforce.com). This file lists its differences to the original version 2.5rc3. The patches have originally been applied to version 2.4 and had to be adjusted more or less to work with 2.5rc3. * Jamfile tree processing Changes to Jambase, compile.{c,h}, scan.c, jamgram.yy. Jam does now always read the whole project Jamfile tree, not only the subtree starting in the subdirectory it has been invoked from. If not supplied with a target on the command line, however, only the targets in that subtree are built and those the former ones depend on. * Header Caching Taken from `//guest/matt_armstrong/jam/patched_version/...' from the public Perforce depot (`public.perforce.com:1666'). Originally implemented by Craig McPheeters, and improved by Matt Armstrong. The following text stems from the file LOCAL_DIFFERENCES.txt in Matt's version. This code is taken from //guest/craig_mcpheeters/jam/src/ on the Perforce public depot. Many thanks to Craig McPheeters for making his code available. It is delimited by the OPT_HEADER_CACHE_EXT #define within the code. Jam has a facility to scan source files for other files they might include. This code implements a cache of these scans, so the entire source tree need not be scanned each time jam is run. This brings the following benefits: - If a file would otherwise be scanned multiple times in a single jam run (because the same file is represented by multiple targets, perhaps each with a different grist), it will now be scanned only once. In this way, things are faster even if the cache file is not present when Jam is run. - If a cache entry is present in the cache file when Jam starts, and the file has not changed since the last time it was scanned, Jam will not bother to re-scan it. This markedly increaces Jam startup times for large projects. This code has improvements over Craig McPheeters' original version. I've described all of these changes to Craig and he intends to incorporate them back into his version. The changes are: - The actual name of the cache file is controlled by the HCACHEFILE Jam variable. If HCACHEFILE is left unset (the default), reading and writing of a cache file is not performed. The cache is always used internally regardless of HCACHEFILE, which helps when HDRGRIST causes the same file to be scanned multiple times. Setting LOCATE and SEARCH on the the HCACHEFILE works as well, so you can place anywhere on disk you like or even search for it in several directories. You may also set it in your environment to share it amongst all your projects. - The .jamdeps file is in a new format that allows binary data to be in any of the fields, in particular the file names. The original code would break if a file name contained the '@' or '\n' characters. The format is also versioned, allowing upgrades to automatically ignore old .jamdeps files. The format remains human readable. In addition, care has been taken to not add the entry into the header cache until the entire record has been successfully read from the file. - The cache stores the value of HDRPATTERN with each cache entry, and it is compared along with the file's date to determine if there is a cache hit. If the HDRPATTERN does not match, it is treated as a cache miss. This allows HDRPATTERN to change without worrying about stale cache entries. It also allows the same file to be scanned multiple times with different HDRPATTERN values. - Each cache entry is given an "age" which is the maximum number of times a given header cache entry can go unused before it is purged from the cache. This helps clean up old entries in the .jamdeps file when files move around or are removed from your project. You control the maximum age with the HCACHEMAXAGE variable. If set to 0, no cache aging is performed. Otherwise it is the number of times a jam must be run before an unused cache entry is purged. The default for HCACHEMAXAGE if left unset is 100. - Jambase itself is changed. SubDir now always sets HDRGRIST to $(SOURCE_GRIST) so header scanning can deal with multiple header files of the same name in different directories. With the header cache, this does no longer incurs a performance penalty -- a given file will still only be scanned once. The FGristSourceFiles rule is now just an alias for FGristFiles. Header files do not necessarily have global visibility, and the header cache eliminates any performance penalty this might otherwise incur. Because of all these improvements, the following claims can be made about this header cache implementation that can not be made about Craig McPheeters' original version. - The semantics of a Jam run will never be different because of the header cache (the HDRPATTERN check ensures this). - It will never be necessary to delete .jamdeps to fix obscure jam problems or purge old entries. * Jamfile Caching As large build systems may consist of a huge number of Jamfiles, the mere reading of these files may take considerable time. This version implements a cache for them. Since the time stamps of the files still need to retrieved to check whether the cached entries are still up to date, the benefits to be expected are not that big though. The name of the cache file is controlled by the JCACHEFILE Jam variable. If JCACHEFILE is left unset (the default), reading and writing of a cache file is not performed. Setting the SEARCH and LOCATE variables does work as expected. * Stat Data and Directory Caching Server (BeOS only) Also an optimization for large build systems. Since the BeOS FS cache is terrible, stat()ing targets to get their timestamp or see if they exist at all, and reading directories usually happens on disk, since the data from the previous run are already out of the cache, if the build system is large enough. This change externalizes all stat()ing and directory reading into a dedicated server process which caches the data, so that they can be served from memory the next time they are requested. The server uses the BeOS node monitoring to keep the data up to date. The feature particularly leverages the header and jamfile caching, since after the first run the timestamps of the jamfiles and headers are cached too, so that reading the jamfiles and performing the header scanning doesn't require any disk accesses at all (besides reading the cache files, of course). Drawbacks are that the first run of jam will be slower, mainly due to the communication overhead with the server, and that the server consumes memory to store the cached data. The server's memory footprint is quite reasonable, though. * Disabled the "..skipped x for lack of y..." message Disabled as it is not very useful information and hides the interesting info in noise (why it failed). It should probably be a command line option as it might be interesting in some cases. Also added a "Build Failure" at the end if there were failed targets. (Fredrik Holmqvist) * Only write "...patience..." every 10000th target instead of 1000th. (Fredrik Holmqvist)