// StatCacheServer.h #ifndef STAT_CACHE_SERVER_H #define STAT_CACHE_SERVER_H #include // common definitions used by server and client #define STAT_CACHE_SERVER_PORT_NAME "stat_cache_server_port" enum { STAT_CACHE_COMMAND_STAT = 0, STAT_CACHE_COMMAND_READDIR = 1, }; typedef struct stat_cache_request { port_id replyPort; int32 command; char path[B_PATH_NAME_LENGTH]; } stat_cache_request; typedef struct stat_cache_stat_reply { status_t error; struct stat st; } stat_cache_stat_reply; typedef struct stat_cache_readdir_reply { status_t error; int32 entryCount; void *clientData; // used by the client only uint8 buffer[1]; } stat_cache_readdir_reply; #endif // STAT_CACHE_SERVER_H