#include #include "../include/cloog/cloog.h" /** * Allocate state and initialize backend independent part. */ CloogState *cloog_core_state_malloc(void) { CloogState *state; state = (CloogState *)malloc(sizeof(CloogState)); if (!state) cloog_die("memory overflow.\n"); state->backend = NULL; cloog_int_init(state->zero); cloog_int_set_si(state->zero, 0); cloog_int_init(state->one); cloog_int_set_si(state->one, 1); cloog_int_init(state->negone); cloog_int_set_si(state->negone, -1); state->block_allocated = 0; state->block_freed = 0; state->block_max = 0; state->domain_allocated = 0; state->domain_freed = 0; state->domain_max = 0; state->loop_allocated = 0; state->loop_freed = 0; state->loop_max = 0; state->statement_allocated = 0; state->statement_freed = 0; state->statement_max = 0; return state; } /** * Free state. */ void cloog_core_state_free(CloogState *state) { cloog_int_clear(state->zero); cloog_int_clear(state->one); cloog_int_clear(state->negone); free(state); }