buildtools/binutils/gold/gold-threads.h
Niels Sascha Reedijk a635d7fb9b import binutils 2.41
2023-08-05 16:18:06 +01:00

268 lines
5.6 KiB
C++

// gold-threads.h -- thread support for gold -*- C++ -*-
// Copyright (C) 2006-2023 Free Software Foundation, Inc.
// Written by Ian Lance Taylor <iant@google.com>.
// This file is part of gold.
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
// MA 02110-1301, USA.
// gold can be configured to support threads. If threads are
// supported, the user can specify at runtime whether or not to
// support them. This provides an interface to manage locking
// accordingly.
// Lock
// A simple lock class.
#ifndef GOLD_THREADS_H
#define GOLD_THREADS_H
namespace gold
{
class Condvar;
class Once_initialize;
class Initialize_lock_once;
// The interface for the implementation of a Lock.
class Lock_impl
{
public:
Lock_impl()
{ }
virtual
~Lock_impl()
{ }
virtual void
acquire() = 0;
virtual void
release() = 0;
};
// A simple lock class.
class Lock
{
public:
Lock();
~Lock();
// Acquire the lock.
void
acquire()
{ this->lock_->acquire(); }
// Release the lock.
void
release()
{ this->lock_->release(); }
private:
// This class can not be copied.
Lock(const Lock&);
Lock& operator=(const Lock&);
friend class Condvar;
Lock_impl*
get_impl() const
{ return this->lock_; }
Lock_impl* lock_;
};
// RAII for Lock.
class Hold_lock
{
public:
Hold_lock(Lock& lock)
: lock_(lock)
{ this->lock_.acquire(); }
~Hold_lock()
{ this->lock_.release(); }
private:
// This class can not be copied.
Hold_lock(const Hold_lock&);
Hold_lock& operator=(const Hold_lock&);
Lock& lock_;
};
class Hold_optional_lock
{
public:
Hold_optional_lock(Lock* lock)
: lock_(lock)
{
if (this->lock_ != NULL)
this->lock_->acquire();
}
~Hold_optional_lock()
{
if (this->lock_ != NULL)
this->lock_->release();
}
private:
Hold_optional_lock(const Hold_optional_lock&);
Hold_optional_lock& operator=(const Hold_optional_lock&);
Lock* lock_;
};
// The interface for the implementation of a condition variable.
class Condvar_impl
{
public:
Condvar_impl()
{ }
virtual
~Condvar_impl()
{ }
virtual void
wait(Lock_impl*) = 0;
virtual void
signal() = 0;
virtual void
broadcast() = 0;
};
// A simple condition variable class. It is always associated with a
// specific lock.
class Condvar
{
public:
Condvar(Lock& lock);
~Condvar();
// Wait for the condition variable to be signalled. This should
// only be called when the lock is held.
void
wait()
{ this->condvar_->wait(this->lock_.get_impl()); }
// Signal the condition variable--wake up at least one thread
// waiting on the condition variable. This should only be called
// when the lock is held.
void
signal()
{ this->condvar_->signal(); }
// Broadcast the condition variable--wake up all threads waiting on
// the condition variable. This should only be called when the lock
// is held.
void
broadcast()
{ this->condvar_->broadcast(); }
private:
// This class can not be copied.
Condvar(const Condvar&);
Condvar& operator=(const Condvar&);
Lock& lock_;
Condvar_impl* condvar_;
};
// A class used to do something once. This is an abstract parent
// class; any actual use will involve a child of this.
class Once
{
public:
Once();
virtual
~Once()
{ }
// Call this function to do whatever it is. We pass an argument
// even though you have to use a child class because in some uses
// setting the argument would itself require a Once class.
void
run_once(void* arg);
// This is an internal function, which must be public because it is
// run by an extern "C" function called via pthread_once.
void
internal_run(void* arg);
protected:
// This must be implemented by the child class.
virtual void
do_run_once(void* arg) = 0;
private:
// True if we have already run the function.
bool was_run_;
#if defined(ENABLE_THREADS) && defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_4)
// Internal compare-and-swap lock on was_run_;
uint32_t was_run_lock_;
#endif
// The lock to run the function only once.
Once_initialize* once_;
};
// A class used to initialize a lock exactly once, after the options
// have been read. This is needed because the implementation of locks
// depends on whether we've seen the --threads option. Before the
// options have been read, we know we are single-threaded, so we can
// get by without using a lock. This class should be an instance
// variable of the class which has a lock which needs to be
// initialized.
class Initialize_lock : public Once
{
public:
// The class which uses this will have a pointer to a lock. This
// must be constructed with a pointer to that pointer.
Initialize_lock(Lock** pplock)
: pplock_(pplock)
{ }
// Initialize the lock. Return true if the lock is now initialized,
// false if it is not (because the options have not yet been read).
bool
initialize();
protected:
void
do_run_once(void*);
private:
// A pointer to the lock pointer which must be initialized.
Lock** const pplock_;
};
} // End namespace gold.
#endif // !defined(GOLD_THREADS_H)