mirror of
https://review.haiku-os.org/buildtools
synced 2024-11-23 07:18:49 +01:00
536 lines
22 KiB
C
536 lines
22 KiB
C
/* obstack.h - object stack macros
|
|
Copyright (C) 1988-2023 Free Software Foundation, Inc.
|
|
This file is part of the GNU C Library.
|
|
|
|
The GNU C Library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 2.1 of the License, or (at your option) any later version.
|
|
|
|
The GNU C Library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with the GNU C Library; if not, see
|
|
<http://www.gnu.org/licenses/>. */
|
|
|
|
/* Summary:
|
|
|
|
All the apparent functions defined here are macros. The idea
|
|
is that you would use these pre-tested macros to solve a
|
|
very specific set of problems, and they would run fast.
|
|
Caution: no side-effects in arguments please!! They may be
|
|
evaluated MANY times!!
|
|
|
|
These macros operate a stack of objects. Each object starts life
|
|
small, and may grow to maturity. (Consider building a word syllable
|
|
by syllable.) An object can move while it is growing. Once it has
|
|
been "finished" it never changes address again. So the "top of the
|
|
stack" is typically an immature growing object, while the rest of the
|
|
stack is of mature, fixed size and fixed address objects.
|
|
|
|
These routines grab large chunks of memory, using a function you
|
|
supply, called 'obstack_chunk_alloc'. On occasion, they free chunks,
|
|
by calling 'obstack_chunk_free'. You must define them and declare
|
|
them before using any obstack macros.
|
|
|
|
Each independent stack is represented by a 'struct obstack'.
|
|
Each of the obstack macros expects a pointer to such a structure
|
|
as the first argument.
|
|
|
|
One motivation for this package is the problem of growing char strings
|
|
in symbol tables. Unless you are "fascist pig with a read-only mind"
|
|
--Gosper's immortal quote from HAKMEM item 154, out of context--you
|
|
would not like to put any arbitrary upper limit on the length of your
|
|
symbols.
|
|
|
|
In practice this often means you will build many short symbols and a
|
|
few long symbols. At the time you are reading a symbol you don't know
|
|
how long it is. One traditional method is to read a symbol into a
|
|
buffer, realloc()ating the buffer every time you try to read a symbol
|
|
that is longer than the buffer. This is beaut, but you still will
|
|
want to copy the symbol from the buffer to a more permanent
|
|
symbol-table entry say about half the time.
|
|
|
|
With obstacks, you can work differently. Use one obstack for all symbol
|
|
names. As you read a symbol, grow the name in the obstack gradually.
|
|
When the name is complete, finalize it. Then, if the symbol exists already,
|
|
free the newly read name.
|
|
|
|
The way we do this is to take a large chunk, allocating memory from
|
|
low addresses. When you want to build a symbol in the chunk you just
|
|
add chars above the current "high water mark" in the chunk. When you
|
|
have finished adding chars, because you got to the end of the symbol,
|
|
you know how long the chars are, and you can create a new object.
|
|
Mostly the chars will not burst over the highest address of the chunk,
|
|
because you would typically expect a chunk to be (say) 100 times as
|
|
long as an average object.
|
|
|
|
In case that isn't clear, when we have enough chars to make up
|
|
the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
|
|
so we just point to it where it lies. No moving of chars is
|
|
needed and this is the second win: potentially long strings need
|
|
never be explicitly shuffled. Once an object is formed, it does not
|
|
change its address during its lifetime.
|
|
|
|
When the chars burst over a chunk boundary, we allocate a larger
|
|
chunk, and then copy the partly formed object from the end of the old
|
|
chunk to the beginning of the new larger chunk. We then carry on
|
|
accreting characters to the end of the object as we normally would.
|
|
|
|
A special macro is provided to add a single char at a time to a
|
|
growing object. This allows the use of register variables, which
|
|
break the ordinary 'growth' macro.
|
|
|
|
Summary:
|
|
We allocate large chunks.
|
|
We carve out one object at a time from the current chunk.
|
|
Once carved, an object never moves.
|
|
We are free to append data of any size to the currently
|
|
growing object.
|
|
Exactly one object is growing in an obstack at any one time.
|
|
You can run one obstack per control block.
|
|
You may have as many control blocks as you dare.
|
|
Because of the way we do it, you can "unwind" an obstack
|
|
back to a previous state. (You may remove objects much
|
|
as you would with a stack.)
|
|
*/
|
|
|
|
|
|
/* Don't do the contents of this file more than once. */
|
|
|
|
#ifndef _OBSTACK_H
|
|
#define _OBSTACK_H 1
|
|
|
|
#ifndef _OBSTACK_INTERFACE_VERSION
|
|
# define _OBSTACK_INTERFACE_VERSION 2
|
|
#endif
|
|
|
|
#include <stddef.h> /* For size_t and ptrdiff_t. */
|
|
#include <string.h> /* For __GNU_LIBRARY__, and memcpy. */
|
|
|
|
#if _OBSTACK_INTERFACE_VERSION == 1
|
|
/* For binary compatibility with obstack version 1, which used "int"
|
|
and "long" for these two types. */
|
|
# define _OBSTACK_SIZE_T unsigned int
|
|
# define _CHUNK_SIZE_T unsigned long
|
|
# define _OBSTACK_CAST(type, expr) ((type) (expr))
|
|
#else
|
|
/* Version 2 with sane types, especially for 64-bit hosts. */
|
|
# define _OBSTACK_SIZE_T size_t
|
|
# define _CHUNK_SIZE_T size_t
|
|
# define _OBSTACK_CAST(type, expr) (expr)
|
|
#endif
|
|
|
|
/* If B is the base of an object addressed by P, return the result of
|
|
aligning P to the next multiple of A + 1. B and P must be of type
|
|
char *. A + 1 must be a power of 2. */
|
|
|
|
#define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A)))
|
|
|
|
/* Similar to __BPTR_ALIGN (B, P, A), except optimize the common case
|
|
where pointers can be converted to integers, aligned as integers,
|
|
and converted back again. If ptrdiff_t is narrower than a
|
|
pointer (e.g., the AS/400), play it safe and compute the alignment
|
|
relative to B. Otherwise, use the faster strategy of computing the
|
|
alignment relative to 0. */
|
|
|
|
#define __PTR_ALIGN(B, P, A) \
|
|
(sizeof (ptrdiff_t) < sizeof (void *) ? __BPTR_ALIGN (B, P, A) \
|
|
: (char *) (((ptrdiff_t) (P) + (A)) & ~(A)))
|
|
|
|
#ifndef __attribute_pure__
|
|
# if defined __GNUC_MINOR__ && __GNUC__ * 1000 + __GNUC_MINOR__ >= 2096
|
|
# define __attribute_pure__ __attribute__ ((__pure__))
|
|
# else
|
|
# define __attribute_pure__
|
|
# endif
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
struct _obstack_chunk /* Lives at front of each chunk. */
|
|
{
|
|
char *limit; /* 1 past end of this chunk */
|
|
struct _obstack_chunk *prev; /* address of prior chunk or NULL */
|
|
char contents[4]; /* objects begin here */
|
|
};
|
|
|
|
struct obstack /* control current object in current chunk */
|
|
{
|
|
_CHUNK_SIZE_T chunk_size; /* preferred size to allocate chunks in */
|
|
struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */
|
|
char *object_base; /* address of object we are building */
|
|
char *next_free; /* where to add next char to current object */
|
|
char *chunk_limit; /* address of char after current chunk */
|
|
union
|
|
{
|
|
_OBSTACK_SIZE_T i;
|
|
void *p;
|
|
} temp; /* Temporary for some macros. */
|
|
_OBSTACK_SIZE_T alignment_mask; /* Mask of alignment for each object. */
|
|
|
|
/* These prototypes vary based on 'use_extra_arg'. */
|
|
union
|
|
{
|
|
void *(*plain) (size_t);
|
|
void *(*extra) (void *, size_t);
|
|
} chunkfun;
|
|
union
|
|
{
|
|
void (*plain) (void *);
|
|
void (*extra) (void *, void *);
|
|
} freefun;
|
|
|
|
void *extra_arg; /* first arg for chunk alloc/dealloc funcs */
|
|
unsigned use_extra_arg : 1; /* chunk alloc/dealloc funcs take extra arg */
|
|
unsigned maybe_empty_object : 1; /* There is a possibility that the current
|
|
chunk contains a zero-length object. This
|
|
prevents freeing the chunk if we allocate
|
|
a bigger chunk to replace it. */
|
|
unsigned alloc_failed : 1; /* No longer used, as we now call the failed
|
|
handler on error, but retained for binary
|
|
compatibility. */
|
|
};
|
|
|
|
/* Declare the external functions we use; they are in obstack.c. */
|
|
|
|
extern void _obstack_newchunk (struct obstack *, _OBSTACK_SIZE_T);
|
|
extern void _obstack_free (struct obstack *, void *);
|
|
extern int _obstack_begin (struct obstack *,
|
|
_OBSTACK_SIZE_T, _OBSTACK_SIZE_T,
|
|
void *(*) (size_t), void (*) (void *));
|
|
extern int _obstack_begin_1 (struct obstack *,
|
|
_OBSTACK_SIZE_T, _OBSTACK_SIZE_T,
|
|
void *(*) (void *, size_t),
|
|
void (*) (void *, void *), void *);
|
|
extern _OBSTACK_SIZE_T _obstack_memory_used (struct obstack *)
|
|
__attribute_pure__;
|
|
|
|
|
|
/* Error handler called when 'obstack_chunk_alloc' failed to allocate
|
|
more memory. This can be set to a user defined function which
|
|
should either abort gracefully or use longjump - but shouldn't
|
|
return. The default action is to print a message and abort. */
|
|
extern void (*obstack_alloc_failed_handler) (void);
|
|
|
|
/* Exit value used when 'print_and_abort' is used. */
|
|
extern int obstack_exit_failure;
|
|
|
|
/* Pointer to beginning of object being allocated or to be allocated next.
|
|
Note that this might not be the final address of the object
|
|
because a new chunk might be needed to hold the final size. */
|
|
|
|
#define obstack_base(h) ((void *) (h)->object_base)
|
|
|
|
/* Size for allocating ordinary chunks. */
|
|
|
|
#define obstack_chunk_size(h) ((h)->chunk_size)
|
|
|
|
/* Pointer to next byte not yet allocated in current chunk. */
|
|
|
|
#define obstack_next_free(h) ((void *) (h)->next_free)
|
|
|
|
/* Mask specifying low bits that should be clear in address of an object. */
|
|
|
|
#define obstack_alignment_mask(h) ((h)->alignment_mask)
|
|
|
|
/* To prevent prototype warnings provide complete argument list. */
|
|
#define obstack_init(h) \
|
|
_obstack_begin ((h), 0, 0, \
|
|
_OBSTACK_CAST (void *(*) (size_t), obstack_chunk_alloc), \
|
|
_OBSTACK_CAST (void (*) (void *), obstack_chunk_free))
|
|
|
|
#define obstack_begin(h, size) \
|
|
_obstack_begin ((h), (size), 0, \
|
|
_OBSTACK_CAST (void *(*) (size_t), obstack_chunk_alloc), \
|
|
_OBSTACK_CAST (void (*) (void *), obstack_chunk_free))
|
|
|
|
#define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
|
|
_obstack_begin ((h), (size), (alignment), \
|
|
_OBSTACK_CAST (void *(*) (size_t), chunkfun), \
|
|
_OBSTACK_CAST (void (*) (void *), freefun))
|
|
|
|
#define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
|
|
_obstack_begin_1 ((h), (size), (alignment), \
|
|
_OBSTACK_CAST (void *(*) (void *, size_t), chunkfun), \
|
|
_OBSTACK_CAST (void (*) (void *, void *), freefun), arg)
|
|
|
|
#define obstack_chunkfun(h, newchunkfun) \
|
|
((void) ((h)->chunkfun.extra = (void *(*) (void *, size_t)) (newchunkfun)))
|
|
|
|
#define obstack_freefun(h, newfreefun) \
|
|
((void) ((h)->freefun.extra = (void *(*) (void *, void *)) (newfreefun)))
|
|
|
|
#define obstack_1grow_fast(h, achar) ((void) (*((h)->next_free)++ = (achar)))
|
|
|
|
#define obstack_blank_fast(h, n) ((void) ((h)->next_free += (n)))
|
|
|
|
#define obstack_memory_used(h) _obstack_memory_used (h)
|
|
|
|
#if defined __GNUC__
|
|
# if !defined __GNUC_MINOR__ || __GNUC__ * 1000 + __GNUC_MINOR__ < 2008
|
|
# define __extension__
|
|
# endif
|
|
|
|
/* For GNU C, if not -traditional,
|
|
we can define these macros to compute all args only once
|
|
without using a global variable.
|
|
Also, we can avoid using the 'temp' slot, to make faster code. */
|
|
|
|
# define obstack_object_size(OBSTACK) \
|
|
__extension__ \
|
|
({ struct obstack const *__o = (OBSTACK); \
|
|
(_OBSTACK_SIZE_T) (__o->next_free - __o->object_base); })
|
|
|
|
/* The local variable is named __o1 to avoid a shadowed variable
|
|
warning when invoked from other obstack macros. */
|
|
# define obstack_room(OBSTACK) \
|
|
__extension__ \
|
|
({ struct obstack const *__o1 = (OBSTACK); \
|
|
(_OBSTACK_SIZE_T) (__o1->chunk_limit - __o1->next_free); })
|
|
|
|
# define obstack_make_room(OBSTACK, length) \
|
|
__extension__ \
|
|
({ struct obstack *__o = (OBSTACK); \
|
|
_OBSTACK_SIZE_T __len = (length); \
|
|
if (obstack_room (__o) < __len) \
|
|
_obstack_newchunk (__o, __len); \
|
|
(void) 0; })
|
|
|
|
# define obstack_empty_p(OBSTACK) \
|
|
__extension__ \
|
|
({ struct obstack const *__o = (OBSTACK); \
|
|
(__o->chunk->prev == 0 \
|
|
&& __o->next_free == __PTR_ALIGN ((char *) __o->chunk, \
|
|
__o->chunk->contents, \
|
|
__o->alignment_mask)); })
|
|
|
|
# define obstack_grow(OBSTACK, where, length) \
|
|
__extension__ \
|
|
({ struct obstack *__o = (OBSTACK); \
|
|
_OBSTACK_SIZE_T __len = (length); \
|
|
if (obstack_room (__o) < __len) \
|
|
_obstack_newchunk (__o, __len); \
|
|
memcpy (__o->next_free, where, __len); \
|
|
__o->next_free += __len; \
|
|
(void) 0; })
|
|
|
|
# define obstack_grow0(OBSTACK, where, length) \
|
|
__extension__ \
|
|
({ struct obstack *__o = (OBSTACK); \
|
|
_OBSTACK_SIZE_T __len = (length); \
|
|
if (obstack_room (__o) < __len + 1) \
|
|
_obstack_newchunk (__o, __len + 1); \
|
|
memcpy (__o->next_free, where, __len); \
|
|
__o->next_free += __len; \
|
|
*(__o->next_free)++ = 0; \
|
|
(void) 0; })
|
|
|
|
# define obstack_1grow(OBSTACK, datum) \
|
|
__extension__ \
|
|
({ struct obstack *__o = (OBSTACK); \
|
|
if (obstack_room (__o) < 1) \
|
|
_obstack_newchunk (__o, 1); \
|
|
obstack_1grow_fast (__o, datum); })
|
|
|
|
/* These assume that the obstack alignment is good enough for pointers
|
|
or ints, and that the data added so far to the current object
|
|
shares that much alignment. */
|
|
|
|
# define obstack_ptr_grow(OBSTACK, datum) \
|
|
__extension__ \
|
|
({ struct obstack *__o = (OBSTACK); \
|
|
if (obstack_room (__o) < sizeof (void *)) \
|
|
_obstack_newchunk (__o, sizeof (void *)); \
|
|
obstack_ptr_grow_fast (__o, datum); })
|
|
|
|
# define obstack_int_grow(OBSTACK, datum) \
|
|
__extension__ \
|
|
({ struct obstack *__o = (OBSTACK); \
|
|
if (obstack_room (__o) < sizeof (int)) \
|
|
_obstack_newchunk (__o, sizeof (int)); \
|
|
obstack_int_grow_fast (__o, datum); })
|
|
|
|
# define obstack_ptr_grow_fast(OBSTACK, aptr) \
|
|
__extension__ \
|
|
({ struct obstack *__o1 = (OBSTACK); \
|
|
void *__p1 = __o1->next_free; \
|
|
*(const void **) __p1 = (aptr); \
|
|
__o1->next_free += sizeof (const void *); \
|
|
(void) 0; })
|
|
|
|
# define obstack_int_grow_fast(OBSTACK, aint) \
|
|
__extension__ \
|
|
({ struct obstack *__o1 = (OBSTACK); \
|
|
void *__p1 = __o1->next_free; \
|
|
*(int *) __p1 = (aint); \
|
|
__o1->next_free += sizeof (int); \
|
|
(void) 0; })
|
|
|
|
# define obstack_blank(OBSTACK, length) \
|
|
__extension__ \
|
|
({ struct obstack *__o = (OBSTACK); \
|
|
_OBSTACK_SIZE_T __len = (length); \
|
|
if (obstack_room (__o) < __len) \
|
|
_obstack_newchunk (__o, __len); \
|
|
obstack_blank_fast (__o, __len); })
|
|
|
|
# define obstack_alloc(OBSTACK, length) \
|
|
__extension__ \
|
|
({ struct obstack *__h = (OBSTACK); \
|
|
obstack_blank (__h, (length)); \
|
|
obstack_finish (__h); })
|
|
|
|
# define obstack_copy(OBSTACK, where, length) \
|
|
__extension__ \
|
|
({ struct obstack *__h = (OBSTACK); \
|
|
obstack_grow (__h, (where), (length)); \
|
|
obstack_finish (__h); })
|
|
|
|
# define obstack_copy0(OBSTACK, where, length) \
|
|
__extension__ \
|
|
({ struct obstack *__h = (OBSTACK); \
|
|
obstack_grow0 (__h, (where), (length)); \
|
|
obstack_finish (__h); })
|
|
|
|
/* The local variable is named __o1 to avoid a shadowed variable
|
|
warning when invoked from other obstack macros, typically obstack_free. */
|
|
# define obstack_finish(OBSTACK) \
|
|
__extension__ \
|
|
({ struct obstack *__o1 = (OBSTACK); \
|
|
void *__value = (void *) __o1->object_base; \
|
|
if (__o1->next_free == __value) \
|
|
__o1->maybe_empty_object = 1; \
|
|
__o1->next_free \
|
|
= __PTR_ALIGN (__o1->object_base, __o1->next_free, \
|
|
__o1->alignment_mask); \
|
|
if ((size_t) (__o1->next_free - (char *) __o1->chunk) \
|
|
> (size_t) (__o1->chunk_limit - (char *) __o1->chunk)) \
|
|
__o1->next_free = __o1->chunk_limit; \
|
|
__o1->object_base = __o1->next_free; \
|
|
__value; })
|
|
|
|
# define obstack_free(OBSTACK, OBJ) \
|
|
__extension__ \
|
|
({ struct obstack *__o = (OBSTACK); \
|
|
void *__obj = (void *) (OBJ); \
|
|
if (__obj > (void *) __o->chunk && __obj < (void *) __o->chunk_limit) \
|
|
__o->next_free = __o->object_base = (char *) __obj; \
|
|
else \
|
|
_obstack_free (__o, __obj); })
|
|
|
|
#else /* not __GNUC__ */
|
|
|
|
# define obstack_object_size(h) \
|
|
((_OBSTACK_SIZE_T) ((h)->next_free - (h)->object_base))
|
|
|
|
# define obstack_room(h) \
|
|
((_OBSTACK_SIZE_T) ((h)->chunk_limit - (h)->next_free))
|
|
|
|
# define obstack_empty_p(h) \
|
|
((h)->chunk->prev == 0 \
|
|
&& (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk, \
|
|
(h)->chunk->contents, \
|
|
(h)->alignment_mask))
|
|
|
|
/* Note that the call to _obstack_newchunk is enclosed in (..., 0)
|
|
so that we can avoid having void expressions
|
|
in the arms of the conditional expression.
|
|
Casting the third operand to void was tried before,
|
|
but some compilers won't accept it. */
|
|
|
|
# define obstack_make_room(h, length) \
|
|
((h)->temp.i = (length), \
|
|
((obstack_room (h) < (h)->temp.i) \
|
|
? (_obstack_newchunk (h, (h)->temp.i), 0) : 0), \
|
|
(void) 0)
|
|
|
|
# define obstack_grow(h, where, length) \
|
|
((h)->temp.i = (length), \
|
|
((obstack_room (h) < (h)->temp.i) \
|
|
? (_obstack_newchunk ((h), (h)->temp.i), 0) : 0), \
|
|
memcpy ((h)->next_free, where, (h)->temp.i), \
|
|
(h)->next_free += (h)->temp.i, \
|
|
(void) 0)
|
|
|
|
# define obstack_grow0(h, where, length) \
|
|
((h)->temp.i = (length), \
|
|
((obstack_room (h) < (h)->temp.i + 1) \
|
|
? (_obstack_newchunk ((h), (h)->temp.i + 1), 0) : 0), \
|
|
memcpy ((h)->next_free, where, (h)->temp.i), \
|
|
(h)->next_free += (h)->temp.i, \
|
|
*((h)->next_free)++ = 0, \
|
|
(void) 0)
|
|
|
|
# define obstack_1grow(h, datum) \
|
|
(((obstack_room (h) < 1) \
|
|
? (_obstack_newchunk ((h), 1), 0) : 0), \
|
|
obstack_1grow_fast (h, datum))
|
|
|
|
# define obstack_ptr_grow(h, datum) \
|
|
(((obstack_room (h) < sizeof (char *)) \
|
|
? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \
|
|
obstack_ptr_grow_fast (h, datum))
|
|
|
|
# define obstack_int_grow(h, datum) \
|
|
(((obstack_room (h) < sizeof (int)) \
|
|
? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \
|
|
obstack_int_grow_fast (h, datum))
|
|
|
|
# define obstack_ptr_grow_fast(h, aptr) \
|
|
(((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr), \
|
|
(void) 0)
|
|
|
|
# define obstack_int_grow_fast(h, aint) \
|
|
(((int *) ((h)->next_free += sizeof (int)))[-1] = (aint), \
|
|
(void) 0)
|
|
|
|
# define obstack_blank(h, length) \
|
|
((h)->temp.i = (length), \
|
|
((obstack_room (h) < (h)->temp.i) \
|
|
? (_obstack_newchunk ((h), (h)->temp.i), 0) : 0), \
|
|
obstack_blank_fast (h, (h)->temp.i))
|
|
|
|
# define obstack_alloc(h, length) \
|
|
(obstack_blank ((h), (length)), obstack_finish ((h)))
|
|
|
|
# define obstack_copy(h, where, length) \
|
|
(obstack_grow ((h), (where), (length)), obstack_finish ((h)))
|
|
|
|
# define obstack_copy0(h, where, length) \
|
|
(obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
|
|
|
|
# define obstack_finish(h) \
|
|
(((h)->next_free == (h)->object_base \
|
|
? (((h)->maybe_empty_object = 1), 0) \
|
|
: 0), \
|
|
(h)->temp.p = (h)->object_base, \
|
|
(h)->next_free \
|
|
= __PTR_ALIGN ((h)->object_base, (h)->next_free, \
|
|
(h)->alignment_mask), \
|
|
(((size_t) ((h)->next_free - (char *) (h)->chunk) \
|
|
> (size_t) ((h)->chunk_limit - (char *) (h)->chunk)) \
|
|
? ((h)->next_free = (h)->chunk_limit) : 0), \
|
|
(h)->object_base = (h)->next_free, \
|
|
(h)->temp.p)
|
|
|
|
# define obstack_free(h, obj) \
|
|
((h)->temp.p = (void *) (obj), \
|
|
(((h)->temp.p > (void *) (h)->chunk \
|
|
&& (h)->temp.p < (void *) (h)->chunk_limit) \
|
|
? (void) ((h)->next_free = (h)->object_base = (char *) (h)->temp.p) \
|
|
: _obstack_free ((h), (h)->temp.p)))
|
|
|
|
#endif /* not __GNUC__ */
|
|
|
|
#ifdef __cplusplus
|
|
} /* C++ */
|
|
#endif
|
|
|
|
#endif /* _OBSTACK_H */
|