buildtools/binutils/ld/ldint.info
Niels Sascha Reedijk a635d7fb9b import binutils 2.41
2023-08-05 16:18:06 +01:00

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This is ldint.info, produced by makeinfo version 7.0.2 from ldint.texi.
This file documents the internals of the GNU linker ld.
Copyright © 1992-2023 Free Software Foundation, Inc. Contributed by
Cygnus Support.
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3 or
any later version published by the Free Software Foundation; with the
Invariant Sections being “GNU General Public License” and “Funding Free
Software”, the Front-Cover texts being (a) (see below), and with the
Back-Cover Texts being (b) (see below). A copy of the license is
included in the section entitled “GNU Free Documentation License”.
(a) The FSFs Front-Cover Text is:
A GNU Manual
(b) The FSFs Back-Cover Text is:
You have freedom to copy and modify this GNU Manual, like GNU
software. Copies published by the Free Software Foundation raise funds
for GNU development.
INFO-DIR-SECTION Software development
START-INFO-DIR-ENTRY
* Ld-Internals: (ldint). The GNU linker internals.
END-INFO-DIR-ENTRY

File: ldint.info, Node: Top, Next: README, Up: (dir)
This file documents the internals of the GNU linker ld. It is a
collection of miscellaneous information with little form at this point.
Mostly, it is a repository into which you can put information about GNU
ld as you discover it (or as you design changes to ld).
This document is distributed under the terms of the GNU Free
Documentation License. A copy of the license is included in the section
entitled "GNU Free Documentation License".
* Menu:
* README:: The README File
* Emulations:: How linker emulations are generated
* Emulation Walkthrough:: A Walkthrough of a Typical Emulation
* Architecture Specific:: Some Architecture Specific Notes
* GNU Free Documentation License:: GNU Free Documentation License

File: ldint.info, Node: README, Next: Emulations, Prev: Top, Up: Top
1 The README File
*******************
Check the README file; it often has useful information that does not
appear anywhere else in the directory.

File: ldint.info, Node: Emulations, Next: Emulation Walkthrough, Prev: README, Up: Top
2 How linker emulations are generated
*************************************
Each linker target has an “emulation”. The emulation includes the
default linker script, and certain emulations also modify certain types
of linker behaviour.
Emulations are created during the build process by the shell script
genscripts.sh.
The genscripts.sh script starts by reading a file in the
emulparams directory. This is a shell script which sets various shell
variables used by genscripts.sh and the other shell scripts it
invokes.
The genscripts.sh script will invoke a shell script in the
scripttempl directory in order to create default linker scripts
written in the linker command language. The scripttempl script will
be invoked 5 (or, in some cases, 6) times, with different assignments to
shell variables, to create different default scripts. The choice of
script is made based on the command-line options.
After creating the scripts, genscripts.sh will invoke yet another
shell script, this time in the emultempl directory. That shell script
will create the emulation source file, which contains C code. This C
code permits the linker emulation to override various linker behaviours.
Most targets use the generic emulation code, which is in
emultempl/generic.em.
To summarize, genscripts.sh reads three shell scripts: an emulation
parameters script in the emulparams directory, a linker script
generation script in the scripttempl directory, and an emulation
source file generation script in the emultempl directory.
For example, the Sun 4 linker sets up variables in
emulparams/sun4.sh, creates linker scripts using
scripttempl/aout.sc, and creates the emulation code using
emultempl/sunos.em.
Note that the linker can support several emulations simultaneously,
depending upon how it is configured. An emulation can be selected with
the -m option. The -V option will list all supported emulations.
* Menu:
* emulation parameters:: emulparams scripts
* linker scripts:: scripttempl scripts
* linker emulations:: emultempl scripts

File: ldint.info, Node: emulation parameters, Next: linker scripts, Up: Emulations
2.1 emulparams scripts
========================
Each target selects a particular file in the emulparams directory by
setting the shell variable targ_emul in configure.tgt. This shell
variable is used by the configure script to control building an
emulation source file.
Certain conventions are enforced. Suppose the targ_emul variable
is set to EMUL in configure.tgt. The name of the emulation shell
script will be emulparams/EMUL.sh. The Makefile must have a target
named eEMUL.c; this target must depend upon emulparams/EMUL.sh, as
well as the appropriate scripts in the scripttempl and emultempl
directories. The Makefile target must invoke GENSCRIPTS with two
arguments: EMUL, and the value of the make variable tdir_EMUL. The
value of the latter variable will be set by the configure script, and
is used to set the default target directory to search.
By convention, the emulparams/EMUL.sh shell script should only set
shell variables. It may set shell variables which are to be interpreted
by the scripttempl and the emultempl scripts. Certain shell
variables are interpreted directly by the genscripts.sh script.
Here is a list of shell variables interpreted by genscripts.sh, as
well as some conventional shell variables interpreted by the
scripttempl and emultempl scripts.
SCRIPT_NAME
This is the name of the scripttempl script to use. If
SCRIPT_NAME is set to SCRIPT, genscripts.sh will use the script
scripttempl/SCRIPT.sc.
TEMPLATE_NAME
This is the name of the emultempl script to use. If
TEMPLATE_NAME is set to TEMPLATE, genscripts.sh will use the
script emultempl/TEMPLATE.em. If this variable is not set, the
default value is generic.
GENERATE_SHLIB_SCRIPT
If this is set to a nonempty string, genscripts.sh will invoke
the scripttempl script an extra time to create a shared library
script. *note linker scripts::.
OUTPUT_FORMAT
This is normally set to indicate the BFD output format use (e.g.,
"a.out-sunos-big". The scripttempl script will normally use it
in an OUTPUT_FORMAT expression in the linker script.
ARCH
This is normally set to indicate the architecture to use (e.g.,
sparc). The scripttempl script will normally use it in an
OUTPUT_ARCH expression in the linker script.
ENTRY
Some scripttempl scripts use this to set the entry address, in an
ENTRY expression in the linker script.
TEXT_START_ADDR
Some scripttempl scripts use this to set the start address of the
.text section.
SEGMENT_SIZE
The genscripts.sh script uses this to set the default value of
DATA_ALIGNMENT when running the scripttempl script.
TARGET_PAGE_SIZE
If SEGMENT_SIZE is not defined, the genscripts.sh script uses
this to define it.
ALIGNMENT
Some scripttempl scripts set this to a number to pass to ALIGN
to set the required alignment for the end symbol.

File: ldint.info, Node: linker scripts, Next: linker emulations, Prev: emulation parameters, Up: Emulations
2.2 scripttempl scripts
=========================
Each linker target uses a scripttempl script to generate the default
linker scripts. The name of the scripttempl script is set by the
SCRIPT_NAME variable in the emulparams script. If SCRIPT_NAME is
set to SCRIPT, genscripts.sh will invoke scripttempl/SCRIPT.sc.
The genscripts.sh script will invoke the scripttempl script 5 to
9 times. Each time it will set the shell variable LD_FLAG to a
different value. When the linker is run, the options used will direct
it to select a particular script. (Script selection is controlled by
the get_script emulation entry point; this describes the conventional
behaviour).
The scripttempl script should just write a linker script, written
in the linker command language, to standard output. If the emulation
namethe name of the emulparams file without the .sc extensionis
EMUL, then the output will be directed to ldscripts/EMUL.EXTENSION in
the build directory, where EXTENSION changes each time the scripttempl
script is invoked.
Here is the list of values assigned to LD_FLAG.
(empty)
The script generated is used by default (when none of the following
cases apply). The output has an extension of .x.
n
The script generated is used when the linker is invoked with the
-n option. The output has an extension of .xn.
N
The script generated is used when the linker is invoked with the
-N option. The output has an extension of .xbn.
r
The script generated is used when the linker is invoked with the
-r option. The output has an extension of .xr.
u
The script generated is used when the linker is invoked with the
-Ur option. The output has an extension of .xu.
shared
The scripttempl script is only invoked with LD_FLAG set to this
value if GENERATE_SHLIB_SCRIPT is defined in the emulparams
file. The emultempl script must arrange to use this script at
the appropriate time, normally when the linker is invoked with the
-shared option. The output has an extension of .xs.
c
The scripttempl script is only invoked with LD_FLAG set to this
value if GENERATE_COMBRELOC_SCRIPT is defined in the emulparams
file or if SCRIPT_NAME is elf. The emultempl script must
arrange to use this script at the appropriate time, normally when
the linker is invoked with the -z combreloc option. The output
has an extension of .xc.
cshared
The scripttempl script is only invoked with LD_FLAG set to this
value if GENERATE_COMBRELOC_SCRIPT is defined in the emulparams
file or if SCRIPT_NAME is elf and GENERATE_SHLIB_SCRIPT is
defined in the emulparams file. The emultempl script must
arrange to use this script at the appropriate time, normally when
the linker is invoked with the -shared -z combreloc option. The
output has an extension of .xsc.
auto_import
The scripttempl script is only invoked with LD_FLAG set to this
value if GENERATE_AUTO_IMPORT_SCRIPT is defined in the
emulparams file. The emultempl script must arrange to use this
script at the appropriate time, normally when the linker is invoked
with the --enable-auto-import option. The output has an
extension of .xa.
Besides the shell variables set by the emulparams script, and the
LD_FLAG variable, the genscripts.sh script will set certain
variables for each run of the scripttempl script.
RELOCATING
This will be set to a non-empty string when the linker is doing a
final relocation (e.g., all scripts other than -r and -Ur).
CONSTRUCTING
This will be set to a non-empty string when the linker is building
global constructor and destructor tables (e.g., all scripts other
than -r).
DATA_ALIGNMENT
This will be set to an ALIGN expression when the output should be
page aligned, or to . when generating the -N script.
CREATE_SHLIB
This will be set to a non-empty string when generating a -shared
script.
COMBRELOC
This will be set to a non-empty string when generating -z
combreloc scripts to a temporary file name which can be used
during script generation.
The conventional way to write a scripttempl script is to first set
a few shell variables, and then write out a linker script using cat
with a here document. The linker script will use variable
substitutions, based on the above variables and those set in the
emulparams script, to control its behaviour.
When there are parts of the scripttempl script which should only be
run when doing a final relocation, they should be enclosed within a
variable substitution based on RELOCATING. For example, on many
targets special symbols such as _end should be defined when doing a
final link. Naturally, those symbols should not be defined when doing a
relocatable link using -r. The scripttempl script could use a
construct like this to define those symbols:
${RELOCATING+ _end = .;}
This will do the symbol assignment only if the RELOCATING variable
is defined.
The basic job of the linker script is to put the sections in the
correct order, and at the correct memory addresses. For some targets,
the linker script may have to do some other operations.
For example, on most MIPS platforms, the linker is responsible for
defining the special symbol _gp, used to initialize the $gp
register. It must be set to the start of the small data section plus
0x8000. Naturally, it should only be defined when doing a final
relocation. This will typically be done like this:
${RELOCATING+ _gp = ALIGN(16) + 0x8000;}
This line would appear just before the sections which compose the
small data section (.sdata, .sbss). All those sections would be
contiguous in memory.
Many COFF systems build constructor tables in the linker script. The
compiler will arrange to output the address of each global constructor
in a .ctor section, and the address of each global destructor in a
.dtor section (this is done by defining ASM_OUTPUT_CONSTRUCTOR and
ASM_OUTPUT_DESTRUCTOR in the gcc configuration files). The gcc
runtime support routines expect the constructor table to be named
__CTOR_LIST__. They expect it to be a list of words, with the first
word being the count of the number of entries. There should be a
trailing zero word. (Actually, the count may be -1 if the trailing word
is present, and the trailing word may be omitted if the count is
correct, but, as the gcc behaviour has changed slightly over the
years, it is safest to provide both). Here is a typical way that might
be handled in a scripttempl file.
${CONSTRUCTING+ __CTOR_LIST__ = .;}
${CONSTRUCTING+ LONG((__CTOR_END__ - __CTOR_LIST__) / 4 - 2)}
${CONSTRUCTING+ *(.ctors)}
${CONSTRUCTING+ LONG(0)}
${CONSTRUCTING+ __CTOR_END__ = .;}
${CONSTRUCTING+ __DTOR_LIST__ = .;}
${CONSTRUCTING+ LONG((__DTOR_END__ - __DTOR_LIST__) / 4 - 2)}
${CONSTRUCTING+ *(.dtors)}
${CONSTRUCTING+ LONG(0)}
${CONSTRUCTING+ __DTOR_END__ = .;}
The use of CONSTRUCTING ensures that these linker script commands
will only appear when the linker is supposed to be building the
constructor and destructor tables. This example is written for a target
which uses 4 byte pointers.
Embedded systems often need to set a stack address. This is normally
best done by using the PROVIDE construct with a default stack address.
This permits the user to easily override the stack address using the
--defsym option. Here is an example:
${RELOCATING+ PROVIDE (__stack = 0x80000000);}
The value of the symbol __stack would then be used in the startup
code to initialize the stack pointer.

File: ldint.info, Node: linker emulations, Prev: linker scripts, Up: Emulations
2.3 emultempl scripts
=======================
Each linker target uses an emultempl script to generate the emulation
code. The name of the emultempl script is set by the TEMPLATE_NAME
variable in the emulparams script. If the TEMPLATE_NAME variable is
not set, the default is generic. If the value of TEMPLATE_NAME is
TEMPLATE, genscripts.sh will use emultempl/TEMPLATE.em.
Most targets use the generic emultempl script,
emultempl/generic.em. A different emultempl script is only needed
if the linker must support unusual actions, such as linking against
shared libraries.
The emultempl script is normally written as a simple invocation of
cat with a here document. The document will use a few variable
substitutions. Typically each function names uses a substitution
involving EMULATION_NAME, for ease of debugging when the linker
supports multiple emulations.
Every function and variable in the emitted file should be static.
The only globally visible object must be named
ld_EMULATION_NAME_emulation, where EMULATION_NAME is the name of the
emulation set in configure.tgt (this is also the name of the
emulparams file without the .sh extension). The genscripts.sh
script will set the shell variable EMULATION_NAME before invoking the
emultempl script.
The ld_EMULATION_NAME_emulation variable must be a struct
ld_emulation_xfer_struct, as defined in ldemul.h. It defines a set
of function pointers which are invoked by the linker, as well as strings
for the emulation name (normally set from the shell variable
EMULATION_NAME and the default BFD target name (normally set from the
shell variable OUTPUT_FORMAT which is normally set by the emulparams
file).
The genscripts.sh script will set the shell variable COMPILE_IN
when it invokes the emultempl script for the default emulation. In
this case, the emultempl script should include the linker scripts
directly, and return them from the get_scripts entry point. When the
emulation is not the default, the get_scripts entry point should just
return a file name. See emultempl/generic.em for an example of how
this is done.
At some point, the linker emulation entry points should be
documented.

File: ldint.info, Node: Emulation Walkthrough, Next: Architecture Specific, Prev: Emulations, Up: Top
3 A Walkthrough of a Typical Emulation
**************************************
This chapter is to help people who are new to the way emulations
interact with the linker, or who are suddenly thrust into the position
of having to work with existing emulations. It will discuss the files
you need to be aware of. It will tell you when the given "hooks" in the
emulation will be called. It will, hopefully, give you enough
information about when and how things happen that youll be able to get
by. As always, the source is the definitive reference to this.
The starting point for the linker is in ldmain.c where main is
defined. The bulk of the code thats emulation specific will initially
be in emultempl/EMULATION.em but will end up in eEMULATION.c when
the build is done. Most of the work to select and interface with
emulations is in ldemul.h and ldemul.c. Specifically, ldemul.h
defines the ld_emulation_xfer_struct structure your emulation exports.
Your emulation file exports a symbol ld_EMULATION_NAME_emulation.
If your emulation is selected (it usually is, since usually theres only
one), ldemul.c sets the variable LD_EMULATION to point to it.
ldemul.c also defines a number of API functions that interface to your
emulation, like ldemul_after_parse which simply calls your
ld_EMULATION_emulation.after_parse function. For the rest of this
section, the functions will be mentioned, but you should assume the
indirect reference to your emulation also.
We will also skip or gloss over parts of the link process that dont
relate to emulations, like setting up internationalization.
After initialization, main selects an emulation by pre-scanning the
command-line arguments. It calls ldemul_choose_target to choose a
target. If you set choose_target to ldemul_default_target, it picks
your target_name by default.
main calls ldemul_before_parse, then parse_args. parse_args
calls ldemul_parse_args for each arg, which must update the getopt
globals if it recognizes the argument. If the emulation doesnt
recognize it, then parse_args checks to see if it recognizes it.
Now that the emulation has had access to all its command-line
options, main calls ldemul_set_symbols. This can be used for any
initialization that may be affected by options. It is also supposed to
set up any variables needed by the emulation script.
main now calls ldemul_get_script to get the emulation script to
use (based on arguments, no doubt, *note Emulations::) and runs it.
While parsing, ldgram.y may call ldemul_hll or ldemul_syslib to
handle the HLL or SYSLIB commands. It may call
ldemul_unrecognized_file if you asked the linker to link a file it
doesnt recognize. It will call ldemul_recognized_file for each file
it does recognize, in case the emulation wants to handle some files
specially. All the while, its loading the files (possibly calling
ldemul_open_dynamic_archive) and symbols and stuff. After its done
reading the script, main calls ldemul_after_parse. Use the
after-parse hook to set up anything that depends on stuff the script
might have set up, like the entry point.
main next calls lang_process in ldlang.c. This appears to be
the main core of the linking itself, as far as emulation hooks are
concerned(*). It first opens the output files BFD, calling
ldemul_set_output_arch, and calls
ldemul_create_output_section_statements in case you need to use other
means to find or create object files (i.e. shared libraries found on a
path, or fake stub objects). Despite the name, nobody creates output
sections here.
(*) In most cases, the BFD library does the bulk of the actual
linking, handling symbol tables, symbol resolution, relocations, and
building the final output file. See the BFD reference for all the
details. Your emulation is usually concerned more with managing things
at the file and section level, like "put this here, add this section",
etc.
Next, the objects to be linked are opened and BFDs created for them,
and ldemul_after_open is called. At this point, you have all the
objects and symbols loaded, but none of the data has been placed yet.
Next comes the Big Linking Thingy (except for the parts BFD does).
All input sections are mapped to output sections according to the
script. If a section doesnt get mapped by default,
ldemul_place_orphan will get called to figure out where it goes. Next
it figures out the offsets for each section, calling
ldemul_before_allocation before and ldemul_after_allocation after
deciding where each input section ends up in the output sections.
The last part of lang_process is to figure out all the symbols
values. After assigning final values to the symbols, ldemul_finish is
called, and after that, any undefined symbols are turned into fatal
errors.
OK, back to main, which calls ldwrite in ldwrite.c. ldwrite
calls BFDs final_link, which does all the relocation fixups and writes
the output bfd to disk, and were done.
In summary,
main() in ldmain.c
emultempl/EMULATION.em has your code
ldemul_choose_target (defaults to your target_name)
ldemul_before_parse
• Parse argv, calls ldemul_parse_args for each
ldemul_set_symbols
ldemul_get_script
• parse script
• may call ldemul_hll or ldemul_syslib
• may call ldemul_open_dynamic_archive
ldemul_after_parse
lang_process() in ldlang.c
• create output_bfd
ldemul_set_output_arch
ldemul_create_output_section_statements
• read objects, create input bfds - all symbols exist, but have
no values
• may call ldemul_unrecognized_file
• will call ldemul_recognized_file
ldemul_after_open
• map input sections to output sections
• may call ldemul_place_orphan for remaining sections
ldemul_before_allocation
• gives input sections offsets into output sections, places
output sections
ldemul_after_allocation - section addresses valid
• assigns values to symbols
ldemul_finish - symbol values valid
• output bfd is written to disk

File: ldint.info, Node: Architecture Specific, Next: GNU Free Documentation License, Prev: Emulation Walkthrough, Up: Top
4 Some Architecture Specific Notes
**********************************
This is the place for notes on the behavior of ld on specific
platforms. Currently, only Intel x86 is documented (and of that, only
the auto-import behavior for DLLs).
* Menu:
* ix86:: Intel x86

File: ldint.info, Node: ix86, Up: Architecture Specific
4.1 Intel x86
=============
ld can create DLLs that operate with various runtimes available
on a common x86 operating system. These runtimes include native
(using the mingw "platform"), cygwin, and pw.
_auto-import from DLLs_
1. With this feature on, DLL clients can import variables from
DLL without any concern from their side (for example, without
any source code modifications). Auto-import can be enabled
using the --enable-auto-import flag, or disabled via the
--disable-auto-import flag. Auto-import is disabled by
default.
2. This is done completely in bounds of the PE specification (to
be fair, theres a minor violation of the spec at one point,
but in practice auto-import works on all known variants of
that common x86 operating system) So, the resulting DLL can be
used with any other PE compiler/linker.
3. Auto-import is fully compatible with standard import method,
in which variables are decorated using attribute modifiers.
Libraries of either type may be mixed together.
4. Overhead (space): 8 bytes per imported symbol, plus 20 for
each reference to it; Overhead (load time): negligible;
Overhead (virtual/physical memory): should be less than effect
of DLL relocation.
Motivation
The obvious and only way to get rid of dllimport insanity is to
make client access variable directly in the DLL, bypassing the
extra dereference imposed by ordinary DLL runtime linking. I.e.,
whenever client contains something like
mov dll_var,%eax,
address of dll_var in the command should be relocated to point into
loaded DLL. The aim is to make OS loader do so, and than make ld
help with that. Import section of PE made following way: theres a
vector of structures each describing imports from particular DLL.
Each such structure points to two other parallel vectors: one
holding imported names, and one which will hold address of
corresponding imported name. So, the solution is de-vectorize
these structures, making import locations be sparse and pointing
directly into code.
Implementation
For each reference of data symbol to be imported from DLL (to set
of which belong symbols with name <sym>, if __imp_<sym> is found in
implib), the import fixup entry is generated. That entry is of
type IMAGE_IMPORT_DESCRIPTOR and stored in .idata$3 subsection.
Each fixup entry contains pointer to symbols address within .text
section (marked with __fuN_<sym> symbol, where N is integer),
pointer to DLL name (so, DLL name is referenced by multiple
entries), and pointer to symbol name thunk. Symbol name thunk is
singleton vector (__nm_th_<symbol>) pointing to
IMAGE_IMPORT_BY_NAME structure (__nm_<symbol>) directly containing
imported name. Here comes that "om the edge" problem mentioned
above: PE specification rambles that name vector
(OriginalFirstThunk) should run in parallel with addresses vector
(FirstThunk), i.e. that they should have same number of elements
and terminated with zero. We violate this, since FirstThunk points
directly into machine code. But in practice, OS loader implemented
the sane way: it goes thru OriginalFirstThunk and puts addresses to
FirstThunk, not something else. It once again should be noted that
dll and symbol name structures are reused across fixup entries and
should be there anyway to support standard import stuff, so
sustained overhead is 20 bytes per reference. Other question is
whether having several IMAGE_IMPORT_DESCRIPTORS for the same DLL is
possible. Answer is yes, it is done even by native compiler/linker
(libth32s functions are in fact resident in windows9x
kernel32.dll, so if you use it, you have two
IMAGE_IMPORT_DESCRIPTORS for kernel32.dll). Yet other question is
whether referencing the same PE structures several times is valid.
The answer is why not, prohibiting that (detecting violation) would
require more work on behalf of loader than not doing it.

File: ldint.info, Node: GNU Free Documentation License, Prev: Architecture Specific, Up: Top
5 GNU Free Documentation License
********************************
Version 1.3, 3 November 2008
Copyright © 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc.
<http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
0. PREAMBLE
The purpose of this License is to make a manual, textbook, or other
functional and useful document “free” in the sense of freedom: to
assure everyone the effective freedom to copy and redistribute it,
with or without modifying it, either commercially or
noncommercially. Secondarily, this License preserves for the
author and publisher a way to get credit for their work, while not
being considered responsible for modifications made by others.
This License is a kind of “copyleft”, which means that derivative
works of the document must themselves be free in the same sense.
It complements the GNU General Public License, which is a copyleft
license designed for free software.
We have designed this License in order to use it for manuals for
free software, because free software needs free documentation: a
free program should come with manuals providing the same freedoms
that the software does. But this License is not limited to
software manuals; it can be used for any textual work, regardless
of subject matter or whether it is published as a printed book. We
recommend this License principally for works whose purpose is
instruction or reference.
1. APPLICABILITY AND DEFINITIONS
This License applies to any manual or other work, in any medium,
that contains a notice placed by the copyright holder saying it can
be distributed under the terms of this License. Such a notice
grants a world-wide, royalty-free license, unlimited in duration,
to use that work under the conditions stated herein. The
“Document”, below, refers to any such manual or work. Any member
of the public is a licensee, and is addressed as “you”. You accept
the license if you copy, modify or distribute the work in a way
requiring permission under copyright law.
A “Modified Version” of the Document means any work containing the
Document or a portion of it, either copied verbatim, or with
modifications and/or translated into another language.
A “Secondary Section” is a named appendix or a front-matter section
of the Document that deals exclusively with the relationship of the
publishers or authors of the Document to the Documents overall
subject (or to related matters) and contains nothing that could
fall directly within that overall subject. (Thus, if the Document
is in part a textbook of mathematics, a Secondary Section may not
explain any mathematics.) The relationship could be a matter of
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of legal, commercial, philosophical, ethical or political position
regarding them.
The “Invariant Sections” are certain Secondary Sections whose
titles are designated, as being those of Invariant Sections, in the
notice that says that the Document is released under this License.
If a section does not fit the above definition of Secondary then it
is not allowed to be designated as Invariant. The Document may
contain zero Invariant Sections. If the Document does not identify
any Invariant Sections then there are none.
The “Cover Texts” are certain short passages of text that are
listed, as Front-Cover Texts or Back-Cover Texts, in the notice
that says that the Document is released under this License. A
Front-Cover Text may be at most 5 words, and a Back-Cover Text may
be at most 25 words.
A “Transparent” copy of the Document means a machine-readable copy,
represented in a format whose specification is available to the
general public, that is suitable for revising the document
straightforwardly with generic text editors or (for images composed
of pixels) generic paint programs or (for drawings) some widely
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formatters or for automatic translation to a variety of formats
suitable for input to text formatters. A copy made in an otherwise
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been arranged to thwart or discourage subsequent modification by
readers is not Transparent. An image format is not Transparent if
used for any substantial amount of text. A copy that is not
“Transparent” is called “Opaque”.
Examples of suitable formats for Transparent copies include plain
ASCII without markup, Texinfo input format, LaTeX input format,
SGML or XML using a publicly available DTD, and standard-conforming
simple HTML, PostScript or PDF designed for human modification.
Examples of transparent image formats include PNG, XCF and JPG.
Opaque formats include proprietary formats that can be read and
edited only by proprietary word processors, SGML or XML for which
the DTD and/or processing tools are not generally available, and
the machine-generated HTML, PostScript or PDF produced by some word
processors for output purposes only.
The “Title Page” means, for a printed book, the title page itself,
plus such following pages as are needed to hold, legibly, the
material this License requires to appear in the title page. For
works in formats which do not have any title page as such, “Title
Page” means the text near the most prominent appearance of the
works title, preceding the beginning of the body of the text.
The “publisher” means any person or entity that distributes copies
of the Document to the public.
A section “Entitled XYZ” means a named subunit of the Document
whose title either is precisely XYZ or contains XYZ in parentheses
following text that translates XYZ in another language. (Here XYZ
stands for a specific section name mentioned below, such as
“Acknowledgements”, “Dedications”, “Endorsements”, or “History”.)
To “Preserve the Title” of such a section when you modify the
Document means that it remains a section “Entitled XYZ” according
to this definition.
The Document may include Warranty Disclaimers next to the notice
which states that this License applies to the Document. These
Warranty Disclaimers are considered to be included by reference in
this License, but only as regards disclaiming warranties: any other
implication that these Warranty Disclaimers may have is void and
has no effect on the meaning of this License.
2. VERBATIM COPYING
You may copy and distribute the Document in any medium, either
commercially or noncommercially, provided that this License, the
copyright notices, and the license notice saying this License
applies to the Document are reproduced in all copies, and that you
add no other conditions whatsoever to those of this License. You
may not use technical measures to obstruct or control the reading
or further copying of the copies you make or distribute. However,
you may accept compensation in exchange for copies. If you
distribute a large enough number of copies you must also follow the
conditions in section 3.
You may also lend copies, under the same conditions stated above,
and you may publicly display copies.
3. COPYING IN QUANTITY
If you publish printed copies (or copies in media that commonly
have printed covers) of the Document, numbering more than 100, and
the Documents license notice requires Cover Texts, you must
enclose the copies in covers that carry, clearly and legibly, all
these Cover Texts: Front-Cover Texts on the front cover, and
Back-Cover Texts on the back cover. Both covers must also clearly
and legibly identify you as the publisher of these copies. The
front cover must present the full title with all words of the title
equally prominent and visible. You may add other material on the
covers in addition. Copying with changes limited to the covers, as
long as they preserve the title of the Document and satisfy these
conditions, can be treated as verbatim copying in other respects.
If the required texts for either cover are too voluminous to fit
legibly, you should put the first ones listed (as many as fit
reasonably) on the actual cover, and continue the rest onto
adjacent pages.
If you publish or distribute Opaque copies of the Document
numbering more than 100, you must either include a machine-readable
Transparent copy along with each Opaque copy, or state in or with
each Opaque copy a computer-network location from which the general
network-using public has access to download using public-standard
network protocols a complete Transparent copy of the Document, free
of added material. If you use the latter option, you must take
reasonably prudent steps, when you begin distribution of Opaque
copies in quantity, to ensure that this Transparent copy will
remain thus accessible at the stated location until at least one
year after the last time you distribute an Opaque copy (directly or
through your agents or retailers) of that edition to the public.
It is requested, but not required, that you contact the authors of
the Document well before redistributing any large number of copies,
to give them a chance to provide you with an updated version of the
Document.
4. MODIFICATIONS
You may copy and distribute a Modified Version of the Document
under the conditions of sections 2 and 3 above, provided that you
release the Modified Version under precisely this License, with the
Modified Version filling the role of the Document, thus licensing
distribution and modification of the Modified Version to whoever
possesses a copy of it. In addition, you must do these things in
the Modified Version:
A. Use in the Title Page (and on the covers, if any) a title
distinct from that of the Document, and from those of previous
versions (which should, if there were any, be listed in the
History section of the Document). You may use the same title
as a previous version if the original publisher of that
version gives permission.
B. List on the Title Page, as authors, one or more persons or
entities responsible for authorship of the modifications in
the Modified Version, together with at least five of the
principal authors of the Document (all of its principal
authors, if it has fewer than five), unless they release you
from this requirement.
C. State on the Title page the name of the publisher of the
Modified Version, as the publisher.
D. Preserve all the copyright notices of the Document.
E. Add an appropriate copyright notice for your modifications
adjacent to the other copyright notices.
F. Include, immediately after the copyright notices, a license
notice giving the public permission to use the Modified
Version under the terms of this License, in the form shown in
the Addendum below.
G. Preserve in that license notice the full lists of Invariant
Sections and required Cover Texts given in the Documents
license notice.
H. Include an unaltered copy of this License.
I. Preserve the section Entitled “History”, Preserve its Title,
and add to it an item stating at least the title, year, new
authors, and publisher of the Modified Version as given on the
Title Page. If there is no section Entitled “History” in the
Document, create one stating the title, year, authors, and
publisher of the Document as given on its Title Page, then add
an item describing the Modified Version as stated in the
previous sentence.
J. Preserve the network location, if any, given in the Document
for public access to a Transparent copy of the Document, and
likewise the network locations given in the Document for
previous versions it was based on. These may be placed in the
“History” section. You may omit a network location for a work
that was published at least four years before the Document
itself, or if the original publisher of the version it refers
to gives permission.
K. For any section Entitled “Acknowledgements” or “Dedications”,
Preserve the Title of the section, and preserve in the section
all the substance and tone of each of the contributor
acknowledgements and/or dedications given therein.
L. Preserve all the Invariant Sections of the Document, unaltered
in their text and in their titles. Section numbers or the
equivalent are not considered part of the section titles.
M. Delete any section Entitled “Endorsements”. Such a section
may not be included in the Modified Version.
N. Do not retitle any existing section to be Entitled
“Endorsements” or to conflict in title with any Invariant
Section.
O. Preserve any Warranty Disclaimers.
If the Modified Version includes new front-matter sections or
appendices that qualify as Secondary Sections and contain no
material copied from the Document, you may at your option designate
some or all of these sections as invariant. To do this, add their
titles to the list of Invariant Sections in the Modified Versions
license notice. These titles must be distinct from any other
section titles.
You may add a section Entitled “Endorsements”, provided it contains
nothing but endorsements of your Modified Version by various
parties—for example, statements of peer review or that the text has
been approved by an organization as the authoritative definition of
a standard.
You may add a passage of up to five words as a Front-Cover Text,
and a passage of up to 25 words as a Back-Cover Text, to the end of
the list of Cover Texts in the Modified Version. Only one passage
of Front-Cover Text and one of Back-Cover Text may be added by (or
through arrangements made by) any one entity. If the Document
already includes a cover text for the same cover, previously added
by you or by arrangement made by the same entity you are acting on
behalf of, you may not add another; but you may replace the old
one, on explicit permission from the previous publisher that added
the old one.
The author(s) and publisher(s) of the Document do not by this
License give permission to use their names for publicity for or to
assert or imply endorsement of any Modified Version.
5. COMBINING DOCUMENTS
You may combine the Document with other documents released under
this License, under the terms defined in section 4 above for
modified versions, provided that you include in the combination all
of the Invariant Sections of all of the original documents,
unmodified, and list them all as Invariant Sections of your
combined work in its license notice, and that you preserve all
their Warranty Disclaimers.
The combined work need only contain one copy of this License, and
multiple identical Invariant Sections may be replaced with a single
copy. If there are multiple Invariant Sections with the same name
but different contents, make the title of each such section unique
by adding at the end of it, in parentheses, the name of the
original author or publisher of that section if known, or else a
unique number. Make the same adjustment to the section titles in
the list of Invariant Sections in the license notice of the
combined work.
In the combination, you must combine any sections Entitled
“History” in the various original documents, forming one section
Entitled “History”; likewise combine any sections Entitled
“Acknowledgements”, and any sections Entitled “Dedications”. You
must delete all sections Entitled “Endorsements.”
6. COLLECTIONS OF DOCUMENTS
You may make a collection consisting of the Document and other
documents released under this License, and replace the individual
copies of this License in the various documents with a single copy
that is included in the collection, provided that you follow the
rules of this License for verbatim copying of each of the documents
in all other respects.
You may extract a single document from such a collection, and
distribute it individually under this License, provided you insert
a copy of this License into the extracted document, and follow this
License in all other respects regarding verbatim copying of that
document.
7. AGGREGATION WITH INDEPENDENT WORKS
A compilation of the Document or its derivatives with other
separate and independent documents or works, in or on a volume of a
storage or distribution medium, is called an “aggregate” if the
copyright resulting from the compilation is not used to limit the
legal rights of the compilations users beyond what the individual
works permit. When the Document is included in an aggregate, this
License does not apply to the other works in the aggregate which
are not themselves derivative works of the Document.
If the Cover Text requirement of section 3 is applicable to these
copies of the Document, then if the Document is less than one half
of the entire aggregate, the Documents Cover Texts may be placed
on covers that bracket the Document within the aggregate, or the
electronic equivalent of covers if the Document is in electronic
form. Otherwise they must appear on printed covers that bracket
the whole aggregate.
8. TRANSLATION
Translation is considered a kind of modification, so you may
distribute translations of the Document under the terms of section
4. Replacing Invariant Sections with translations requires special
permission from their copyright holders, but you may include
translations of some or all Invariant Sections in addition to the
original versions of these Invariant Sections. You may include a
translation of this License, and all the license notices in the
Document, and any Warranty Disclaimers, provided that you also
include the original English version of this License and the
original versions of those notices and disclaimers. In case of a
disagreement between the translation and the original version of
this License or a notice or disclaimer, the original version will
prevail.
If a section in the Document is Entitled “Acknowledgements”,
“Dedications”, or “History”, the requirement (section 4) to
Preserve its Title (section 1) will typically require changing the
actual title.
9. TERMINATION
You may not copy, modify, sublicense, or distribute the Document
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense, or distribute it is void,
and will automatically terminate your rights under this License.
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the
copyright holder fails to notify you of the violation by some
reasonable means prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from
that copyright holder, and you cure the violation prior to 30 days
after your receipt of the notice.
Termination of your rights under this section does not terminate
the licenses of parties who have received copies or rights from you
under this License. If your rights have been terminated and not
permanently reinstated, receipt of a copy of some or all of the
same material does not give you any rights to use it.
10. FUTURE REVISIONS OF THIS LICENSE
The Free Software Foundation may publish new, revised versions of
the GNU Free Documentation License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns. See
<http://www.gnu.org/copyleft/>.
Each version of the License is given a distinguishing version
number. If the Document specifies that a particular numbered
version of this License “or any later version” applies to it, you
have the option of following the terms and conditions either of
that specified version or of any later version that has been
published (not as a draft) by the Free Software Foundation. If the
Document does not specify a version number of this License, you may
choose any version ever published (not as a draft) by the Free
Software Foundation. If the Document specifies that a proxy can
decide which future versions of this License can be used, that
proxys public statement of acceptance of a version permanently
authorizes you to choose that version for the Document.
11. RELICENSING
“Massive Multiauthor Collaboration Site” (or “MMC Site”) means any
World Wide Web server that publishes copyrightable works and also
provides prominent facilities for anybody to edit those works. A
public wiki that anybody can edit is an example of such a server.
A “Massive Multiauthor Collaboration” (or “MMC”) contained in the
site means any set of copyrightable works thus published on the MMC
site.
“CC-BY-SA” means the Creative Commons Attribution-Share Alike 3.0
license published by Creative Commons Corporation, a not-for-profit
corporation with a principal place of business in San Francisco,
California, as well as future copyleft versions of that license
published by that same organization.
“Incorporate” means to publish or republish a Document, in whole or
in part, as part of another Document.
An MMC is “eligible for relicensing” if it is licensed under this
License, and if all works that were first published under this
License somewhere other than this MMC, and subsequently
incorporated in whole or in part into the MMC, (1) had no cover
texts or invariant sections, and (2) were thus incorporated prior
to November 1, 2008.
The operator of an MMC Site may republish an MMC contained in the
site under CC-BY-SA on the same site at any time before August 1,
2009, provided the MMC is eligible for relicensing.
ADDENDUM: How to use this License for your documents
====================================================
To use this License in a document you have written, include a copy of
the License in the document and put the following copyright and license
notices just after the title page:
Copyright (C) YEAR YOUR NAME.
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
or any later version published by the Free Software Foundation;
with no Invariant Sections, no Front-Cover Texts, and no Back-Cover
Texts. A copy of the license is included in the section entitled ``GNU
Free Documentation License''.
If you have Invariant Sections, Front-Cover Texts and Back-Cover
Texts, replace the “with...Texts.” line with this:
with the Invariant Sections being LIST THEIR TITLES, with
the Front-Cover Texts being LIST, and with the Back-Cover Texts
being LIST.
If you have Invariant Sections without Cover Texts, or some other
combination of the three, merge those two alternatives to suit the
situation.
If your document contains nontrivial examples of program code, we
recommend releasing these examples in parallel under your choice of free
software license, such as the GNU General Public License, to permit
their use in free software.

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Node: README1911
Node: Emulations2147
Node: emulation parameters4470
Node: linker scripts7862
Node: linker emulations16395
Node: Emulation Walkthrough18881
Node: Architecture Specific25686
Node: ix8626114
Node: GNU Free Documentation License30470

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