mirror of
https://review.haiku-os.org/buildtools
synced 2024-11-23 15:29:11 +01:00
92b3138b83
Updated dependencies: * GMP 6.2.1 * ISL 0.24 * MPL 1.2.1 * MPFR 4.1.0 The dependencies were pulled in by running the ./contrib/download_prerequisites script and then manually removing the symbolic links and archives, and renaming the directories (i.e mv isl-0.24 to isl)
261 lines
6.5 KiB
C
261 lines
6.5 KiB
C
/* A splay-tree datatype.
|
|
Copyright (C) 1998-2023 Free Software Foundation, Inc.
|
|
Contributed by Mark Mitchell (mark@markmitchell.com).
|
|
|
|
This file is part of the GNU Offloading and Multi Processing Library
|
|
(libgomp).
|
|
|
|
Libgomp is free software; you can redistribute it and/or modify it
|
|
under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 3, or (at your option)
|
|
any later version.
|
|
|
|
Libgomp is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
more details.
|
|
|
|
Under Section 7 of GPL version 3, you are granted additional
|
|
permissions described in the GCC Runtime Library Exception, version
|
|
3.1, as published by the Free Software Foundation.
|
|
|
|
You should have received a copy of the GNU General Public License and
|
|
a copy of the GCC Runtime Library Exception along with this program;
|
|
see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
|
|
<http://www.gnu.org/licenses/>. */
|
|
|
|
/* The splay tree code copied from include/splay-tree.h and adjusted,
|
|
so that all the data lives directly in splay_tree_node_s structure
|
|
and no extra allocations are needed. */
|
|
|
|
/* For an easily readable description of splay-trees, see:
|
|
|
|
Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
|
|
Algorithms. Harper-Collins, Inc. 1991.
|
|
|
|
The major feature of splay trees is that all basic tree operations
|
|
are amortized O(log n) time for a tree with n nodes. */
|
|
|
|
#include "libgomp.h"
|
|
|
|
/* Rotate the edge joining the left child N with its parent P. PP is the
|
|
grandparents' pointer to P. */
|
|
|
|
static inline void
|
|
rotate_left (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
|
|
{
|
|
splay_tree_node tmp;
|
|
tmp = n->right;
|
|
n->right = p;
|
|
p->left = tmp;
|
|
*pp = n;
|
|
}
|
|
|
|
/* Rotate the edge joining the right child N with its parent P. PP is the
|
|
grandparents' pointer to P. */
|
|
|
|
static inline void
|
|
rotate_right (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
|
|
{
|
|
splay_tree_node tmp;
|
|
tmp = n->left;
|
|
n->left = p;
|
|
p->right = tmp;
|
|
*pp = n;
|
|
}
|
|
|
|
/* Bottom up splay of KEY. */
|
|
|
|
static void
|
|
splay_tree_splay (splay_tree sp, splay_tree_key key)
|
|
{
|
|
if (sp->root == NULL)
|
|
return;
|
|
|
|
do {
|
|
int cmp1, cmp2;
|
|
splay_tree_node n, c;
|
|
|
|
n = sp->root;
|
|
cmp1 = splay_compare (key, &n->key);
|
|
|
|
/* Found. */
|
|
if (cmp1 == 0)
|
|
return;
|
|
|
|
/* Left or right? If no child, then we're done. */
|
|
if (cmp1 < 0)
|
|
c = n->left;
|
|
else
|
|
c = n->right;
|
|
if (!c)
|
|
return;
|
|
|
|
/* Next one left or right? If found or no child, we're done
|
|
after one rotation. */
|
|
cmp2 = splay_compare (key, &c->key);
|
|
if (cmp2 == 0
|
|
|| (cmp2 < 0 && !c->left)
|
|
|| (cmp2 > 0 && !c->right))
|
|
{
|
|
if (cmp1 < 0)
|
|
rotate_left (&sp->root, n, c);
|
|
else
|
|
rotate_right (&sp->root, n, c);
|
|
return;
|
|
}
|
|
|
|
/* Now we have the four cases of double-rotation. */
|
|
if (cmp1 < 0 && cmp2 < 0)
|
|
{
|
|
rotate_left (&n->left, c, c->left);
|
|
rotate_left (&sp->root, n, n->left);
|
|
}
|
|
else if (cmp1 > 0 && cmp2 > 0)
|
|
{
|
|
rotate_right (&n->right, c, c->right);
|
|
rotate_right (&sp->root, n, n->right);
|
|
}
|
|
else if (cmp1 < 0 && cmp2 > 0)
|
|
{
|
|
rotate_right (&n->left, c, c->right);
|
|
rotate_left (&sp->root, n, n->left);
|
|
}
|
|
else if (cmp1 > 0 && cmp2 < 0)
|
|
{
|
|
rotate_left (&n->right, c, c->left);
|
|
rotate_right (&sp->root, n, n->right);
|
|
}
|
|
} while (1);
|
|
}
|
|
|
|
/* Insert a new NODE into SP. The NODE shouldn't exist in the tree. */
|
|
|
|
attribute_hidden void
|
|
splay_tree_insert (splay_tree sp, splay_tree_node node)
|
|
{
|
|
int comparison = 0;
|
|
|
|
splay_tree_splay (sp, &node->key);
|
|
|
|
if (sp->root)
|
|
comparison = splay_compare (&sp->root->key, &node->key);
|
|
|
|
if (sp->root && comparison == 0)
|
|
gomp_fatal ("Duplicate node");
|
|
else
|
|
{
|
|
/* Insert it at the root. */
|
|
if (sp->root == NULL)
|
|
node->left = node->right = NULL;
|
|
else if (comparison < 0)
|
|
{
|
|
node->left = sp->root;
|
|
node->right = node->left->right;
|
|
node->left->right = NULL;
|
|
}
|
|
else
|
|
{
|
|
node->right = sp->root;
|
|
node->left = node->right->left;
|
|
node->right->left = NULL;
|
|
}
|
|
|
|
sp->root = node;
|
|
}
|
|
}
|
|
|
|
/* Remove node with KEY from SP. It is not an error if it did not exist. */
|
|
|
|
attribute_hidden void
|
|
splay_tree_remove (splay_tree sp, splay_tree_key key)
|
|
{
|
|
splay_tree_splay (sp, key);
|
|
|
|
if (sp->root && splay_compare (&sp->root->key, key) == 0)
|
|
{
|
|
splay_tree_node left, right;
|
|
|
|
left = sp->root->left;
|
|
right = sp->root->right;
|
|
|
|
/* One of the children is now the root. Doesn't matter much
|
|
which, so long as we preserve the properties of the tree. */
|
|
if (left)
|
|
{
|
|
sp->root = left;
|
|
|
|
/* If there was a right child as well, hang it off the
|
|
right-most leaf of the left child. */
|
|
if (right)
|
|
{
|
|
while (left->right)
|
|
left = left->right;
|
|
left->right = right;
|
|
}
|
|
}
|
|
else
|
|
sp->root = right;
|
|
}
|
|
}
|
|
|
|
/* Lookup KEY in SP, returning NODE if present, and NULL
|
|
otherwise. */
|
|
|
|
attribute_hidden splay_tree_key
|
|
splay_tree_lookup (splay_tree sp, splay_tree_key key)
|
|
{
|
|
splay_tree_splay (sp, key);
|
|
|
|
if (sp->root && splay_compare (&sp->root->key, key) == 0)
|
|
return &sp->root->key;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
/* Helper function for splay_tree_foreach.
|
|
|
|
Run FUNC on every node in KEY. */
|
|
|
|
static void
|
|
splay_tree_foreach_internal (splay_tree_node node, splay_tree_callback func,
|
|
void *data)
|
|
{
|
|
if (!node)
|
|
return;
|
|
func (&node->key, data);
|
|
splay_tree_foreach_internal (node->left, func, data);
|
|
/* Yeah, whatever. GCC can fix my tail recursion. */
|
|
splay_tree_foreach_internal (node->right, func, data);
|
|
}
|
|
|
|
/* Run FUNC on each of the nodes in SP. */
|
|
|
|
attribute_hidden void
|
|
splay_tree_foreach (splay_tree sp, splay_tree_callback func, void *data)
|
|
{
|
|
splay_tree_foreach_internal (sp->root, func, data);
|
|
}
|
|
|
|
/* Like above, except when func returns != 0, stop early. */
|
|
|
|
static int
|
|
splay_tree_foreach_internal_lazy (splay_tree_node node,
|
|
splay_tree_callback_stop func, void *data)
|
|
{
|
|
if (!node)
|
|
return 0;
|
|
if (func (&node->key, data))
|
|
return 1;
|
|
if (splay_tree_foreach_internal_lazy (node->left, func, data))
|
|
return 1;
|
|
/* Yeah, whatever. GCC can fix my tail recursion. */
|
|
return splay_tree_foreach_internal_lazy (node->right, func, data);
|
|
}
|
|
|
|
attribute_hidden void
|
|
splay_tree_foreach_lazy (splay_tree sp, splay_tree_callback_stop func, void *data)
|
|
{
|
|
splay_tree_foreach_internal_lazy (sp->root, func, data);
|
|
}
|