buildtools/gcc/libiberty/objalloc.c
Niels Sascha Reedijk 92b3138b83 Import GCC 13.1.0 and dependencies
Updated dependencies:
 * GMP 6.2.1
 * ISL 0.24
 * MPL 1.2.1
 * MPFR 4.1.0

The dependencies were pulled in by running the ./contrib/download_prerequisites script and then
manually removing the symbolic links and archives, and renaming the directories (i.e mv isl-0.24 to isl)
2023-06-18 01:43:18 +01:00

299 lines
7.2 KiB
C

/* objalloc.c -- routines to allocate memory for objects
Copyright (C) 1997-2023 Free Software Foundation, Inc.
Written by Ian Lance Taylor, Cygnus Solutions.
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, 51 Franklin Street - Fifth Floor,
Boston, MA 02110-1301, USA. */
#include "config.h"
#include "ansidecl.h"
#include "objalloc.h"
/* Get a definition for NULL. */
#include <stdio.h>
#if VMS
#include <stdlib.h>
#include <unixlib.h>
#else
/* Get a definition for size_t. */
#include <stddef.h>
#ifdef HAVE_STDLIB_H
#include <stdlib.h>
#else
/* For systems with larger pointers than ints, this must be declared. */
extern void *malloc (size_t);
extern void free (void *);
#endif
#endif
/* These routines allocate space for an object. Freeing allocated
space may or may not free all more recently allocated space.
We handle large and small allocation requests differently. If we
don't have enough space in the current block, and the allocation
request is for more than 512 bytes, we simply pass it through to
malloc. */
/* The objalloc structure is defined in objalloc.h. */
/* This structure appears at the start of each chunk. */
struct objalloc_chunk
{
/* Next chunk. */
struct objalloc_chunk *next;
/* If this chunk contains large objects, this is the value of
current_ptr when this chunk was allocated. If this chunk
contains small objects, this is NULL. */
char *current_ptr;
};
/* The aligned size of objalloc_chunk. */
#define CHUNK_HEADER_SIZE \
((sizeof (struct objalloc_chunk) + OBJALLOC_ALIGN - 1) \
&~ (OBJALLOC_ALIGN - 1))
/* We ask for this much memory each time we create a chunk which is to
hold small objects. */
#define CHUNK_SIZE (4096 - 32)
/* A request for this amount or more is just passed through to malloc. */
#define BIG_REQUEST (512)
/* Create an objalloc structure. */
struct objalloc *
objalloc_create (void)
{
struct objalloc *ret;
struct objalloc_chunk *chunk;
ret = (struct objalloc *) malloc (sizeof *ret);
if (ret == NULL)
return NULL;
ret->chunks = (void *) malloc (CHUNK_SIZE);
if (ret->chunks == NULL)
{
free (ret);
return NULL;
}
chunk = (struct objalloc_chunk *) ret->chunks;
chunk->next = NULL;
chunk->current_ptr = NULL;
ret->current_ptr = (char *) chunk + CHUNK_HEADER_SIZE;
ret->current_space = CHUNK_SIZE - CHUNK_HEADER_SIZE;
return ret;
}
/* Allocate space from an objalloc structure. */
void *
_objalloc_alloc (struct objalloc *o, unsigned long original_len)
{
unsigned long len = original_len;
/* We avoid confusion from zero sized objects by always allocating
at least 1 byte. */
if (len == 0)
len = 1;
len = (len + OBJALLOC_ALIGN - 1) &~ (OBJALLOC_ALIGN - 1);
/* Check for overflow in the alignment operation above and the
malloc argument below. */
if (len + CHUNK_HEADER_SIZE < original_len)
return NULL;
if (len <= o->current_space)
{
o->current_ptr += len;
o->current_space -= len;
return (void *) (o->current_ptr - len);
}
if (len >= BIG_REQUEST)
{
char *ret;
struct objalloc_chunk *chunk;
ret = (char *) malloc (CHUNK_HEADER_SIZE + len);
if (ret == NULL)
return NULL;
chunk = (struct objalloc_chunk *) ret;
chunk->next = (struct objalloc_chunk *) o->chunks;
chunk->current_ptr = o->current_ptr;
o->chunks = (void *) chunk;
return (void *) (ret + CHUNK_HEADER_SIZE);
}
else
{
struct objalloc_chunk *chunk;
chunk = (struct objalloc_chunk *) malloc (CHUNK_SIZE);
if (chunk == NULL)
return NULL;
chunk->next = (struct objalloc_chunk *) o->chunks;
chunk->current_ptr = NULL;
o->current_ptr = (char *) chunk + CHUNK_HEADER_SIZE;
o->current_space = CHUNK_SIZE - CHUNK_HEADER_SIZE;
o->chunks = (void *) chunk;
return objalloc_alloc (o, len);
}
}
/* Free an entire objalloc structure. */
void
objalloc_free (struct objalloc *o)
{
struct objalloc_chunk *l;
l = (struct objalloc_chunk *) o->chunks;
while (l != NULL)
{
struct objalloc_chunk *next;
next = l->next;
free (l);
l = next;
}
free (o);
}
/* Free a block from an objalloc structure. This also frees all more
recently allocated blocks. */
void
objalloc_free_block (struct objalloc *o, void *block)
{
struct objalloc_chunk *p, *small;
char *b = (char *) block;
/* First set P to the chunk which contains the block we are freeing,
and set Q to the last small object chunk we see before P. */
small = NULL;
for (p = (struct objalloc_chunk *) o->chunks; p != NULL; p = p->next)
{
if (p->current_ptr == NULL)
{
if (b > (char *) p && b < (char *) p + CHUNK_SIZE)
break;
small = p;
}
else
{
if (b == (char *) p + CHUNK_HEADER_SIZE)
break;
}
}
/* If we can't find the chunk, the caller has made a mistake. */
if (p == NULL)
abort ();
if (p->current_ptr == NULL)
{
struct objalloc_chunk *q;
struct objalloc_chunk *first;
/* The block is in a chunk containing small objects. We can
free every chunk through SMALL, because they have certainly
been allocated more recently. After SMALL, we will not see
any chunks containing small objects; we can free any big
chunk if the current_ptr is greater than or equal to B. We
can then reset the new current_ptr to B. */
first = NULL;
q = (struct objalloc_chunk *) o->chunks;
while (q != p)
{
struct objalloc_chunk *next;
next = q->next;
if (small != NULL)
{
if (small == q)
small = NULL;
free (q);
}
else if (q->current_ptr > b)
free (q);
else if (first == NULL)
first = q;
q = next;
}
if (first == NULL)
first = p;
o->chunks = (void *) first;
/* Now start allocating from this small block again. */
o->current_ptr = b;
o->current_space = ((char *) p + CHUNK_SIZE) - b;
}
else
{
struct objalloc_chunk *q;
char *current_ptr;
/* This block is in a large chunk by itself. We can free
everything on the list up to and including this block. We
then start allocating from the next chunk containing small
objects, setting current_ptr from the value stored with the
large chunk we are freeing. */
current_ptr = p->current_ptr;
p = p->next;
q = (struct objalloc_chunk *) o->chunks;
while (q != p)
{
struct objalloc_chunk *next;
next = q->next;
free (q);
q = next;
}
o->chunks = (void *) p;
while (p->current_ptr != NULL)
p = p->next;
o->current_ptr = current_ptr;
o->current_space = ((char *) p + CHUNK_SIZE) - current_ptr;
}
}