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165 lines
7.3 KiB
Plaintext
165 lines
7.3 KiB
Plaintext
Contents: Changes to Jam 2.5rc3.
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Author: Ingo Weinhold (bonefish@users.sf.net)
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This version of Jam is NOT the original one distributed by Perforce
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(www.perforce.com). This file lists its differences to the original version
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2.5rc3. The patches have originally been applied to version 2.4 and had to be
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adjusted more or less to work with 2.5rc3.
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* Jamfile tree processing
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Changes to Jambase, compile.{c,h}, scan.c, jamgram.yy. Jam does now always
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read the whole project Jamfile tree, not only the subtree starting in the
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subdirectory it has been invoked from. If not supplied with a target on the
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command line, however, only the targets in that subtree are built and those
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the former ones depend on.
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* Header Caching
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Taken from `//guest/matt_armstrong/jam/patched_version/...' from the
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public Perforce depot (`public.perforce.com:1666'). Originally implemented
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by Craig McPheeters, and improved by Matt Armstrong. The following text
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stems from the file LOCAL_DIFFERENCES.txt in Matt's version.
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<quote>
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This code is taken from //guest/craig_mcpheeters/jam/src/ on the
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Perforce public depot. Many thanks to Craig McPheeters for making his
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code available. It is delimited by the OPT_HEADER_CACHE_EXT #define
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within the code.
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Jam has a facility to scan source files for other files they might
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include. This code implements a cache of these scans, so the entire
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source tree need not be scanned each time jam is run. This brings the
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following benefits:
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- If a file would otherwise be scanned multiple times in a
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single jam run (because the same file is represented by
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multiple targets, perhaps each with a different grist), it
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will now be scanned only once. In this way, things are
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faster even if the cache file is not present when Jam is
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run.
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- If a cache entry is present in the cache file when Jam
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starts, and the file has not changed since the last time it
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was scanned, Jam will not bother to re-scan it. This
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markedly increaces Jam startup times for large projects.
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This code has improvements over Craig McPheeters' original
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version. I've described all of these changes to Craig and he
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intends to incorporate them back into his version. The changes
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are:
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- The actual name of the cache file is controlled by the
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HCACHEFILE Jam variable. If HCACHEFILE is left unset (the
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default), reading and writing of a cache file is not
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performed. The cache is always used internally regardless
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of HCACHEFILE, which helps when HDRGRIST causes the same
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file to be scanned multiple times.
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Setting LOCATE and SEARCH on the the HCACHEFILE works as
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well, so you can place anywhere on disk you like or even
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search for it in several directories. You may also set it
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in your environment to share it amongst all your projects.
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- The .jamdeps file is in a new format that allows binary data
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to be in any of the fields, in particular the file names.
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The original code would break if a file name contained the
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'@' or '\n' characters. The format is also versioned,
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allowing upgrades to automatically ignore old .jamdeps
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files. The format remains human readable. In addition,
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care has been taken to not add the entry into the header
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cache until the entire record has been successfully read from
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the file.
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- The cache stores the value of HDRPATTERN with each cache
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entry, and it is compared along with the file's date to
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determine if there is a cache hit. If the HDRPATTERN does
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not match, it is treated as a cache miss. This allows
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HDRPATTERN to change without worrying about stale cache
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entries. It also allows the same file to be scanned
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multiple times with different HDRPATTERN values.
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- Each cache entry is given an "age" which is the maximum
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number of times a given header cache entry can go unused
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before it is purged from the cache. This helps clean up old
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entries in the .jamdeps file when files move around or are
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removed from your project.
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You control the maximum age with the HCACHEMAXAGE variable.
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If set to 0, no cache aging is performed. Otherwise it is
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the number of times a jam must be run before an unused cache
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entry is purged. The default for HCACHEMAXAGE if left unset
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is 100.
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- Jambase itself is changed.
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SubDir now always sets HDRGRIST to $(SOURCE_GRIST) so header
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scanning can deal with multiple header files of the same
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name in different directories. With the header cache, this
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does no longer incurs a performance penalty -- a given file
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will still only be scanned once.
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The FGristSourceFiles rule is now just an alias for
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FGristFiles. Header files do not necessarily have global
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visibility, and the header cache eliminates any performance
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penalty this might otherwise incur.
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Because of all these improvements, the following claims can be
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made about this header cache implementation that can not be made
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about Craig McPheeters' original version.
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- The semantics of a Jam run will never be different because of
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the header cache (the HDRPATTERN check ensures this).
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- It will never be necessary to delete .jamdeps to fix obscure
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jam problems or purge old entries.
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</quote>
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* Jamfile Caching
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As large build systems may consist of a huge number of Jamfiles, the
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mere reading of these files may take considerable time. This version
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implements a cache for them. Since the time stamps of the files still
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need to retrieved to check whether the cached entries are still up to
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date, the benefits to be expected are not that big though.
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The name of the cache file is controlled by the JCACHEFILE Jam variable.
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If JCACHEFILE is left unset (the default), reading and writing of a cache
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file is not performed. Setting the SEARCH and LOCATE variables does work
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as expected.
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* Stat Data and Directory Caching Server (BeOS only)
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Also an optimization for large build systems. Since the BeOS FS cache
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is terrible, stat()ing targets to get their timestamp or see if they exist
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at all, and reading directories usually happens on disk, since the data
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from the previous run are already out of the cache, if the build system
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is large enough.
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This change externalizes all stat()ing and directory reading into a
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dedicated server process which caches the data, so that they can be
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served from memory the next time they are requested. The server uses
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the BeOS node monitoring to keep the data up to date.
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The feature particularly leverages the header and jamfile caching, since
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after the first run the timestamps of the jamfiles and headers are
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cached too, so that reading the jamfiles and performing the header
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scanning doesn't require any disk accesses at all (besides reading the
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cache files, of course).
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Drawbacks are that the first run of jam will be slower, mainly due to
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the communication overhead with the server, and that the server consumes
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memory to store the cached data. The server's memory footprint is quite
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reasonable, though.
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* Disabled the "..skipped x for lack of y..." message
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Disabled as it is not very useful information and hides the interesting
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info in noise (why it failed). It should probably be a command line option
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as it might be interesting in some cases. Also added a "Build Failure" at
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the end if there were failed targets. (Fredrik Holmqvist)
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* Only write "...patience..." every 10000th target instead of 1000th.
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(Fredrik Holmqvist)
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