haiku/headers/private/servers/app/ServerCursor.h

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/*
* Copyright 2001-2006, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* DarkWyrm <bpmagic@columbus.rr.com>
* Stephan Aßmus <superstippi@gmx.de>
* Axel Dörfler, axeld@pinc-software.de
*/
#ifndef SERVER_CURSOR_H
#define SERVER_CURSOR_H
#include "ServerBitmap.h"
#include <Point.h>
#include <String.h>
class ServerApp;
class CursorManager;
class ServerCursor : public ServerBitmap {
public:
ServerCursor(BRect r, color_space space,
int32 flags, BPoint hotspot,
int32 bytesperrow = -1,
screen_id screen = B_MAIN_SCREEN_ID);
ServerCursor(const int8* cursorDataFromR5);
ServerCursor(const uint8* alreadyPaddedData,
uint32 width, uint32 height,
color_space format);
ServerCursor(const ServerCursor* cursor);
virtual ~ServerCursor();
//! Returns the cursor's hot spot
void SetHotSpot(BPoint pt);
BPoint GetHotSpot() const
{ return fHotSpot; }
void SetOwningTeam(team_id tid)
{ fOwningTeam = tid; }
team_id OwningTeam() const
{ return fOwningTeam; }
int32 Token() const
{ return fToken; }
void Acquire() { atomic_add(&fReferenceCount, 1); }
bool Release() { return atomic_add(&fReferenceCount, -1) == 1; }
private:
friend class CursorManager;
BPoint fHotSpot;
team_id fOwningTeam;
int32 fReferenceCount;
};
#endif // SERVER_CURSOR_H