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/*
Copyright 1999, Be Incorporated. All Rights Reserved.
This file may be used under the terms of the Be Sample Code License.
*/
#include <GL/gl.h>
class FPS
{
public:
FPS();
~FPS();
static void drawCounter( GLfloat frameRate );
private:
static void drawChar( GLfloat x, GLfloat y, GLint number );
};