haiku/headers/private/kernel/user_debugger.h

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/*
* Copyright 2005, Ingo Weinhold, bonefish@users.sf.net.
* Distributed under the terms of the MIT License.
*
* Userland debugger support.
*/
#ifndef _KERNEL_USER_DEBUGGER_H
#define _KERNEL_USER_DEBUGGER_H
#include <debugger.h>
struct team_debug_info {
int32 flags;
// Set atomically. So reading atomically is OK, even when the team
// lock is not held (at least if it is certain, that the team struct
// won't go).
team_id debugger_team;
port_id debugger_port;
thread_id nub_thread;
port_id nub_port;
// the port the nub thread is waiting on for commands from the debugger
};
struct thread_debug_info {
int32 flags;
// Set atomically. So reading atomically is OK, even when the thread
// lock is not held (at least if it is certain, that the thread struct
// won't go).
port_id debug_port;
// the port the thread is waiting on for commands from the nub thread
};
// team debugging flags (user-specifiable flags are in <debugger.h>)
enum {
B_TEAM_DEBUG_DEBUGGER_INSTALLED = 0x0001,
B_TEAM_DEBUG_KERNEL_FLAG_MASK = 0xffff,
B_TEAM_DEBUG_DEFAULT_FLAGS = B_TEAM_DEBUG_SIGNALS
| B_TEAM_DEBUG_PRE_SYSCALL
| B_TEAM_DEBUG_POST_SYSCALL,
};
// thread debugging flags (user-specifiable flags are in <debugger.h>)
enum {
B_THREAD_DEBUG_INITIALIZED = 0x0001,
B_THREAD_DEBUG_DYING = 0x0002,
B_THREAD_DEBUG_STOP = 0x0004,
B_THREAD_DEBUG_STOPPED = 0x0008,
B_THREAD_DEBUG_KERNEL_FLAG_MASK = 0xffff,
B_THREAD_DEBUG_DEFAULT_FLAGS = 0,
};
// messages sent from the debug nub thread to a debugged thread
typedef enum {
B_DEBUGGED_THREAD_MESSAGE_CONTINUE = 0,
B_DEBUGGED_THREAD_GET_WHY_STOPPED,
} debugged_thread_message;
typedef struct {
uint32 handle_event;
} debugged_thread_run;
typedef union {
debugged_thread_run run;
} debugged_thread_message_data;
#ifdef __cplusplus
extern "C" {
#endif
// service calls
void clear_team_debug_info(struct team_debug_info *info);
void destroy_team_debug_info(struct team_debug_info *info);
void clear_thread_debug_info(struct thread_debug_info *info,
bool dying);
void destroy_thread_debug_info(struct thread_debug_info *info);
// debug event callbacks
void user_debug_pre_syscall(uint32 syscall, void *args);
void user_debug_post_syscall(uint32 syscall, void *args, uint64 returnValue,
bigtime_t startTime);
bool user_debug_fault_occurred(debug_why_stopped fault);
bool user_debug_handle_signal(int signal, struct sigaction *handler,
bool deadly);
void user_debug_stop_thread();
void user_debug_team_created(team_id teamID);
void user_debug_team_deleted(team_id teamID, port_id debuggerPort);
void user_debug_thread_created(thread_id threadID);
void user_debug_thread_deleted(team_id teamID, thread_id threadID);
void user_debug_image_created(const image_info *imageInfo);
void user_debug_image_deleted(const image_info *imageInfo);
// syscalls
void _user_debugger(const char *message);
int _user_disable_debugger(int state);
status_t _user_install_default_debugger(port_id debuggerPort);
port_id _user_install_team_debugger(team_id team, port_id debuggerPort);
status_t _user_remove_team_debugger(team_id team);
status_t _user_debug_thread(thread_id thread);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // _KERNEL_USER_DEBUGGER_H