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put common code for Insert() methods into DoInsertText(), this avoids an extra strlen() call
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18968 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1083,16 +1083,17 @@ void
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BTextView::Insert(const char *inText, const text_run_array *inRuns)
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{
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if (inText != NULL)
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Insert(fSelStart, inText, strlen(inText), inRuns);
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DoInsertText(inText, strlen(inText), fSelStart, inRuns, NULL);
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}
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void
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BTextView::Insert(const char *inText, int32 inLength,
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const text_run_array *inRuns)
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BTextView::Insert(const char *inText, int32 inLength, const text_run_array *inRuns)
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{
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if (inText != NULL)
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Insert(fSelStart, inText, inLength, inRuns);
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if (inText != NULL && inLength > 0) {
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int32 realLength = strlen(inText);
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DoInsertText(inText, min_c(inLength, realLength), fSelStart, inRuns, NULL);
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}
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}
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@ -1102,29 +1103,11 @@ BTextView::Insert(int32 startOffset, const char *inText, int32 inLength,
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{
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CALLED();
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CancelInputMethod();
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// do we really need to do anything?
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if (inText == NULL || inLength < 1)
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return;
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int32 realLength = strlen(inText);
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if (inLength > realLength)
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inLength = realLength;
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if (startOffset > TextLength())
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startOffset = TextLength();
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// copy data into buffer
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InsertText(inText, inLength, startOffset, inRuns);
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// offset the caret/selection
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int32 saveStart = fSelStart;
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fSelStart += inLength;
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fSelEnd += inLength;
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// recalc line breaks and draw the text
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Refresh(saveStart, fSelEnd, true, false);
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if (inText != NULL && inLength > 0) {
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int32 realLength = strlen(inText);
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DoInsertText(inText, min_c(inLength, realLength), startOffset, inRuns, NULL);
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}
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}
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@ -3503,7 +3486,25 @@ void
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BTextView::DoInsertText(const char *inText, int32 inLength, int32 inOffset,
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const text_run_array *inRuns, _BTextChangeResult_ *outResult)
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{
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CALLED();
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CancelInputMethod();
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// Don't do any check, the public methods will have adjusted
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// eventual bogus values...
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int32 textLength = TextLength();
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if (inOffset > textLength)
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inOffset = textLength;
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// copy data into buffer
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InsertText(inText, inLength, inOffset, inRuns);
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// offset the caret/selection
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int32 saveStart = fSelStart;
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fSelStart += inLength;
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fSelEnd += inLength;
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// recalc line breaks and draw the text
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Refresh(saveStart, fSelEnd, true, false);
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}
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