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docs/apps/cortex/INSTALLATION.html
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docs/apps/cortex/INSTALLATION.html
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||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<title>CORTEX media toolkit: Installation Instructions</title>
|
||||
</head>
|
||||
<body bgcolor="#103050" text=white link=white vlink=white alink=yellow>
|
||||
|
||||
<table cellspacing=0 cellpadding=0 width=630><tr><td width=80> </td><td width=490><big><big>
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<b>CORTEX</b>
|
||||
installation notes</big></big><small><br> </small>
|
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</td><td width=60> </td></tr>
|
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<tr><td align=right><small>release</small> </td>
|
||||
<td><b>2.1.2</b></td></tr>
|
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<tr><td align=right><small>maintained by</small> </td>
|
||||
<td><b><a
|
||||
href="mailto:em@be.com">Eric Moon</a></b></td></tr>
|
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<tr><td align=right><small>last updated</small> </td>
|
||||
<td><b>13 June, 2000</td></tr>
|
||||
|
||||
<tr><td></td><td><small>For current project info, visit <a
|
||||
href="http://cortex.sourceforge.net">http://cortex.sourceforge.net</a></small><br><br>
|
||||
<a href="index.html">Back to index...</a><br>
|
||||
</td></tr>
|
||||
|
||||
<tr><td></td><td colspan=2><img src="images/pix-white.gif" width=550 height=1><br>
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</td></tr>
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|
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<!-- section 1 body -->
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<tr valign=top><td><font color="#e0c0a0"><small><small>installing<br>add-ons</td><td>
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<p>Sample add-ons are provided in the <tt>add-ons.ppc</tt> and <tt>add-ons.x86</tt> folders.
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To install add-ons for your architecture, select all of the <tt>'.media_addon'</tt> files in the
|
||||
appropriate folder and drag them to the linked folder named <tt>'[DRAG HERE TO INSTALL]'</tt>.
|
||||
</p>
|
||||
</td></tr>
|
||||
|
||||
</table>
|
||||
|
||||
<!-- copyright notice -->
|
||||
<br><br><br>
|
||||
<img src="images/pix-white.gif" width=630 height=1><br clear=all>
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<table cellpadding=0 cellspacing=0 width=630><tr>
|
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<td align=right>
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||||
<small><small>Copyright © 1999-2000, Eric Moon. All rights reserved.</td></tr></table>
|
||||
<!-- end copyright notice -->
|
||||
|
||||
</body>
|
||||
</html>
|
153
docs/apps/cortex/RELEASE NOTES.html
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docs/apps/cortex/RELEASE NOTES.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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||||
<html lang="en">
|
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<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
|
||||
<title>Release Notes for Cortex r2.1.2</title>
|
||||
</head>
|
||||
<body bgcolor="#103050" text=white link=white vlink=white alink=yellow>
|
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|
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<table cellspacing=0 cellpadding=0 width=630><tr><td width=80> </td><td width=490><big><big>
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<b>CORTEX Release Notes</b></big></big><small><br> </small>
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</td><td width=60> </td></tr>
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<tr><td align=right><small>this release</small> </td>
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<td><b>2.1.2</b></td></tr>
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<tr><td align=right><small>maintained by</small> </td>
|
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<td><b><a
|
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href="mailto:em@be.com">Eric Moon</a></b></td></tr>
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<tr><td align=right><small>last updated</small> </td>
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<td><b>13 June, 2000</td></tr>
|
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|
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<tr><td></td><td><small>For current project info, visit <a
|
||||
href="http://cortex.sourceforge.net">http://cortex.sourceforge.net</a><br>
|
||||
Please send bug reports to <a
|
||||
href="mailto:em@be.com">em@be.com</a></small><br><br>
|
||||
<a href="index.html">Back to index...</a><br>
|
||||
</td></tr>
|
||||
|
||||
|
||||
<tr><td></td><td colspan=2><img src="images/pix-white.gif" width=550 height=1 hspace=0><br>
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</td></tr>
|
||||
|
||||
|
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<!-- section 2.1.2 header
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************* -->
|
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<tr valign=top><td align=right></td><td>
|
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<b><a name="r2_1_2">r2.1.2</a><br>
|
||||
</td><td align=right>
|
||||
<small><small>
|
||||
<font color="#e0c0a0">[</font>up<font color="#e0c0a0">]</font>
|
||||
<font color="#e0c0a0">[</font><a href="#r2_1_0">down</a><font color="#e0c0a0">]</font>
|
||||
</td></tr>
|
||||
<!-- section 2.1.2 body
|
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************* -->
|
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<tr valign=top><td></td><td><b>Bug fixes & minor UI improvements</b><ul>
|
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<li>Fixes for several UI bugs (including a severe one exposed by the BeOS 5.0.1
|
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update -- the inability to drag nodes from the Media Add-Ons window.)
|
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<li>Errors and confirmation of actions now appear in the status panel in the
|
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lower left of the routing window.
|
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</ul>
|
||||
</td></tr>
|
||||
|
||||
<tr><td></td><td colspan=2><img src="images/pix-white.gif" width=550 height=1 hspace=0><br>
|
||||
</td></tr>
|
||||
|
||||
|
||||
<!-- section 2.1.0 header
|
||||
************* -->
|
||||
<tr valign=top><td align=right></td><td>
|
||||
<b><a name="r2_1_0">r2.1.0</a><br>
|
||||
</td><td align=right>
|
||||
<small><small>
|
||||
<font color="#e0c0a0">[</font><a href="#r2_1_2">up</a><font color="#e0c0a0">]</font>
|
||||
<font color="#e0c0a0">[</font><a href="#dr2_0_2">down</a><font color="#e0c0a0">]</font>
|
||||
</td></tr>
|
||||
<!-- section 2.1.0 body
|
||||
************* -->
|
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<tr valign=top><td></td><td><b>BeOS 5 Version, new UI</b><ul>
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<li>Cortex is ready for BeOS 5. Thanks to the hard work of
|
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Christopher Lenz (<a href="mailto:cmlenz@gmx.de">cmlenz@gmx.de</a> it
|
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sports a much friendlier user interface.
|
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<li>Bugs fixed, blah blah blah.
|
||||
</ul>
|
||||
</td></tr>
|
||||
|
||||
<tr><td></td><td colspan=2><img src="images/pix-white.gif" width=550 height=1 hspace=0><br>
|
||||
</td></tr>
|
||||
|
||||
|
||||
|
||||
<!-- section dr2.0.2 header
|
||||
************* -->
|
||||
<tr valign=top><td align=right></td><td>
|
||||
<b><a name="dr2_0_2">dr2.0.2</a><br>
|
||||
</td><td align=right>
|
||||
<small><small>
|
||||
<font color="#e0c0a0">[</font><a href="#r2_1_0">up</a><font color="#e0c0a0">]</font>
|
||||
<font color="#e0c0a0">[</font><a href="#dr2_0_1">down</a><font color="#e0c0a0">]</font>
|
||||
</td></tr>
|
||||
<!-- section dr2.0.2 body
|
||||
************* -->
|
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<tr valign=top><td></td><td><b>PowerPC Version</b><ul>
|
||||
<li>Cortex now compiles on the Metrowerks PPC compiler.
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</ul>
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</td></tr>
|
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|
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<tr valign=top><td></td><td><b>Features</b><ul>
|
||||
<li>Position reporting: the node inspector window now displays the node's playback
|
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position in SMPTE format. Position reporting has been disabled for video-buffer
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producers that read from files (the video-file players and/or codecs in BeOS R4.5.2
|
||||
don't take well to repeated querying about their position.)<br>
|
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<li>Improved tool-tips.
|
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</ul>
|
||||
</td></tr>
|
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|
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<tr><td></td><td colspan=2><img src="images/pix-white.gif" width=550 height=1 hspace=0><br>
|
||||
</td></tr>
|
||||
|
||||
|
||||
|
||||
<!-- section dr2.0.1 header
|
||||
************* -->
|
||||
<tr valign=top><td align=right></td><td>
|
||||
<b><a name="dr2_0_1">dr2.0.1</a><br>
|
||||
</td><td align=right>
|
||||
<small><small>
|
||||
<font color="#e0c0a0">[</font><a href="#dr2_0_2">up</a><font color="#e0c0a0">]</font>
|
||||
<font color="#e0c0a0">[</font>down<font color="#e0c0a0">]</font>
|
||||
</td></tr>
|
||||
<!-- section dr2.0.1 body
|
||||
************* -->
|
||||
<tr valign=top><td></td><td><b>Fixed Bugs:</b><ul>
|
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<li>Broken ToneProducer sawtooth waveform.
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<li>Groups not split when the sole connection joining them is broken.
|
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<li>No default group for video input node(s) (which keeps you from starting them.)
|
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<li>Thread-control variables not declared <code>volatile</code>.
|
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</ul>
|
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|
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<p><b>B_RECORDING:</b> support for filtering live streams from physical inputs
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has been vastly improved.
|
||||
</p>
|
||||
<p><b>Workaround:</b> on the BeOS R4.5.2, some nodes for audio-input hardware (such as the emu10k) stop
|
||||
responding when requested to stop. Physical-input nodes cannot be stopped for now
|
||||
(once the node has been started, the group inspector 'Start' and 'Stop' buttons will
|
||||
have no effect.)
|
||||
</p>
|
||||
|
||||
</td></tr>
|
||||
|
||||
|
||||
<!--
|
||||
<tr valign=top><td align=right><b>n) </b></td><td><b>Change Log</b></td></tr>
|
||||
-->
|
||||
</table>
|
||||
|
||||
<!-- copyright notice -->
|
||||
<br><br><br>
|
||||
<img src="images/pix-white.gif" width=630 height=1><br clear=all>
|
||||
<table cellpadding=0 cellspacing=0 width=630><tr>
|
||||
<td align=right>
|
||||
<small><small>Copyright © 1999-2000, Eric Moon. All rights reserved.</td></tr></table>
|
||||
<!-- end copyright notice -->
|
||||
|
||||
</body>
|
||||
</html>
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docs/apps/cortex/index.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<html lang="en">
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<title>CORTEX media toolkit: Documentation</title>
|
||||
</head>
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||||
<body bgcolor="#103050" text=white link=white vlink=white alink=yellow>
|
||||
|
||||
<table cellspacing=0 cellpadding=0 width=630><tr><td width=80> </td><td width=490><big><big>
|
||||
<b>CORTEX</b> documentation index</big></big><small><br> </small>
|
||||
</td><td width=60> </td></tr>
|
||||
<tr><td align=right><small>release</small> </td>
|
||||
<td><b>2.1.2</b></td></tr>
|
||||
<tr><td align=right><small>maintained by</small> </td>
|
||||
<td><b><a
|
||||
href="mailto:em@be.com">Eric Moon</a></b></td></tr>
|
||||
<tr><td align=right><small>last updated</small> </td>
|
||||
<td><b>13 June, 2000</td></tr>
|
||||
|
||||
<tr><td></td><td><small>For current project info, visit <a
|
||||
href="http://cortex.sourceforge.net">http://cortex.sourceforge.net</a></small><br><br>
|
||||
<a href="INSTALLATION.html">Installation</a><br>
|
||||
<a href="RELEASE%20NOTES.html">Release Notes</a><br>
|
||||
<a href="license.html">Source & Binary License</a><br>
|
||||
</td></tr>
|
||||
|
||||
<tr><td></td><td colspan=2><img src="images/pix-white.gif" width=550 height=1><br>
|
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</td></tr>
|
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|
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<!-- section 1 header
|
||||
'overview' ************* -->
|
||||
<tr valign=top><td align=right><b>1) </b></td><td>
|
||||
<b><a name="1">Overview & General Usage</a><br>
|
||||
</td><td align=right>
|
||||
<small><small>
|
||||
<font color="#e0c0a0">[</font>up<font color="#e0c0a0">]</font>
|
||||
<font color="#e0c0a0">[</font><a href="#2">down</a><font color="#e0c0a0">]</font>
|
||||
</td></tr>
|
||||
<!-- section 1 body
|
||||
'overview' ************* -->
|
||||
<tr valign=top><td><font color="#e0c0a0"><small><small>routing<br>window<br>intro</td><td>
|
||||
<p>Revision 2.1.0 of <b>Cortex</b> introduced a kick-ass new routing window design courtesy
|
||||
of Christopher Lenz (<a href="mailto:cmlenz@gmx.de">cmlenz@gmx.de<a>.)
|
||||
The routing view now has two distinct
|
||||
viewing modes: "Icon View" and "Mini Icon View", selectable from the context menu that
|
||||
appears when you click the right mouse button in an empty area of the window.
|
||||
</p>
|
||||
<p>"Icon View" is the default; it's similar to the old look & feel (though a lot nicer
|
||||
to look at) -- nodes are displayed as rectangular tiles with inputs and outputs
|
||||
arranged vertically on the left and right sides, respectively. Nodes are assigned icons
|
||||
based on the type of node, or the owning application if any.
|
||||
</p><p>
|
||||
"Mini Icon View" is a more compact display: connection points are layed out horizontally,
|
||||
with inputs on the top and outputs on the bottom.)
|
||||
</p>
|
||||
<p>In either view, nodes can be freely dragged around. You can select multiple nodes by
|
||||
<shift>-clicking or by dragging a selection rectangle around them. Try right-clicking
|
||||
a node or connection to see the specific commands available for it.
|
||||
Node positions in both views will be remembered the next time <b>Cortex</b> is run.
|
||||
If you find the gray background dull, try dragging in an image file or a color from one
|
||||
of the many color-chooser apps out there (I like <a href="http://www.bebits.com/app/918/">kColor</a>.)
|
||||
</p>
|
||||
</td></tr>
|
||||
|
||||
<tr valign=top><td><font color="#e0c0a0"><small><small>making<br>connections</td><td>
|
||||
<p>New connections can be made by dragging between two connection points (it doesn't
|
||||
matter if you drag from an input or an output.) The wire will snap to connection points
|
||||
as the mouse nears them (this doesn't guarantee that such a connection is possible.)
|
||||
</p>
|
||||
<p>To disconnect two nodes, click on a wire and press the <b><delete></b>
|
||||
key, or right-click it and select "Disconnect."
|
||||
</p>
|
||||
<p>
|
||||
<b>Restrictions:</b> Cortex locks the connection between the system mixer and the
|
||||
audio output. The Media Server doesn't look kindly upon apps that break that
|
||||
connection. Connections from file-producer nodes (more about those below) are also locked,
|
||||
due to a bug in the Media Kit.
|
||||
</p></td></tr>
|
||||
<tr valign=top><td><font color="#e0c0a0"><small><small>dormant<br>nodes</td><td>
|
||||
<p>
|
||||
Now for a look at the second window: labeled "Media Add-Ons", it displays all the
|
||||
media nodes available in add-ons (these are also known as "Dormant Nodes.") Additional
|
||||
information on a given node can be had by right-clicking and selecting "Get Info."
|
||||
</p>
|
||||
<p>To create, or <b>instantiate</b>, a new copy of a given dormant node, drag it
|
||||
to a spot in the routing window. If <b>Cortex</b> was able to successfully
|
||||
create a new instance of the node, a corresponding panel will appear in the routing
|
||||
window.
|
||||
</p><p><i><b>Danger!</b> Cortex currently allows you to instantiate any dormant node
|
||||
you want. Some add-on nodes, such as sound-card inputs and outputs, can't be
|
||||
created more than once, and instantiating a new copy will break the existing one.
|
||||
If this happens, the "Restart Media Services" in the Media preferences panel should
|
||||
return the system to a usable state.</i></p>
|
||||
|
||||
<p><b>File-producers:</b> to create a node capable of playing a given media file (audio
|
||||
or video), drag it the file into the routing window. Note that if you create a video-producer
|
||||
in this fashion, it can't be hooked straight up to a raw video output, since it
|
||||
produces <i>compressed</i> video. You can use the "Decoder Node" add-on to produce
|
||||
raw video that can be directly displayed in the Video Window (and hopefully a
|
||||
video output as well -- but I don't have one to test with, so no guarantees!) Note
|
||||
as well that <b>the Video Window must be started manually</b> before it'll display anything.
|
||||
</p>
|
||||
|
||||
<p>To delete a node, click on it (to select the node), then press the
|
||||
<b><delete></b> key, or right-click the nodeand select "Release."</p>
|
||||
|
||||
</p>
|
||||
</td></tr>
|
||||
|
||||
<tr valign=top><td><font color="#e0c0a0"><small><small>saving<br>node-sets</td><td>
|
||||
<p>
|
||||
<b>new cool thing:</b> you can save an XML-based description of the currently selected set
|
||||
of nodes via the "Save Nodes" option in the 'File' menu. Nodes that you've instantiated
|
||||
in <b>Cortex</b> are fully described, so that they are recreated when you load the node-set.
|
||||
Nodes owned by outside applications are described to the point that connections to/from them
|
||||
may be reestablished if they still exist but <b>Cortex</b> will make no attempt to
|
||||
recreate outside nodes if it can't find them.
|
||||
</p>
|
||||
</td></tr>
|
||||
<tr valign=top><td><font color="#e0c0a0"><small><small>the<br>transport<br>window</td><td>
|
||||
<p>The transport controls (start/stop) are located in a separate floating window (if it's
|
||||
not visible, select "Transport" from the "Window" menu.)
|
||||
When one or more nodes are connected, <b>Cortex</b> binds them together into a group,
|
||||
allowing you to control the nodes in unison. If you want, you can disable this behavior by
|
||||
right-clicking any node in a group and picking "Lock Group" under the "Advanced" submenu.
|
||||
Nodes connected to or from any node in the group will thereafter remain in their own groups.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The upper-left quadrant of the transport window lists information on the currently selected
|
||||
group, if any. Selecting a node in the routing window causes its group -- if it has one -- to
|
||||
be selected in the inspector. You can click on the group name to edit it; there's not much
|
||||
reason to do so yet (groups aren't saved with node-sets yet.) The bottom of this
|
||||
status display may be used to show error information in a future release.
|
||||
</p>
|
||||
<p>
|
||||
In the upper-right are the transport controls: pretty self-explanatory except for the "Preroll"
|
||||
button. This tells all the nodes in the group to get ready to play -- a properly implemented
|
||||
media node should be able to do as much pre-processing as it needs to start instantly.
|
||||
</p>
|
||||
<p>
|
||||
The rest of the transport window is devoted to settings. The "Roll from" and "to" values allow
|
||||
you to set a range over which the group will play. If the "to" setting is less than or equal
|
||||
to the "from" setting, the group will play unhindered until you stop it. If you do specify a
|
||||
valid range, playback will stop when the "to" position is reached, unless one or more nodes
|
||||
in the group have "cycle" enabled, in which case those nodes will repeatedly play the selected
|
||||
region. The loop isn't guaranteed to be perfectly accurate, especially at short loop lengths,
|
||||
but cycle mode is useful for stress-testing a node's "seek" abilities, or for keeping a
|
||||
file-player node running. The "Roll to/from" controls are live while cycling nodes are running,
|
||||
although Cortex gives up trying to cycle a node if the loop length is too small (less than one
|
||||
millisecond.) The cycle setting for each node is located in the node context menu obtained by
|
||||
right-clicking on a node panel.
|
||||
</p>
|
||||
<p>
|
||||
The "Run Mode" control lets you tell the nodes how to cope when they fall behind
|
||||
(or, if "Offline", to ignore the concept of real time altogether.) This setting
|
||||
may be overridden on a node-by-node basis via the "Run Mode" options in the node context menu.
|
||||
</p>
|
||||
<p>
|
||||
The "Time Source" control lets you set the time-source for all nodes in the group. A time
|
||||
source is a node that regularly publishes timestamps used by other nodes to synchronize their
|
||||
output. The default time source used for new nodes is the "DAC Time Source" (provided you have
|
||||
an audio output device of some sort.) If you instantiate nodes that can act as time sources,
|
||||
they'll be added to this menu.
|
||||
</p>
|
||||
</td></tr>
|
||||
|
||||
<tr valign=top><td><font color="#e0c0a0"><small><small>parameters</td><td>
|
||||
<p>
|
||||
Chris has been hard at work expanding parameter (control panel) support. To open the
|
||||
new control-panel window for a node that has parameters, double-click the node or select
|
||||
"Tweak Parameters" from its context menu. If a node supports its own control-panel window,
|
||||
it can be displayed from the <b>Cortex</b> parameter window or by selecting
|
||||
"Start Control Panel" from the "Advanced" context submenu.
|
||||
</p>
|
||||
</td></tr>
|
||||
|
||||
<tr valign=top><td><font color="#e0c0a0"><small><small>sample<br>nodes</td><td>
|
||||
<p><b>Cortex</b> comes with several sample add-on nodes. Two of them, <b>LoggingConsumer</b>
|
||||
and <b>ToneProducer</b>, are based on sample code from the Be Developer Newsletter. I've
|
||||
made a few changes to them to implement add-on support, and to make them a bit more flexible.
|
||||
Since they are very useful testbed nodes, future <b>Cortex</b> releases will likely include
|
||||
further improved versions of them.</p>
|
||||
<p>Also included is a sample audio filter, <b>Flanger</b>. It is somewhat limited: only
|
||||
floating-point audio is supported (the same is true of <b>ToneProducer</b>.) It does include
|
||||
a control panel. Try instantiating <b>ToneProducer</b> and <b>Flanger</b>, connecting
|
||||
them together, then connecting <b>Flanger</b>'s output to the system mixer. This is a
|
||||
simple example of the Media Kit's flexibility. (For truly warped sounds, try connecting a
|
||||
few <b>Flanger</b>s in a row!)
|
||||
</p>
|
||||
<p>To help ease format-conflict pains, <b>AudioAdapter</b> converts
|
||||
from one raw audio format to another on the fly. In most cases you can simply connect
|
||||
nodes to either side of it. If you get a "Bad media format" error, you may need to help
|
||||
<b>AudioAdapter</b> decide the format: in the Parameters section of the node inspector,
|
||||
you can pick format requirements. (Note that currently you HAVE to fully specify the output
|
||||
format to get it to connect to the system mixer.)
|
||||
</p>
|
||||
</td></tr>
|
||||
|
||||
<tr><td></td><td colspan=2><img src="images/pix-white.gif" width=550 height=1><br>
|
||||
</td></tr>
|
||||
|
||||
<!-- section 2 header
|
||||
'bugs' ************* -->
|
||||
<tr valign=top><td align=right><b>2) </b></td><td>
|
||||
<b><a name="2">Known Bugs (& Missing Features)</a><br>
|
||||
</td><td align=right>
|
||||
<small><small>
|
||||
<font color="#e0c0a0">[</font><a href="#1">up</a><font color="#e0c0a0">]</font>
|
||||
<font color="#e0c0a0">[</font><a href="#3">down</a><font color="#e0c0a0">]</font>
|
||||
</td></tr>
|
||||
<!-- section 2 body
|
||||
'bugs' ************* -->
|
||||
<tr valign=top><td></td><td><p>
|
||||
<b>back-end (NodeManager)</b><ul>
|
||||
<li>misbehaved nodes not handled well (the UI can lock up as it waits for NodeManager to
|
||||
time out on a failed operation.)
|
||||
<li>groups aren't split correctly. for example, if two producers are connected to a
|
||||
mixer, then the mixer is deleted, the producers will remain in the same group.
|
||||
|
||||
</ul>
|
||||
<b>application/routing window</b><ul>
|
||||
<li>node-sets loaded by drag & drop should be placed at the drop point.
|
||||
<li>grouping information isn't saved with node-sets.
|
||||
<li>the workspace doesn't autoscroll as nodes are dragged.<br><br>
|
||||
</ul>
|
||||
<b>AudioAdapter</b><ul>
|
||||
<li>format negotiation needs some work (can't connect output to
|
||||
the system mixer without help from the user.)
|
||||
<li>needs a LOT of buffers (>16) if input is connected to a
|
||||
system audio-player node that's being cycled (looped). probably a bug
|
||||
with the file-player node, but I need to do some more research...<br><br>
|
||||
</ul>
|
||||
<b>ToneProducer</b><ul>
|
||||
<li>only floating-point output supported.<br><br>
|
||||
</ul>
|
||||
<b>LoggingConsumer</b><ul>
|
||||
<li>takes after the Be System Mixer in not sending late notices
|
||||
</ul>
|
||||
<b>Flanger</b><ul>
|
||||
<li>weird noise (aliasing?) given high-pitched tones as input.
|
||||
<li>only floating-point output supported.<br><br>
|
||||
</ul>
|
||||
</p>
|
||||
</td></tr>
|
||||
|
||||
<tr><td></td><td colspan=2><img src="images/pix-white.gif" width=550 height=1 hspace=0><br>
|
||||
</td></tr>
|
||||
|
||||
<!-- section 3 header
|
||||
'developers' ************* -->
|
||||
<tr valign=top><td align=right><b>3) </b></td><td>
|
||||
<b><a name="3">Notes for Developers</a><br>
|
||||
</td><td align=right>
|
||||
<small><small>
|
||||
<font color="#e0c0a0">[</font><a href="#2">up</a><font color="#e0c0a0">]</font>
|
||||
<font color="#e0c0a0">[</font>down<font color="#e0c0a0">]</font>
|
||||
</td></tr>
|
||||
<!-- section 3 body
|
||||
'developers' ************* -->
|
||||
<tr valign=top><td></td><td><p>
|
||||
Come check out the <a href="http://sourceforge.net/project/?group_id=2848">SourceForge
|
||||
Project Page</a>!
|
||||
</p>
|
||||
<p><b>Comments/questions?</b><br>
|
||||
Let me know: <a href="mailto:em@be.com">em@be.com</a><br>
|
||||
|
||||
</td></tr>
|
||||
|
||||
|
||||
<!--
|
||||
<tr valign=top><td align=right><b>n) </b></td><td><b>Change Log</b></td></tr>
|
||||
-->
|
||||
</table>
|
||||
|
||||
<!-- copyright notice -->
|
||||
<br><br><br>
|
||||
<img src="images/pix-white.gif" width=630 height=1><br clear=all>
|
||||
<table cellpadding=0 cellspacing=0 width=630><tr>
|
||||
<td align=right>
|
||||
<small><small>Copyright © 1999-2000, Eric Moon. All rights reserved.</td></tr></table>
|
||||
<!-- end copyright notice -->
|
||||
|
||||
</body>
|
||||
</html>
|
38
docs/apps/cortex/license.html
Normal file
38
docs/apps/cortex/license.html
Normal file
@ -0,0 +1,38 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
|
||||
<title>Cortex source/binary license</title>
|
||||
</head>
|
||||
<body bgcolor=white>
|
||||
<pre>
|
||||
Copyright (c) 1999-2000, Eric Moon.
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions, and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions, and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. The name of the author may not be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
|
||||
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
|
||||
TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
Loading…
Reference in New Issue
Block a user