Rework source path parsing.

- As we parse the image's function list, we now track the last source
file we encountered. If it's the first time we encounter the current
file, we parse its source path components up front and then simply walk
the parsed list in order to add the function to its appropriate place in
the model, rather than the previous recursive approach.  This allows us
to reuse the parsed component list for subsequent functions in the same
source file rather than having to reparse the path on every iteration.

- Refactor GetFunctionPath() to make use of the new
_GetSourcePathComponents() parsing function.

Should further improve the time needed to change the active image.
This commit is contained in:
Rene Gollent 2013-05-15 21:10:57 -04:00
parent 66b86c6aee
commit 3938bea1dc

View File

@ -11,6 +11,8 @@
#include <new>
#include <set>
#include <StringList.h>
#include <AutoDeleter.h>
#include "table/TableColumns.h"
@ -194,6 +196,8 @@ public:
BReference<SourcePathComponentNode> sourceNodeRef(
sourcelessNode, true);
LocatableFile* currentFile = NULL;
BStringList pathComponents;
int32 functionCount = fImageDebugInfo->CountFunctions();
for (int32 i = 0; i < functionCount; i++) {
FunctionInstance* instance = fImageDebugInfo->FunctionAt(i);
@ -208,7 +212,22 @@ public:
}
}
if (!_BuildFunctionSourcePath(instance, sourcelessNode))
LocatableFile* sourceFile = instance->SourceFile();
if (sourceFile == NULL) {
if (!_AddFunctionNode(sourcelessNode, instance, NULL))
return;
continue;
}
if (sourceFile != currentFile) {
currentFile = sourceFile;
if (!_GetSourcePathComponents(currentFile,
pathComponents)) {
return;
}
}
if (!_AddFunctionByPath(pathComponents, instance, currentFile))
return;
}
@ -276,30 +295,20 @@ public:
node = fSourcelessNode;
_path.AddComponent(fChildPathComponents.IndexOf(node));
} else {
BString sourcePath;
sourceFile->GetPath(sourcePath);
if (sourcePath.IsEmpty())
BStringList pathComponents;
if (!_GetSourcePathComponents(sourceFile, pathComponents))
return false;
BString searchPath;
while (!sourcePath.IsEmpty()) {
if (sourcePath[0] == '/')
sourcePath.Remove(0, 1);
int32 separatorIndex = sourcePath.FindFirst('/');
if (separatorIndex == -1) {
searchPath = sourcePath;
sourcePath.Truncate(0);
} else
sourcePath.MoveInto(searchPath, 0, separatorIndex);
for (int32 i = 0; i < pathComponents.CountStrings(); i++) {
BString component = pathComponents.StringAt(i);
if (node == NULL) {
childIndex = fChildPathComponents.BinarySearchIndexByKey(
searchPath,
component,
&SourcePathComponentNode::CompareByComponentName);
node = fChildPathComponents.ItemAt(childIndex);
} else {
childIndex = node->FindChildIndexByName(searchPath);
childIndex = node->FindChildIndexByName(component);
node = node->ChildAt(childIndex);
}
@ -343,65 +352,73 @@ public:
}
private:
bool _BuildFunctionSourcePath(FunctionInstance* function,
SourcePathComponentNode* sourcelessNode)
bool _GetSourcePathComponents(LocatableFile* currentFile,
BStringList& pathComponents)
{
LocatableFile* sourceFile = function->SourceFile();
if (sourceFile == NULL)
return _AddFunctionNode(sourcelessNode, function, NULL);
BString sourcePath;
sourceFile->GetPath(sourcePath);
currentFile->GetPath(sourcePath);
if (sourcePath.IsEmpty())
return false;
return _AddNextPathComponent(NULL, sourcePath, function, sourceFile);
}
pathComponents.MakeEmpty();
bool _AddNextPathComponent(SourcePathComponentNode* parent,
BString& childPath, FunctionInstance* function, LocatableFile* file)
{
if (childPath[0] == '/')
childPath.Remove(0, 1);
int32 startIndex = 0;
if (sourcePath[0] == '/')
startIndex = 1;
BString pathComponent;
int32 pathSeparatorIndex = childPath.FindFirst('/');
if (pathSeparatorIndex == -1)
pathComponent = childPath;
else
childPath.MoveInto(pathComponent, 0, pathSeparatorIndex);
while (startIndex < sourcePath.Length()) {
int32 searchIndex = sourcePath.FindFirst('/', startIndex);
BString data;
if (searchIndex < 0)
searchIndex = sourcePath.Length();
SourcePathComponentNode* currentNode = NULL;
if (parent == NULL) {
currentNode = fChildPathComponents.BinarySearchByKey(pathComponent,
SourcePathComponentNode::CompareByComponentName);
} else
currentNode = parent->FindChildByName(pathComponent);
if (currentNode == NULL) {
currentNode = new(std::nothrow) SourcePathComponentNode(parent,
pathComponent, NULL, NULL);
if (currentNode == NULL)
sourcePath.CopyInto(data, startIndex, searchIndex - startIndex);
if (!pathComponents.Add(data))
return false;
BReference<SourcePathComponentNode> nodeReference(currentNode,
true);
if (parent != NULL) {
if (!parent->AddChild(currentNode))
return false;
} else {
if (!fChildPathComponents.BinaryInsert(currentNode,
&SourcePathComponentNode::CompareComponents)) {
return false;
}
nodeReference.Detach();
}
startIndex = searchIndex + 1;
}
if (pathSeparatorIndex == -1)
return _AddFunctionNode(currentNode, function, file);
return true;
}
return _AddNextPathComponent(currentNode, childPath, function, file);
bool _AddFunctionByPath(const BStringList& pathComponents,
FunctionInstance* function, LocatableFile* file)
{
SourcePathComponentNode* parentNode = NULL;
SourcePathComponentNode* currentNode = NULL;
for (int32 i = 0; i < pathComponents.CountStrings(); i++) {
const BString pathComponent = pathComponents.StringAt(i);
if (parentNode == NULL) {
currentNode = fChildPathComponents.BinarySearchByKey(
pathComponent,
SourcePathComponentNode::CompareByComponentName);
} else
currentNode = parentNode->FindChildByName(pathComponent);
if (currentNode == NULL) {
currentNode = new(std::nothrow) SourcePathComponentNode(
parentNode, pathComponent, NULL, NULL);
if (currentNode == NULL)
return false;
BReference<SourcePathComponentNode> nodeReference(currentNode,
true);
if (parentNode != NULL) {
if (!parentNode->AddChild(currentNode))
return false;
} else {
if (!fChildPathComponents.BinaryInsert(currentNode,
&SourcePathComponentNode::CompareComponents)) {
return false;
}
nodeReference.Detach();
}
}
parentNode = currentNode;
}
return _AddFunctionNode(currentNode, function, file);
}
bool _AddFunctionNode(SourcePathComponentNode* parent,