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synced 2025-02-22 13:38:56 +01:00
Removed some bugs to allow the server to run. We can now display (but not play with) a real BWindow!
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3634 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1788,7 +1788,10 @@ void BWindow::ResizeTo(float width, float height){
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void BWindow::Show(){
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if ( Thread() == B_ERROR )
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{
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Lock();
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Run();
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}
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fShowLevel--;
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@ -1917,6 +1920,7 @@ void BWindow::InitData( BRect frame,
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uint32 flags,
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uint32 workspace){
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fTitle=NULL;
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if ( be_app == NULL ){
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//debugger("You need a valid BApplication object before interacting with the app_server");
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return;
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@ -1997,7 +2001,7 @@ void BWindow::InitData( BRect frame,
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// let app_server to know that a window has been created.
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serverLink = new PortLink(be_app->fServerTo);
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serverLink = new PortLink(be_app->fServerFrom);
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status_t replyStat;
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PortLink::ReplyData replyData;
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@ -2018,11 +2022,13 @@ void BWindow::InitData( BRect frame,
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// Send and wait for ServerWindow port. Necessary here so we can respond to
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// messages as soon as Show() is called.
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replyStat = serverLink->FlushWithReply( &replyData );
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if ( replyStat != B_OK ){
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//debugger("First reply from app_server was not received.");
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return;
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}
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// unlock, so other threads can do their job.
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be_app->Unlock();
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@ -2034,7 +2040,7 @@ void BWindow::InitData( BRect frame,
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// They need to be sent separately because of the speed reasons.
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srvGfxLink = new PortLink( send_port );
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delete replyData.buffer;
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// delete replyData.buffer;
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// Create and attach the top view
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top_view = buildTopView();
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