used that memeber to move the window arroud - with the help of the mouse
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7161 a95241bf-73f2-0310-859d-f6bbb57e9c96
added support for resolution change - in fact, fixed it
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7159 a95241bf-73f2-0310-859d-f6bbb57e9c96
This is the CORE of the NEW drawing code, which WORKS very well! :-)
ATM, only WinBorder remains to be rewritten, but that would be an easy job, because the core is here in Layer class and WinBorder is just a subclass of it...
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6725 a95241bf-73f2-0310-859d-f6bbb57e9c96
Replaced LayerData component of Decorator with DrawData
Fixed unfocused draw bug in DefaultDecorator::DrawBlendedRect
Added some copying methods to FBBitmap and ServerBitmap
Removed a lot of disabled code from ViewDriver file
Implemented and fixed font functions in DisplayDriver
Updates to the BitmapDriver to the reflect changes in DisplayDriver
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6602 a95241bf-73f2-0310-859d-f6bbb57e9c96
Bugfixes - cursor now works under new DisplayDriver cursor management
Currently still searching for a clipping bug in ViewDriver::CopyToBitmap
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6563 a95241bf-73f2-0310-859d-f6bbb57e9c96
Implemented blit methods in ViewDriver - doesn't quite work yet :(
Implmemented cursor methods in DisplayDriver - doesn't quite work yet, but wil be fixed later
Color tweak to DefaultDecorator
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6520 a95241bf-73f2-0310-859d-f6bbb57e9c96
Same for DisplayDriver
Moved Angle to libappserver for DisplayDriver code
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6478 a95241bf-73f2-0310-859d-f6bbb57e9c96
Removed Clipper from build
Removed ScreenDriver from build for the moment
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6334 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added some mouse click handling code to WinBorder
Made WinBorder mouse hooks simpler
Added some mouse handling code to ServerWindow
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6207 a95241bf-73f2-0310-859d-f6bbb57e9c96
Finished converting ServerWindow::DispatchMessage() to PortMessage use
removed a forgotten breakpoint from ServerApp
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6174 a95241bf-73f2-0310-859d-f6bbb57e9c96
Style tweaks to a number of files to better match OT guidelines
Added MsgCodeToBString to Utils.cpp
Removed a crash on new_decorator
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6157 a95241bf-73f2-0310-859d-f6bbb57e9c96
made debug printfs in RootLayer to STRACE calls
Minor ServerApp and AppServer tweaks
comment fixes in many places
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6119 a95241bf-73f2-0310-859d-f6bbb57e9c96
* rendered BWindow::RemoveFromSubset operationable
That's it! I seems regular windows NORMAL/FLOATING/MODAL windows are shown when and how they should be.
There are other kind of windows, to be precise B_SYSTEM_LAST and B_SYSTEM_FIRST, with witch I played very little. I'll be back on them 2 weks from now when I hope I'll start codeing again. Till then... happy coding! :-)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6114 a95241bf-73f2-0310-859d-f6bbb57e9c96