* Actually start rendering the memory data. Still has some drawing glitches
when scrolling though, will look into those tomorrow. Also doesn't yet
highlight the location which the target address actually points to within
the block.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42167 a95241bf-73f2-0310-859d-f6bbb57e9c96
page data of the target team.
* Jobs: Add RetrieveMemoryBlockJob which performs a background read of the
target team's memory. Used by InspectRequested() to perform the actual work.
* TeamDebugger: Added InspectRequested() hooks to allow clients to ask for
a memory read to be performed.
* Introduce InspectorWindow and MemoryView to form the basis of a memory inspector.
As yet these are more or less stubs and not yet hooked in.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42080 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Since some types don't have names (e.g. pointer types or anonymous structs or
unions), each type does now also have a unique ID. The global type cache
registers types by ID and by name (if they have one). This fixes clashes of
types with empty names.
* Completely refactored the code dealing with variable values. Formerly we had
Variable and TypeComponentPath to navigate to a component, mapped to a
BVariant representing the value. Now we have:
* Interface Value with various subclasses (BoolValue, IntegerValue, etc.) to
represent a value, with the flexibility for more esoteric values.
* A tree of ValueNode+ValueNodeChild objects to represent the components of a
variable. On top of each ValueNodeChild sits a ValueNode representing the
value of the component, potentially having ValueNodeChild children. This
should allow casting a component value, simply by replacing its ValueNode.
* Interface ValueHandler and various implementations for the different value
types. It is basically a factory for classes allowing to format/display a
value.
* ValueHandlerRoster -- a registry for ValueHandlers, finding the best one
for a given value.
* Interface TypeHandler and various implementions for the different type
kinds (primitive, compound, address, etc.). It is basically a factory for
ValueNodes for that type.
* TypeHandlerRoster -- a registry for TypeHandlers, finding the best one
for a given type.
That's still a bit work in progress. It introduces at least one regression:
The VariablesView doesn't save/restore its state anymore. Will take a while
until that is added back.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33907 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added implementation GraphicalUserInterface for the current GUI.
TeamDebugger does no longer know about TeamWindow.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33594 a95241bf-73f2-0310-859d-f6bbb57e9c96