* From now on, the gcc-specific system libraries (libgcc, libsupc++ and
libstdc++) are provided by separate packages built along with gcc:
- gcc_syslibs contains the shared libraries (libgcc_s.so, libsupc++.so and
libstdc++.so)
- gcc_syslibs_devel contains the static libraries and both c++ and gcc
headers
The shared libraries now make proper use of symbol versioning and there
are version-specific symlinks
* The buildsystem has been adjusted to no longer use the libraries and
headers from the cross-compiler, but use the ones provided by the
above-mentioned packages. The only exception is that the 32-bit libraries
required for the bootloader of the x86_64 architecture are still taken
from the cross-compiler.
* Instead of faking libstdc++.so from libstdc++.a, use libstdc++.so
from the gcc_syslibs build feature for everything except x86_gcc2.
* Use libgcc_s.so from the gcc_syslibs build feature for everything but
x86_gcc2 (which still carries libgcc as part of libroot.so).
* Drop filtering of libgcc objects for libroot, as that is no longer
necessary since we're only using libgcc-as-single-object for libroot
with x86_gcc2, where the filtered object file doesn't exist. Should
the objects that used to be filtered cause any problems as part of
libgcc_s.so, we can always filter them as part of the gcc build.
* Use libsupc++.so from the gcc_syslibs build feature for everything but
x86_gcc2.
* Adjust all Jamfiles accordingly.
* Deactivate building of faked libstdc++.so for non-x86-gcc2. For
x86_gcc2, we still build libstdc++.so from the sources in the Haiku
source tree as part of the Haiku build .
* Put gcc_syslibs package onto the image, when needed.
instead or additionally to string.h, in preparation for functions move.
* moves str[n]casecmp() functions and others to strings.h.
* strings.h doesn't include string.h anymore.
* this solves #10949
Should be functionally identical.
* Removed / after Tracker, thanks Axel.
* BString::FindFirst() returns an index not a status_t so check that
it finds the path at the start of the string (index 0).
* Put paths.CountStrings() in a count variable.
I wanted to clean this code up because I use it as a reference.
* Previously, BPath::Append() would return an empty path if the
path didn't exist (and an error); in a nightly image, the
B_USER_ADDONS_DIRECTORY didn't exist, triggering the bug.
* Replaced the code with calls to BPathFinder instead, which takes
care of the empty path automatically.
You can't increment the list item counter as you delete because the count
decreases as you go. Instead delete the first item until there are no more
items, then delete the list.
There seem to be a problem with the architecture, when building for an
x86_gcc2 system things are generated in libbe_test/x86, and then fail
with a lot of undefined references. Help welcome.
* This does intentionally break source compatibility, so that a review
of concerned code is forced.
* Binary compatibility should be maintained in most cases. The values
of the constants for the writable directories are now used for the
writable system directories. The values for the non-writable
directories are mapped to "/boot/system/data/empty/...", an empty or
non-existent directory, so that they will simply be skipped in search
paths. Only code that explicitly expects to find something in a
B_COMMON_* directory, will fail.
* All packaging architecture dependent variables do now have a
respective suffix and are set up for each configured packaging
architecture, save for the kernel and boot loader variables, which
are still only set up for the primary architecture.
For convenience TARGET_PACKAGING_ARCH, TARGET_ARCH, TARGET_LIBSUPC++,
and TARGET_LIBSTDC++ are set to the respective values for the primary
packaging architecture by default.
* Introduce a set of MultiArch* rules to help with building targets for
multiple packaging architectures. Generally the respective targets are
(additionally) gristed with the packaging architecture. For libraries
the additional grist is usually omitted for the primary architecture
(e.g. libroot.so and <x86>libroot.so for x86_gcc2/x86 hybrid), so that
Jamfiles for targets built only for the primary architecture don't
need to be changed.
* Add multi-arch build support for all targets needed for the stage 1
cross devel package as well as for libbe (untested).
* Fix bad memory cleaning I introduced in earlier commit, causing crash in add-on
* Upon detecting the deletion of setting file, shortcuts weren't properly removed
* The node monitoring would not filter the right file on every case
Thanks Diver.
* Ignore shortcuts regardings tracker add-ons. Its settings file is now shared
with Tracker, and those are now handled by Tracker.
* Use a BPathMonitor as specified in a TODO to check the presence and changes on
the settings file. (#6278)
* Use a message to ask Tracker to launch/open folders as specified in TODO
This implementation introduces the minimal changes necessary to support
the existing VMWareTypes API on x86-64. If a more expansive set of guest
additions are required, it may make sense to adopt a more general
approach akin to the one used here:
https://github.com/jcs/vmwh/blob/f177dd3cf/vmware.c#L49
Signed-off-by: Michael Lotz <mmlr@mlotz.ch>
Added SetFlags(B_CLOSE_ON_ESCAPE) or SetShortcut(index, B_ESCAPE) to BAlerts
depending if the result gets used later in the code, or if it's a one-button
BAlert.
With this commit, app_server now compiles and runs at boot! Nothing
particularly interesting happens, just the blue background and a mouse
pointer. Remote backends are broken and not compiled in, see #8834.
Note that it won't be possible to build this quite yet, need to get
the FreeType package uploaded.
* Delete and q quit the application.
* Shift-Delete and k kill the application.
Used a message filter since I want these handled by the window.
Fixes #8561.
Also:
* Removed DeselectAll() from the class declaration since it was never defined.
* Re-ordered methods in the class definition to match the order in the declaration.
* Added the underscore to _UpdateList() since it is a private method and moved
it to the right place.
* rename B_TRANSLATE_CONTEXT to B_TRANSLATION_CONTEXT and
B_TRANSLATE_WITH_CONTEXT to B_TRANSLATE_CONTEXT, squashing a TODO
* adjust all uses of both macros in Haiku's source tree
* use correct header guard for collecting/Catalog.h
The renamed macros require adjustments to all external applications
using catalogs.
Below is a mostly complete summary of the changes in this commit.
* Set the DeadKeys for the US-International Keymap to use the Option map.
* Rename American keymap to US
* Update the US, US-International, and United-Kingdom keymaps to take
out unneeded spaces in the option layer. Also updated the dead keys
and some other keys on the US-International keyboard to use UTF-8
characters rather than there ASCII equivalents when different.
* Make the Option key fall-through when there is no mapping in the Option
table. Option is for special characters, if none, print the regular one.
This is mostly meant for the US keymap which has an empty option map. But
also so that you don't have to repeat the normal, shift, and caps maps in
the option map needlessly. Although the keymaps are still not empty in
some cases that it could be like numpad keys and space.
* Update the /bin/keymap app to use fputs() instead of printf() when there
is no actual formatting taking place. I've gotten into trouble for doing
this before and it is faster to not process the string unnecessarily.
* Also several 80-char limit style fixes and updated comments.
* In Keymap class Reorder the modifier keys to match the keymap files.
Put B_CONTROL_KEY check above B_OPTION_KEY. Neither change has any effect,
they are purely aesthetic.
* Update DumpKeymap() method to use the abbreviated modifier letters so it
will fit in your 80-char wide terminal.
* Tiny style fix in InputServer
* 80-char limit style fix in BWindow and add a comment that the shortcut
gets eaten in the case of Cmd+Q
* Implement IndexForModifier() in KeyboardLayout, although I am not using it.
* Take Caps Lock out of the Modifier keys window because I couldn't get
it to work the way I wanted it to.
* Move key roles to the left column, and the key label on the left. Add column
header labels. Thanks Rimas!
* Add validation and improve marking menu options. Add a 'Disabled' option
to control, option, and command menus to disable the key. Make the key
role text grey if the key roles is disabled. Validation ensures that you
cannot repeat the same key twice in the Modifier keys window since that
won't work. You can't define 2 sets of option keys even if you really want
to. You can disable your control, option, and command keys if you
want, but that is not recommended.
* Rename kUpdateModifiers to kUpdateModifierKeys message to differetiate
it from kUpdateModifier.
* Add shift key to Modifier keys window, use the stop icon instead of the
warning icon to indicate conflicts.
* Allow the Layout system to control the size of the Modifier keys window
again, set the width's of the key role lables to the widest, set the width
of the menu fields to take up the rest of the space minus room for the
conflict views. I didn't like it that the Modifier keys window would change
size based on what options you had selected in the menu fields. Now it
doesn't, but, the layout system still makes it all fit.
* To display conversion candidate in KouhoWindow, we need to change skipping
index bytes. In CannaInterface::GenerateKouhoString(), we have skipped
2 bytes as index before conversion candidate, but index is UTF8 FULL
WIDTH NUMBERS, so we need to skip 3 bytes.
* To show highlightRect correctly, change Invalidate(highlightRect) to
Invalidate() in KouhoView::HighlightLine().
* Change BeOS's Haru font to VL PGothic (CannaLooper::ReadSettings()
and KouhoWindow::KouhoWindow()).