Before it was deadlocking when an addon asks for a new keymap on a notification message
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9219 a95241bf-73f2-0310-859d-f6bbb57e9c96
(Hopefully) patched a crash under the BApplication Quit2 test
Speedup for CursorManager::RemoveAppCursors
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9216 a95241bf-73f2-0310-859d-f6bbb57e9c96
Now uses BScreen to constrain mouse cursor
Now handles gracefully screen resolution changes
Yeah it works!
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9213 a95241bf-73f2-0310-859d-f6bbb57e9c96
Bugfixes to graphics cases in ServerWindow
Added assignment operator to GraphicsBuffer
Style fixes for ServerCursor and ServerBitmap
Implemented and integrated CursorHandler to clean up DisplayDriver code some
Hotspot bugfix for ServerCursor(cursordata *)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9019 a95241bf-73f2-0310-859d-f6bbb57e9c96
Moved Utils to libappserver - DisplaySupport needs it
Tweaked PicturePlayer to match polygon function tweaks
Added Shape, Region, and Polygon handling to ServerWindow
Removed ServerWindow::DispatchGraphicsMessage
Numerous small tweaks to DisplayDriver
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8991 a95241bf-73f2-0310-859d-f6bbb57e9c96
Did some serious playing with update code in ServerWindow and Layer
BView::StrokeLine calls draw to the screen(!!!)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8935 a95241bf-73f2-0310-859d-f6bbb57e9c96
Documented quite a few functions while refamiliarizing myself with the desktop code
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8896 a95241bf-73f2-0310-859d-f6bbb57e9c96
system palette is now hardcoded using Ingo's BBitmap code for a speedup and the ability to reference the server's system palette without the server actually running
Added some utility classes to make finishing DisplayDriver easier and cleaner
Removed a stray debugger call in DisplayDriver
Added a display mode conversion function to Utils.cpp
Began conversion of BitmapDriver to utilize PixelRenderer class where appropriate
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8855 a95241bf-73f2-0310-859d-f6bbb57e9c96
added set_modifier_key server side
now changes locks in the current keymap, it can then be reloaded
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8804 a95241bf-73f2-0310-859d-f6bbb57e9c96
More specific TODO comments so we can use grep to understand in a general sense what still needs done
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8708 a95241bf-73f2-0310-859d-f6bbb57e9c96
unfortunately quite slow and made some things more complicated than they
needed to be.
Implemented a few missing things (e.g. BSymLink and node locking).
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8694 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fix crash with TeamMonitor when quitting.
Moved app signature to a common place
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8674 a95241bf-73f2-0310-859d-f6bbb57e9c96
We now load and manage device and filter addons successfully.
Tested with nervous and InputRecorder devices and InputRecorder filter.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8626 a95241bf-73f2-0310-859d-f6bbb57e9c96