(Hopefully) patched a crash under the BApplication Quit2 test
Speedup for CursorManager::RemoveAppCursors
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9216 a95241bf-73f2-0310-859d-f6bbb57e9c96
Bugfixes to graphics cases in ServerWindow
Added assignment operator to GraphicsBuffer
Style fixes for ServerCursor and ServerBitmap
Implemented and integrated CursorHandler to clean up DisplayDriver code some
Hotspot bugfix for ServerCursor(cursordata *)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9019 a95241bf-73f2-0310-859d-f6bbb57e9c96
Moved Utils to libappserver - DisplaySupport needs it
Tweaked PicturePlayer to match polygon function tweaks
Added Shape, Region, and Polygon handling to ServerWindow
Removed ServerWindow::DispatchGraphicsMessage
Numerous small tweaks to DisplayDriver
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8991 a95241bf-73f2-0310-859d-f6bbb57e9c96
Did some serious playing with update code in ServerWindow and Layer
BView::StrokeLine calls draw to the screen(!!!)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8935 a95241bf-73f2-0310-859d-f6bbb57e9c96
Documented quite a few functions while refamiliarizing myself with the desktop code
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8896 a95241bf-73f2-0310-859d-f6bbb57e9c96
system palette is now hardcoded using Ingo's BBitmap code for a speedup and the ability to reference the server's system palette without the server actually running
Added some utility classes to make finishing DisplayDriver easier and cleaner
Removed a stray debugger call in DisplayDriver
Added a display mode conversion function to Utils.cpp
Began conversion of BitmapDriver to utilize PixelRenderer class where appropriate
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8855 a95241bf-73f2-0310-859d-f6bbb57e9c96
More specific TODO comments so we can use grep to understand in a general sense what still needs done
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8708 a95241bf-73f2-0310-859d-f6bbb57e9c96
ServerApp now supports workspace activation along with client notification
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8623 a95241bf-73f2-0310-859d-f6bbb57e9c96
Slightly improved ServerScreen::SupportsResolution
Implemented a DPMS hack for ViewDriver and DirectDriver
Moved various supporting classes from DisplayDriver.cpp to DisplaySupport.cpp
Added server-side support for BWindow::SetSizeLimits
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8541 a95241bf-73f2-0310-859d-f6bbb57e9c96
I know we are in a feature freeze moment, but I thought about update_code and concluded it is not that hard to
implement. Shoud be ready shortly. IMO, it is very good if this code would be ready for this FF. It would make
the app_server more... tight. :-)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8303 a95241bf-73f2-0310-859d-f6bbb57e9c96
decorators now set appropriate fonts for their context
WinBorder: tweaked some debug output settings
Layer: tweaked some debug output settings
PicturePlayer: added some tentative code and notes for escapements in DrawString case for player
CursorManager: update to resemble OT style
RootLayer: removed testing-purposes-only Draw() function
Implemented methods to read in workspace data
Workspace: Janitorial work
Added methods for packing and unpacking settings
Added some members for holding basic settings
Desktop: Moved workspace data functions to RootLayer
Other files: Janitorial work
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8172 a95241bf-73f2-0310-859d-f6bbb57e9c96
shown. Some redrawing problems remain while resizing... They will be
fixed soon.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8039 a95241bf-73f2-0310-859d-f6bbb57e9c96