is used instead of death_entry for team::dead_children.
* Added team::{stopped,continued}_children, which, analoguously to
dead_children, are used to track the state of stopped/continued
children.
* A team does have a job_control_entry, which is allocated at team
creation time. It will be inserted into the parent's
{stopped,continued}_children lists as the team's main thread is
stopped/continued and removed when waitpid() retrieves the child
state. When the team dies the entry is detached from the team and goes
into the parent's dead_children list.
* Removed the wait_for_any field from team_dead_children. It was solely
used to avoid deletion of the contained entries in certain situations.
wait_for_child() (the waitpid() backend) always deletes an entry now,
regardless of whether other threads are waiting; that's in
accordance with the waidpid() specification. wait_for_thread() removes
the entry only, if the caller is the parent of the respective team.
* Introduced team_set_job_control_state() which performes the job
control entry transitions between the respective lists and wakes up
threads waiting in wait_for_child(). It is invoked on team death and
when the team's main thread receives job control signals.
* Reorganized wait_for_child(). It handles WCONTINUED and WUNTRACED now,
too. Removed a block that interpreted the supplied ID as thread ID.
* Added missing parts in waitpid().
Job control starts to work, though it seems to have some glitches.
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* Added class InterruptsSpinLocker, which disables interrupts and
acquires a spinlock all in one.
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variable. Due to C code including the header I had to turn it from and
aggregated member to a pointer. I'm very close to starting to convert
all remaining .c to .cpp files. :-/
* Got rid of the "waiters" field. It was only written, never read.
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exists and thread was notified), B_ENTRY_NOT_FOUND (condition variable
not found or Unpublish()ed while waiting), or B_INTERRUPTED
(interrupted by a signal).
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* Removed left-over commented C implementation.
* It is now possible for a thread to wait for more than one condition
variable at a time.
* Made waiting for condition variables optionally interruptable.
* Renamed Notify() method to NotifyAll() and added a NotifyOne(), so
that it is now possible to wake up only one of the waiting threads.
Pretty much untested at the moment.
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content name are supported.
* Added file_system_module_info::flags (analogously to
partition_module_info::flags) which indicate which disk device
features the FS supports.
* Replaced the
file_system_module_info/partition_module_info::supports_*()
hooks by a get_supported_operations() hook and for partitioning
systems additionally a get_supported_child_operations() hook.
* Updated file and partitioning systems accordingly.
* Updated fs_shell accordingly.
* Updated the DDM accordingly. The syscall interface remains unchanged,
though.
* _user_supports_initializing_partition() also checks whether the parent
partitioning system is content now.
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* On exec() the new function thread_reset_for_exec() is called which clears the signals
and cancels an eventually set alarm. Both things weren't done before...
* Some minor cleanups.
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* Pulled the actual tree code into a non-templatized class AVLTree to
reduce the amount of code generated each time the template is
instantiated.
* Changed the iterator interface to Java-style.
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* Removed a few instances where the page state was set busy directly after
allocating it. This is a no-op, since a page is always busy after
allocation.
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cheap means to block threads until notified explicitely.
threads
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interrupts) and SpinLocker (acquires/releases spinlocks).
* Adjusted Jamfiles of components that used <util/AutoLock.h> but didn't
add all header directories required now (<int.h> was added).
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* Removed the ref_count from vm_areas. You now always need to have the address
space locked (read or write, depending on what you do) when dealing with
areas.
* Added helper classes for locking the address space: AddressSpace{Read|Write}Locker,
and MultiAddressSpaceLocker which can lock several spaces at once and makes
sure no dead locks can happen.
* resize_area() is now using the MultiAddressSpaceLocker instead of no locking
at all; ie. it should now be safely to use.
* Disabled transfer_area() for now; it will be changed to work like an atomic
clone_area()/delete_area(), that is, it will hand out a new ID for the
transfered area.
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additional parameters that are fed into a dprintf() before panic() is
invoked.
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* Simplified the notification framework: removed the updater stuff completely;
it was only there to account for some peculiarities of the node monitor which
we now solved differently.
* NotificationListener no longer includes a doubly linked list link for convenience;
it might want to listen to more than just one service.
* NotificationService cannot have an abstract destructor.
* Changed the _user_stop_watching() syscall to mirror the Be API; ie. it's no
longer possible to just remove some flags separately, just to stop listening
completely.
* Adapted the node monitor implementation to live in the NodeMonitorService class
that uses the new notification framework.
* Removed the public kernel node monitor API - it wasn't useful that way since you
couldn't do a lot with the KMessage in the kernel without using a private API.
Now you will have to use the (private) notification manager to use the node monitor
from inside the kernel. At a later point, we might introduce a public API for that,
too.
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* Added a Current() method to the same class that returns the current element again.
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Will be used for node monitoring and other stuff, too (like the Registrar or the
VM low memory handler).
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therefore, we could remove the ugly defines from KMessage again, and compile it
with KMESSAGE_CONTAINER_ONLY.
* Added KMessage::SetDeliveryInfo() to be able to send messages with a correct
header.
* Fixed a bug in KMessage::SendTo() that would not send the senderTeam when passing
a negative value for the parameter, but override it when passing in a valid
value.
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* Moved method documentation from headers to source files.
* Fixed small problems (memory leaks, unsafe string duplication,...).
* Added TODOs where I spotted problems.
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for _kern_load_image().
* Added KMessage to the runtime_loader (a bit hacky, though) - it will use
it to deliver the above mentioned functionality.
* load_dependencies() did return the wrong status code in case a library
was missing; now it returns B_MISSING_LIBRARY.
* load_dependencies() will now try to load all dependencies when a report
message is requested; therefore, all missing libraries are listed.
* Renamed uspace_program_args to user_space_program_args.
* The kernel filled in various members of the user_space_program_args structure
unsafely, ie. was not using user_memcpy().
* Renamed some local variables in team.c to better fit our style guide (ie.
uargs to userArgs).
* Changed Tracker to use the new _kern_load_image() variant on Haiku to retrieve
and report all missing libraries. This fixes bug #1324.
* Adapted kernel_cpp.cpp to the runtime loader as well; the latter will now
compile with _LOADER_MODE defined.
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* More conditional debug code (wrt page transitions between caches).
* Replaced debugger command cache_chain by a nicer cache_tree.
* While handling a soft fault: When we temporarily unlock a cache, it
can theoretically become busy. One such occurrence is now handled
properly, two more panic() ATM, though should be fixed.
* When merging caches, we do now always replace a dummy page in the
upper cache, not only when the concurrent page fault is a read fault.
This prevents a page from the lower (to be discarded) cache from still
remaining mapped (causing a panic).
* When merging caches and replacing a dummy page, we were trying to
remove the dummy page from the wrong cache (causing a panic).
The Haiku kernel seems now to run shockingly stable. ATM, we have more
than two hours uptime of a system booted and running over network. We
didn't manage to get it down by fully building Pe, downloading, unzipping,
and playing with various stuff. Someone should finally fix all those app
server drawing bugs, though (hint, hint! ;-)).
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stack hungry and would previously hit the stack limit and thus cause a
double fault. Hopefully we'll be able to reduce the stack foot print at
some time.
PXE boot does now fully work.
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* Images preloaded by the boot loader had to be modules to be of any use
to the kernel. Extended the mechanism so that any images not accepted
by the module code would later be tried to be added as drivers by the
devfs. This is a little hacky ATM, since the devfs manages the drivers
using a hash map keyed by the drivers inode ID, which those drivers
obviously don't have.
* The devfs emulates read_pages() using read(), if the device driver
doesn't implement the former (all old-style drivers), thus making it
possible to BFS, which uses the file cache which in turn requires
read_pages(), on the device. write_pages() emulation is still missing.
* Replaced the kernel_args::boot_disk structure by a KMessage, which can
more flexibly be extended and deals more gracefully with
arbitrarily-size data. The disk_identifier structure still exists,
though. It is added as message field in cases where needed (non net
boot). Moved the boot_drive_number field of the bios_ia32 platform
specific args into the message.
* Made the stage 1 PXE boot loader superfluous. Moved the relevant
initialization code into the stage 2 loader, which can now be loaded
directly via PXE.
* The PXE boot loader does now download a boot tgz archive via TFTP. It
does no longer use the RemoteDisk protocol (it could actually be
removed from the boot loader). It also parses the DHCP options in the
DHCPACK packet provided by PXE and extracts the root path to be
mounted by the kernel.
* Reorganized the boot volume search in the kernel (vfs_boot.cpp) and
added support for network boot. In this case the net stack is
initialized and the network interface the boot loader used is brought
up and configured. Since NBD and RemoteDisk are our only options for
net boot (and those aren't really configurable dynamically) ATM, the
the boot device is found automatically by the disk device manager.
Booting via PXE does work to some degree now. The most grievous problem
is that loading certain drivers or kernel modules (or related activity)
causes a reboot (likely a triple fault, though one wonders where our
double fault handler is on vacation). Namely the keyboard and mouse input
server add-ons need to be deactivated as well as the media server.
A smaller problem is the net server, which apparently tries to
(re-)configure the network interface we're using to boot, which
obviously doesn't work out that well. So, if all this stuff is disabled
Haiku does fully boot, when using the RemoteDisk protocol (not being
able to use keyboard or mouse doesn't make this a particular fascinating
experience, though ;-)). I had no luck with NBD -- it seemed to have
protocol problems with the servers I tried.
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with the same size as the class is defined.
* The SetTo() methods do now accept an unspecified (negative) bufferSize
in case of being told to initialize from the given buffer.
* Added handy Get*() methods returning a field element value or a
supplied default value, if the field element doesn't exist.
* Added also handy Set*() methods setting the value of first element of
a field, i.e. adding it, if it didn't exist before, otherwise
replacing the old value. Only for fixed size types.
* Moved _FindType() inline template method into the header.
* Made the source file fit for use in the boot loader. If the macro
KMESSAGE_CONTAINER_ONLY is defined, the message sending/receiving part
is omitted.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21605 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed r5_message.cpp and dano_message.cpp accordingly
* Also moved out KMessage handling from Message.cpp to MessageAdapter.cpp
* Fixed some minor style issues in Message.cpp
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* vm_copy_on_write_area() now does no longer overwrite the ref_count, but keeps
it's reference to the cache until it has unlocked it.
* It now also locks its reference from the start, preventing any other thread
to interfere.
* vm_cache_remove_consumer() now detects if it has to remove a foreign busy
page itself in order to preserve a mapped page.
* vm_soft_fault() now keeps a reference to the cache that owns the page to be
mapped until it has actually mapped it.
* vm_unmap_pages() removed the mappings of all pages of the area instead of only
those that are within the requested range.
* Kept (disabled) debug output for convenience.
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Disabled by default, but all kernel devs are *highly* recommended to turn them on for your builds and see if it trips anything, and then fix it.
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libroot). It's available in the kernel through the private
get_haiku_revision() and added to the kernel syslog output.
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* PowerStatus is now using this API when compiled for Haiku.
* Note, I'm not sure why yet, but running PowerStatus in the background
crashes at least my laptop after some time.
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