We now parse the user's input to see if it should be a pointer/reference
type and create a derived type accordingly. This allows casting to e.g.
StyledEditApp*.
On quit, the inspector window needs to detach itself from its current
block and release its reference. Otherwise the next attempt to inspect
the same block will crash since it still contains the deleted window
in its listener list. Also fixes leaking blocks.
* "thread": prints/sets the current thread.
* "continue", "stop": continue/stop the current thread.
* "sc"/"bt": Print a stack trace for the current thread. Very basic yet.
* Introduce the notion of a current thread. That's the one certain
commands will target (by default).
* Add more event handling in CliContext. There's now a queue of pending
events which are printed in the input loop at convenient times to
inform the user about what happened (new/deleted/stopped threads,
etc.).
- When loading an image, we now check if it has a .gnu_debuglink section.
If so, we try to load the linked file for our symbolic debugging information.
The file is searched for with the following rules:
1) If self-contained app, app image is looked for in ./debug while
library/add-on images are looked for in ../debug/.
2) If the image in question is in one of the global locations
(/boot/{common,system,home/config}/{lib,add-ons}), we search
in develop/debug for the corresponding global dir.
Implements #8135.
* The input loop can now wait on abstract events, which other threads
(or even the input loop thread itself) can signal.
* Use the new mechanism in QuitSession().
* Also (with the exception of the SIGINT part) implement
WaitForThreadOrUser().
* Move the libedit interface there and provide nicer to use methods.
* Also start adding utility methods for the input loop. It is going to
manage all interactions of the input loop with outside events.
* Fix the "quit" command. The user is now prompted what to do with the
debugged team and the input loop thread avoids reentering the input
loop.
* UserInterface::SynchronouslyAskUser() is now allowed to return -1 to
indicate that the user cannot be asked at this point for whatever
reason. The caller needs to handle that case.
* UserInterfaceListener::UserInterfaceQuitRequested(): Add new parameter
"quitOption" to specify what is supposed to happen. The previous
behavior (ask user) is only one of the options. The others are to kill
the debugged team or to resume it.
There's an input loop thread which reads and parses command lines and
the infrastructure for registering and executing commands. Currently
only "help" and "quit" commands are implemented.
- When a job needs to go dependent on another job, we no longer use recursion
to manage the execution stack. Instead the job is simply marked as waiting
and we execute other jobs with no dependencies in the meantime. When a job
completes, all dependents are moved back onto the unscheduled list and
executed as needed.
- Adjustments to ResolveValueNodeJob to handle the now asynchronous nature
of waiting.
- If the node we're looking at is a compound node, retrieve its location
and show that as the value with an indicator to clarify that it's an object.
- Minor tweaks to tooltip format.
- Style cleanups.
- When resolving its value, CStringValueNode now sets its node child's
address to the address of the string buffer rather than the location of
the originating pointer, which allows things like Inspect to pick that up.
- TableCellContextMenuTracker now supports menus that don't have a settings
submenu, since some variables won't have renderer settings but will still
have context actions.
- Add _GetContextActionsForNode() to retrieve the list of contextual actions
available for a given model node. Currently this is only adds an action
to inspect the memory address of the highlighted value, but will be extended
for other actions later.
- If we're asked to generate an entry for a tag we don't recognize,
return an error so don't then attempt to add a null/invalid entry into the
compilation unit's entry list and later crash dereferencing it.
- When asking for signed/unsigned, IntegerFormatter was previously
treating all value types as int64, which would result in much larger
than expected values in the variable list in some cases. Inspect the actual
integer type of the variable and adjust the format string accordingly in
order to deal with that.