all teams in serveral server areas, and instead of having to eventually clone
them all several times in BBitmap, we now have one or more areas per team,
and BBitmap will only clone areas once if needed. As a side effect, this
method should be magnitudes faster than the previous version.
* This method is also much more secure: instead of putting the allocation
maintenance structures into those everyone-read-write areas, they are now
separated, so that faulty applications cannot crash the app_server this
way anymore. This should fix bug #172.
* Freeing memory is not yet implemented though! (although all memory will
be freed upon app exit)
* There are now 3 different bitmap allocation strategies: per ClientMemoryAllocator
(ie. via ServerApp), per area (for overlays, not yet implemented), and using
malloc()/free() for server-only bitmaps.
* ServerBitmap now deletes its buffers itself.
* Cleaned up BBitmap and BApplication a bit.
* The test environment currently doesn't build anymore, will fix it next.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16826 a95241bf-73f2-0310-859d-f6bbb57e9c96
for servers, that don't have a GUI or want to control when the app server
connection is established.
* BServer is necessarily a friend of BApplication, for it uses a private
constructor. Hence BApplication::Private::InitGUIContext() is no longer
needed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13315 a95241bf-73f2-0310-859d-f6bbb57e9c96
BApplication::Private class for accessing relevant parts.
* Pulled the app server connection and IK initialization out of
InitData() into a new method _InitGUIContext() and introduced a private
constructor that allows to avoid this initialization. This will be used
for servers that don't have GUI respectively want to init the app server
connection later.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13312 a95241bf-73f2-0310-859d-f6bbb57e9c96