* Made reference returned by _GetKey() const. That's sufficient.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33898 a95241bf-73f2-0310-859d-f6bbb57e9c96
to the owning team.
* Instead, the team now maintains a list containing the ports it owns.
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* This makes sem_delete_owned_sems() a lot more efficient; before it would need
to scan the entire semaphore table.
* This speeds up the test build of the kernel by another 2 seconds (with
KDEBUG=2) on my laptop.
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(hopefully) correct place.
* It seems to be even harder to understand basic locking primitives: when you
think about it, it shouldn't surprise you that conditional variables never
return B_WOULD_BLOCK. This fixes gdb again.
* Added tracing support to the ports subsystem.
* get_port_message() will now resize the port heap if needed (but will also
take timeouts into account while doing so, more or less). The initial port
space is 4MB (as before), the growth rate is the same, and the system wide
limit is arbitrarily set to 64 MB (all swappable). A team limit has been set
to 8 MB, but is not enforced yet. Since ports are using up address space in
the kernel, those seems to be proper limits.
* This also fixes a strange, and rare lockup where the mouse cursor would still
move, but everything else would basically hang, but look perfectly normal from
KDL on the first look. As recently happened on Brecht's laptop, and debugged
by mmlr and me: the cbuf space got used up when lots of windows wanted to
redraw after a workspace switch. The app_server wouldn't answer anymore to
client requests, but thought it would have done so, as LinkSender::Flush()
doesn't care if it got a B_NO_MEMORY (the ports will now block until memory
is available if possible, so that should not be a problem anymore).
* Improved "port" KDL command, it now also prints the messages in the port.
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* its own heap allocator instead of cbuf - this makes cbuf superfluous, and I
therefore removed it from the kernel. The heap is swappable, so lifts the
kernel's resource usage a bit. In the future, the heap should grow as well;
right now it should be at least as good as before.
* it no longer uses spinlocks, but just mutexes now for better scalability - it
was not usable with interrupts turned off anyway (due to its semaphore usage).
* it no longer uses semaphores, but condition variables.
* Needed to move the port initialization to a later point, as swappable memory
wasn't usable that early.
* All ports test are still passing, hopefully I didn't mess anything up :-)
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* Allow an allocator to be created on the heap to allow for non-locked
allocators to be created.
* Some cleanup.
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read out in the ConditionVariableEntry::WaitStatus(). That way you can notify
with a specific status that can be read out on the other end.
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high contention of the read lock (I experimented with the VM page mapping
lock)), it actually hurt the compile performance pretty obviously.
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makes the reader case a lot less expensive, and should relieve the thread
spinlock contention a bit.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33643 a95241bf-73f2-0310-859d-f6bbb57e9c96
Locker.cpp.
* The services are now using recursive_locks, and rw_locks instead.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33548 a95241bf-73f2-0310-859d-f6bbb57e9c96
in the free and/or clear queue. This performs better in the case where only few
pages are free/clear but performs worse in the case where there are a lot of
usable pages. It's not used anywhere but it might come in handy one time.
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takes a list of iovecs describing the physical pages to be mapped. With it one
can map a set of physically disjoint pages into one linear virtual range. This
is a private API right now, but we might want to make it public as
map_physical_memory_vecs alongside map_physical_memory.
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are required to be physically contiguos, which should be reworked to put them
into seperate iovecs. Still this manages to combine a great deal of page
writes into larger bursts already. Reduces the amount of IO requests being
scheduled (and greatly benefits media where page wise writes are slow when
they are accessed through a non-IOScheduler path, i.e. USB mass storage until
that is properly implemented).
* Abstracted per page page writing tasks into a PageWriteWrapper class.
* Abstracted per transfer page writing tasks into PageWriteTransfer class which
formerly was the PageWriterCallback.
* Use both classes from the PageWriterRun and from
vm_page_write_modified_page_range to remove code duplication.
* Adjusted synchronous VMAnonymousCache::Write() to cope correctly with larger
iovecs and more than one iovec. It assumed that there was exactly one page per
vector previously.
* Introduced MaxPagesPerWrite() and MaxPagesPerAsyncWrite() to VMCache to allow
a cache to specify restricitions. VMAnonymousCache does restrict the max pages
to 1 for WriteAsync right now as I didn't feel like reworking that one to cope
with non single page writes just yet.
* Pulled out PageWriteTransfer methods for better readability.
* Some typo fixes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33507 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Fixed vfs_get_vnode_from_fd() return type.
- Added vfs_open_vnode().
- Added a "bool traverseLeafLink" parameter to vfs_get_fs_node_from_path().
It was always resolving symlinks.
* device manager/devfs:
- devfs: get_node_for_path() no longer resolves leaf symlinks. That still
doesn't help with file disk devices, as creating partition wouldn't work
anyway.
- Pulled the module-related implementation part of BaseDevice into new class
AbstractModuleDevice and made all methods of BaseDevice virtual. Small
adjustments to devfs to be happy with the new BaseDevice interface.
- Added BaseDevice subclass FileDevice, which maps the interface to a file's
file descriptor. Still got a few TODOs, but should basically work.
- Use FileDevice for publishing file disk devices in devfs. Now those do
actually work, though there's some BFS trouble with one of the images I
tested.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33385 a95241bf-73f2-0310-859d-f6bbb57e9c96
Remove the 4 cores limit at boot, and fix the allocator to handle 8 cores.
There are still performance problems, but this allows booting with 8 cores.
WARNING: since this changes x86 platform kernel args, you really don't want to update haiku_loader and kernel_x86 separately!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33349 a95241bf-73f2-0310-859d-f6bbb57e9c96
aren't routed correctly over the 8259, it seems.
- Removed passing the hpet_regs around, since there's a static variable.
- Added lots of debug dprintfs.
- Fixed setting the timer interrupt to edge
- Timer is initialized once.
- Use the timer 0 instead of 2.
- Renamed register definitions to be more readable
- Use 64 bits registers and unions where applicable.
- Other things I don't remember
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33345 a95241bf-73f2-0310-859d-f6bbb57e9c96
Also shortened some defines using "TN" instead of "TIMER". It's also
the same scheme used in the specs
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33334 a95241bf-73f2-0310-859d-f6bbb57e9c96
mapped pages and a non-read and non-write protection to block a certain address
range from being used by anything.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33030 a95241bf-73f2-0310-859d-f6bbb57e9c96
* scheduler_enqueue_in_runqueue() now allows the scheduler to return a hint as to whether a reschedule is desirable or not. This is used in a few other places in order to relegate scheduling decisions entirely to the scheduler rather than the priority hacks previously used. There are probably other places in the kernel that could now make use of that information to more intelligently call reschedule() though.
* Switch over the default scheduler to scheduler_affine().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32554 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Keep track of the currently running threads.
* Make use of that info to decide if a thread that becomes ready should preempt
the running thread.
* If we should preempt we send the target CPU a reschedule message.
* This preemption strategy makes keeping track of idle CPUs by means of a bitmap
superflous and it is therefore removed.
* Right now only other CPUs are preempted though, not the current one.
* Add missing initialization of the quantum tracking code.
* Do not extend the quantum of the idle thread based quantum tracking as we want
it to not run longer than necessary. Once the preemption works completely
adding a quantum timer for the idle thread will become unnecessary though.
* Fix thread stealing code, it did missed the last thread in the run queue.
* When stealing, try to steal the highest priority thread that is currently
waiting by taking priorities into account when finding the target run queue.
* Simplify stealing code a bit as well.
* Minor cleanups.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32503 a95241bf-73f2-0310-859d-f6bbb57e9c96
Revert back start of kernel space to the usual place, no need to differ from other archs here.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32401 a95241bf-73f2-0310-859d-f6bbb57e9c96
Start of framebuffer initialization for the Verdex board.
For now it points to the data section as framebuffer for testing and shows an RGB pattern.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32352 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The vesa driver no longer uses VGA programming if the chip does not support
VGA compatibility.
* The VESA driver now tries to set the DAC to 8 bits per color gun.
* In VESA modes, the driver no longer tries to use VGA programming; introduced
the new vesa_set_indexed_colors() that is now used for palette programming.
This should fix wrong colors of 8 bit BWindowScreen users with VESA on real
hardware (emulators usually didn't mind either way).
* Note that the app_server needs to maintain a palette per 8 bit screen, as
right now, the colors are garbled after a workspace switch. Stefano, are you
looking into that already?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32347 a95241bf-73f2-0310-859d-f6bbb57e9c96