Readding of replicant or reset of method replicant menu still to be done
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9558 a95241bf-73f2-0310-859d-f6bbb57e9c96
Removed a bug preventing use of antialiasing in DrawString
StrokeLine updates the pen position now
Added a couple forgotten break statements to a few cases in DispatchMessage
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9383 a95241bf-73f2-0310-859d-f6bbb57e9c96
Removed dead code from ServerApp.h
Added to ServerWindow support for area-based messages and implemented code for AS_STROKE_LINEARRAY
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9378 a95241bf-73f2-0310-859d-f6bbb57e9c96
API modifications for ServerApp to support PortLink messages sent via an area
Added a RAM-based PortLink message reader to handle reading from an area
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9336 a95241bf-73f2-0310-859d-f6bbb57e9c96
Before it was deadlocking when an addon asks for a new keymap on a notification message
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9219 a95241bf-73f2-0310-859d-f6bbb57e9c96
(Hopefully) patched a crash under the BApplication Quit2 test
Speedup for CursorManager::RemoveAppCursors
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9216 a95241bf-73f2-0310-859d-f6bbb57e9c96
Now uses BScreen to constrain mouse cursor
Now handles gracefully screen resolution changes
Yeah it works!
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9213 a95241bf-73f2-0310-859d-f6bbb57e9c96
Bugfixes to graphics cases in ServerWindow
Added assignment operator to GraphicsBuffer
Style fixes for ServerCursor and ServerBitmap
Implemented and integrated CursorHandler to clean up DisplayDriver code some
Hotspot bugfix for ServerCursor(cursordata *)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9019 a95241bf-73f2-0310-859d-f6bbb57e9c96
Moved Utils to libappserver - DisplaySupport needs it
Tweaked PicturePlayer to match polygon function tweaks
Added Shape, Region, and Polygon handling to ServerWindow
Removed ServerWindow::DispatchGraphicsMessage
Numerous small tweaks to DisplayDriver
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8991 a95241bf-73f2-0310-859d-f6bbb57e9c96
Did some serious playing with update code in ServerWindow and Layer
BView::StrokeLine calls draw to the screen(!!!)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8935 a95241bf-73f2-0310-859d-f6bbb57e9c96
Documented quite a few functions while refamiliarizing myself with the desktop code
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8896 a95241bf-73f2-0310-859d-f6bbb57e9c96
system palette is now hardcoded using Ingo's BBitmap code for a speedup and the ability to reference the server's system palette without the server actually running
Added some utility classes to make finishing DisplayDriver easier and cleaner
Removed a stray debugger call in DisplayDriver
Added a display mode conversion function to Utils.cpp
Began conversion of BitmapDriver to utilize PixelRenderer class where appropriate
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8855 a95241bf-73f2-0310-859d-f6bbb57e9c96
added set_modifier_key server side
now changes locks in the current keymap, it can then be reloaded
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8804 a95241bf-73f2-0310-859d-f6bbb57e9c96