Building Haiku ========================== This is a overview into the process of building HAIKU from source. An online version is available at . Official releases of Haiku are at . The (unstable) nightly builds are available at . We currently support the following platforms: * Haiku * Linux * FreeBSD * macOS Required Software ---------------------------- Tools provided within Haiku's repositories: * `jam` (Jam 2.5-haiku-20111222) * Haiku's cross-compiler The tools to compile Haiku will vary, depending on the platform that you are using to build Haiku. When building from Haiku, all of the necessary development tools are included in official releases (e.g. R1/beta1) and in the nightly builds. * `git` * `gcc`/`g++` and binutils (`as`, `ld`, etc., required by GCC) * (GNU) `make` * `bison` (2.4 or better) * `flex` and `lex` (usually a mini shell script invoking `flex`) * `makeinfo` (part of `texinfo`, only needed for building GCC 4) * `autoheader` (part of `autoconf`, needed for building GCC) * `automake` (needed for building GCC) * `awk` (GNU awk is most tested, but other implementations should work) * `nasm` * `wget` * `[un]zip` * `xorriso` * `mtools` () * `python3` * case-sensitive file system Whether they are installed can be tested by running them in a shell with the `--version` parameter. The following libraries (and their respective headers) are required: * `zlib` * `zstd` ### Haiku for ARM If you want to compile Haiku for ARM, you will also need: * `mkimage` () ### On macOS Disk Utility can create a case-sensitive disk image of at least 3 GiB in size. The following ports need to be installed: * `expat` * `gawk` * `gettext` * `libiconv` * `gsed` * `cdrtools` * `nasm` * `wget` * `less` * `mpfr` * `gmp` * `libmpc` * `bison` (updated to the latest version) More information about individual distributions of Linux and BSD can be found at . Downloading Haiku's sources -------------------------------------------------- There are two parts to Haiku's sources — the code for Haiku itself and a set of build tools for compiling Haiku on an operating system other than Haiku. The buildtools are needed only for non-Haiku platforms. Anonymous checkout: ``` git clone https://review.haiku-os.org/haiku.git git clone https://review.haiku-os.org/buildtools.git ``` If you have commit access: ``` git clone ssh://git.haiku-os.org/haiku git clone ssh://git.haiku-os.org/buildtools ``` Building Jam ------------------------------------------- (*This step applies only to non-Haiku platforms. Haiku already ships with the correct version of Jam*) Change to the `buildtools` folder and run the following commands to generate and install `jam`: ``` cd buildtools/jam make sudo ./jam0 install ``` Or, if you don't want to install `jam` systemwide: ``` ./jam0 -sBINDIR=$HOME/bin install ``` Configuring the build ------------------------------------- The `configure` script generates a file named `BuildConfig` in the `generated/build` directory. As long as `configure` is not modified (!) and the cross-compilation tools have not been updated, there is no need to call it again. For rebuilding, you only need to invoke `jam` (see below). If you don't update the source tree very frequently, you may want to execute `configure` after each update just to be on the safe side. Depending on your goal, there are several different ways to configure Haiku. The first way is to call configure from within your Haiku checkout's root. That will prepare a folder named 'generated', which will contain the compiled objects. Another option is to manually created one or more `generated.*` folders and run configure from within them. For example, imagine the following directory setup: ``` buildtools/ haiku/ haiku/generated.x86gcc2 ``` ### Configure an x86_64 (GCC 8) build ```bash cd haiku/generated.x86_64 ../configure --cross-tools-source ../../buildtools --build-cross-tools x86_64 ``` ### Configure a 32-bit GCC 2.95/GCC 8 Hybrid, from a non-Haiku platform ```bash cd haiku/generated.x86gcc2 ../configure \ --cross-tools-source ../../buildtools/ \ --build-cross-tools x86_gcc2 \ --build-cross-tools x86 ``` ### Configure a 32-bit GCC 2.95/GCC 8 Hybrid, from Haiku ```bash cd haiku/generated.x86gcc2 ../configure --target-arch x86_gcc2 --target-arch x86 ``` Additional information about GCC Hybrids can be found on the website, . ### Configure options The various runtime options for configure are documented in its onscreen help ```bash ./configure --help ``` Building via Jam ---------------------------- Haiku can be built in either of two ways, as disk image file (e.g. for use with emulators, to be written directly to a usb stick, burned as a compact disc) or as installation in a directory. ### Running Jam There are various ways in which you can run `jam`: * If you have a single generated folder, you can run 'jam' from the top level of Haiku's trunk. * If you have one or more generated folders, (e.g. generated.x86gcc2), you can `cd` into that directory and run `jam`. * In either case, you can `cd` into a certain folder in the source tree (e.g. src/apps/debugger) and run jam -sHAIKU_OUTPUT_DIR= Be sure to read `build/jam/UserBuildConfig.ReadMe` and `UserBuildConfig.sample`, as they contain information on customizing your build of Haiku. ### Building a Haiku anyboot image (Nightly) ``` jam -q @nightly-anyboot ``` This generates an image file named `haiku-nightly-anyboot.iso` in your output directory under `generated/`. ### Building a Haiku raw image (Nightly) ``` jam -q @nightly-raw ``` This generates an image file named `haiku.image` in your output directory under `generated/`. ### Building a VMware image file ``` jam -q @nightly-vmware ``` This generates an image file named `haiku.vmdk` in your output directory under `generated/`. ### Directory Installation ``` HAIKU_INSTALL_DIR=/Haiku jam -q @install ``` Installs all Haiku components into the volume mounted at "/Haiku" and automatically marks it as bootable. To create a partition in the first place use DriveSetup and initialize it to BFS. Note that installing Haiku in a directory only works as expected under Haiku, but it is not yet supported under Linux and other non-Haiku platforms. ### Building individual components If you don't want to build the complete Haiku, but only a certain app/driver/etc. you can specify it as argument to jam, e.g.: ``` jam -q Debugger ``` Alternatively, you can `cd` to the directory of the component you want to build and run `jam` from there. **NOTE:** if your generated directory is named something other than `generated/`, you will need to tell `jam` where it is: ``` jam -q -sHAIKU_OUTPUT_DIR= ``` You can also force the rebuild of a component by using the `-a` parameter: ``` jam -qa Debugger ``` Bootstrap Build ---------------- New architectures (and occasionally existing ones) will require a bootstrap build to compile *build packages*. (Catch-22 software packages which are needed to compile Haiku, but need to be initially compiled under Haiku) ### Pre-requirements * All of the standard tools in the Required Software section above. * The following repositories on disk in the same general location * haiku (https://git.haiku-os.org/haiku) * buildtools (https://git.haiku-os.org/buildtools) * haikuporter (https://github.com/haikuports/haikuporter.git) * haikuports.cross (https://github.com/haikuports/haikuports.cross.git) * haikuports (https://github.com/haikuports/haikuports.git) ### Setting Up a Bootstrap build Create a clean build directory under the haiku repo. ``` mkdir generated.myarch && cd generated.myarch ``` Configure Haiku's build system for a bootstrap build specifying the location of all of the repositories above. ``` ../configure -j4 \ --build-cross-tools myarch --cross-tools-source ../../buildtools \ --bootstrap ../../haikuporter/haikuporter ../../haikuports.cross ../../haikuports ``` Once the build system is configured for bootstrap, we now can begin building the bootstrap image. ``` jam -q @bootstrap-raw ``` If you are bootstrapping for an architecture Haiku already boots on, the generated disk image can be used to compile *build packages* needed for the standard Haiku build. If you are bootstrapping for a new architecture which doesn't build yet, you will need to leverage the ```unbootstrap.sh``` script to hack the generated bootstrap packages into non-bootstrap packages which can be temporarily used as *build packages*. Running ---------------- Generally there are two ways of running Haiku: on real hardware using a partition, and on emulated hardware using an emulator (like VirtualBox, or QEMU). ### On Real Hardware If you have installed Haiku to its own partition you can include this partition in your bootmanager and try to boot Haiku like any other OS you have installed. To include a new partition in the Haiku bootmanager, start the BootManager configurator by running: ``` BootManager ``` ### On Emulated Hardware For emulated hardware you should build a disk image (see above). How to set up this image depends on your emulator. If you use QEMU, you can usually just provide the path to the image as command line argument to the `qemu` executable.