/* SimpleGameSound.h */ /******************************************************************************* / / File: SimpleGameSound.h / / Description: BSimpleGameSound is a class for sound effects that are / short, and consists of non-changing samples in memory. / / Copyright 1999, Be Incorporated, All Rights Reserved / *******************************************************************************/ #if !defined(_SIMPLE_GAME_SOUND_H) #define _SIMPLE_GAME_SOUND_H #include class BSimpleGameSound : public BGameSound { public: BSimpleGameSound( const entry_ref * inFile, BGameSoundDevice * device = NULL); BSimpleGameSound( const char * inFile, BGameSoundDevice * device = NULL); BSimpleGameSound( const void * inData, size_t inFrameCount, const gs_audio_format * format, BGameSoundDevice * device = NULL); BSimpleGameSound( const BSimpleGameSound & other); virtual ~BSimpleGameSound(); virtual BGameSound * Clone() const; virtual status_t Perform(int32 selector, void * data); status_t SetIsLooping( bool looping); // whether to go back to beginning bool IsLooping() const; private: /* leave these declarations private unless you plan on actually implementing and using them. */ BSimpleGameSound(); BSimpleGameSound& operator=(const BSimpleGameSound&); /* fbc data and virtuals */ uint32 _reserved_BSimpleGameSound_[12]; virtual status_t _Reserved_BSimpleGameSound_0(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_1(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_2(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_3(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_4(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_5(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_6(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_7(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_8(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_9(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_10(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_11(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_12(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_13(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_14(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_15(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_16(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_17(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_18(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_19(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_20(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_21(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_22(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_23(int32 arg, ...); }; #endif // _SIMPLE_GAME_SOUND_H