Stephan Aßmus 075430faf4 * put some more useful utility classes into "shared". I tried to make sure
that OpenHashTable.h does not collide with all the other places that this
  is used, it seems everything still builds fine. Most problematic could be
  the OpenHashTable.h at kernel/util, but it seems it the target using
  that are not affected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21792 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-02 16:28:34 +00:00

451 lines
9.1 KiB
C++

// HashMap.h
//
// Copyright (c) 2004-2007, Ingo Weinhold (bonefish@cs.tu-berlin.de)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// Except as contained in this notice, the name of a copyright holder shall
// not be used in advertising or otherwise to promote the sale, use or other
// dealings in this Software without prior written authorization of the
// copyright holder.
#ifndef HASH_MAP_H
#define HASH_MAP_H
//#include <Debug.h>
#include <Locker.h>
#include "AutoLocker.h"
#include "OpenHashTable.h"
namespace BPrivate {
// HashMapElement
template<typename Key, typename Value>
class HashMapElement : public OpenHashElement {
private:
typedef HashMapElement<Key, Value> Element;
public:
HashMapElement() : OpenHashElement(), fKey(), fValue()
{
fNext = -1;
}
inline uint32 Hash() const
{
return fKey.GetHashCode();
}
inline bool operator==(const OpenHashElement &_element) const
{
const Element &element = static_cast<const Element&>(_element);
return (fKey == element.fKey);
}
inline void Adopt(Element &element)
{
fKey = element.fKey;
fValue = element.fValue;
}
Key fKey;
Value fValue;
};
// HashMap
template<typename Key, typename Value>
class HashMap {
public:
class Entry {
public:
Entry() {}
Entry(const Key& key, Value value) : key(key), value(value) {}
Key key;
Value value;
};
class Iterator {
private:
typedef HashMapElement<Key, Value> Element;
public:
Iterator(const Iterator& other)
: fMap(other.fMap),
fIndex(other.fIndex),
fElement(other.fElement),
fLastElement(other.fElement)
{
}
bool HasNext() const
{
return fElement;
}
Entry Next()
{
if (!fElement)
return Entry();
Entry result(fElement->fKey, fElement->fValue);
_FindNext();
return result;
}
Entry Remove()
{
if (!fLastElement)
return Entry();
Entry result(fLastElement->fKey, fLastElement->fValue);
fMap->fTable.Remove(fLastElement, true);
fLastElement = NULL;
return result;
}
Iterator& operator=(const Iterator& other)
{
fMap = other.fMap;
fIndex = other.fIndex;
fElement = other.fElement;
fLastElement = other.fLastElement;
return *this;
}
private:
Iterator(const HashMap<Key, Value>* map)
: fMap(const_cast<HashMap<Key, Value>*>(map)),
fIndex(0),
fElement(NULL),
fLastElement(NULL)
{
// find first
_FindNext();
}
void _FindNext()
{
fLastElement = fElement;
if (fElement && fElement->fNext >= 0) {
fElement = fMap->fTable.ElementAt(fElement->fNext);
return;
}
fElement = NULL;
int32 arraySize = fMap->fTable.ArraySize();
for (; !fElement && fIndex < arraySize; fIndex++)
fElement = fMap->fTable.FindFirst(fIndex);
}
private:
friend class HashMap<Key, Value>;
HashMap<Key, Value>* fMap;
int32 fIndex;
Element* fElement;
Element* fLastElement;
};
HashMap();
~HashMap();
status_t InitCheck() const;
status_t Put(const Key& key, Value value);
Value Remove(const Key& key);
void Clear();
Value Get(const Key& key) const;
bool ContainsKey(const Key& key) const;
int32 Size() const;
Iterator GetIterator() const;
protected:
typedef HashMapElement<Key, Value> Element;
friend class Iterator;
private:
Element *_FindElement(const Key& key) const;
protected:
OpenHashElementArray<Element> fElementArray;
OpenHashTable<Element, OpenHashElementArray<Element> > fTable;
};
// SynchronizedHashMap
template<typename Key, typename Value>
class SynchronizedHashMap : public BLocker {
public:
typedef HashMap<Key, Value>::Entry Entry;
typedef HashMap<Key, Value>::Iterator Iterator;
SynchronizedHashMap() : BLocker("synchronized hash map") {}
~SynchronizedHashMap() { Lock(); }
status_t InitCheck() const
{
return fMap.InitCheck();
}
status_t Put(const Key& key, Value value)
{
MapLocker locker(this);
if (!locker.IsLocked())
return B_ERROR;
return fMap.Put(key, value);
}
Value Remove(const Key& key)
{
MapLocker locker(this);
if (!locker.IsLocked())
return Value();
return fMap.Remove(key);
}
void Clear()
{
MapLocker locker(this);
return fMap.Clear();
}
Value Get(const Key& key) const
{
const BLocker* lock = this;
MapLocker locker(const_cast<BLocker*>(lock));
if (!locker.IsLocked())
return Value();
return fMap.Get(key);
}
bool ContainsKey(const Key& key) const
{
const BLocker* lock = this;
MapLocker locker(const_cast<BLocker*>(lock));
if (!locker.IsLocked())
return false;
return fMap.ContainsKey(key);
}
int32 Size() const
{
const BLocker* lock = this;
MapLocker locker(const_cast<BLocker*>(lock));
return fMap.Size();
}
Iterator GetIterator()
{
return fMap.GetIterator();
}
// for debugging only
const HashMap<Key, Value>& GetUnsynchronizedMap() const { return fMap; }
HashMap<Key, Value>& GetUnsynchronizedMap() { return fMap; }
protected:
typedef AutoLocker<BLocker> MapLocker;
HashMap<Key, Value> fMap;
};
// HashKey32
template<typename Value>
struct HashKey32 {
HashKey32() {}
HashKey32(const Value& value) : value(value) {}
uint32 GetHashCode() const
{
return (uint32)value;
}
HashKey32<Value> operator=(const HashKey32<Value>& other)
{
value = other.value;
return *this;
}
bool operator==(const HashKey32<Value>& other) const
{
return (value == other.value);
}
bool operator!=(const HashKey32<Value>& other) const
{
return (value != other.value);
}
Value value;
};
// HashKey64
template<typename Value>
struct HashKey64 {
HashKey64() {}
HashKey64(const Value& value) : value(value) {}
uint32 GetHashCode() const
{
uint64 v = (uint64)value;
return (uint32)(v >> 32) ^ (uint32)v;
}
HashKey64<Value> operator=(const HashKey64<Value>& other)
{
value = other.value;
return *this;
}
bool operator==(const HashKey64<Value>& other) const
{
return (value == other.value);
}
bool operator!=(const HashKey64<Value>& other) const
{
return (value != other.value);
}
Value value;
};
// HashMap
// constructor
template<typename Key, typename Value>
HashMap<Key, Value>::HashMap()
: fElementArray(1000),
fTable(1000, &fElementArray)
{
}
// destructor
template<typename Key, typename Value>
HashMap<Key, Value>::~HashMap()
{
}
// InitCheck
template<typename Key, typename Value>
status_t
HashMap<Key, Value>::InitCheck() const
{
return (fTable.InitCheck() && fElementArray.InitCheck()
? B_OK : B_NO_MEMORY);
}
// Put
template<typename Key, typename Value>
status_t
HashMap<Key, Value>::Put(const Key& key, Value value)
{
Element* element = _FindElement(key);
if (element) {
// already contains the key: just set the new value
element->fValue = value;
return B_OK;
}
// does not contain the key yet: add an element
element = fTable.Add(key.GetHashCode());
if (!element)
return B_NO_MEMORY;
element->fKey = key;
element->fValue = value;
return B_OK;
}
// Remove
template<typename Key, typename Value>
Value
HashMap<Key, Value>::Remove(const Key& key)
{
Value value = Value();
if (Element* element = _FindElement(key)) {
value = element->fValue;
fTable.Remove(element);
}
return value;
}
// Clear
template<typename Key, typename Value>
void
HashMap<Key, Value>::Clear()
{
fTable.RemoveAll();
}
// Get
template<typename Key, typename Value>
Value
HashMap<Key, Value>::Get(const Key& key) const
{
if (Element* element = _FindElement(key))
return element->fValue;
return Value();
}
// ContainsKey
template<typename Key, typename Value>
bool
HashMap<Key, Value>::ContainsKey(const Key& key) const
{
return _FindElement(key);
}
// Size
template<typename Key, typename Value>
int32
HashMap<Key, Value>::Size() const
{
return fTable.CountElements();
}
// GetIterator
template<typename Key, typename Value>
HashMap<Key, Value>::Iterator
HashMap<Key, Value>::GetIterator() const
{
return Iterator(this);
}
// _FindElement
template<typename Key, typename Value>
HashMap<Key, Value>::Element *
HashMap<Key, Value>::_FindElement(const Key& key) const
{
Element* element = fTable.FindFirst(key.GetHashCode());
while (element && element->fKey != key) {
if (element->fNext >= 0)
element = fTable.ElementAt(element->fNext);
else
element = NULL;
}
return element;
}
} // namespace BPrivate
using BPrivate::HashMap;
#endif // HASH_MAP_H