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Axel Dörfler
080b265acd
Completely renovated the FreeBSD compatibility layer:
* Removed NETDEV() and DEVNET() macros and functionality. * The exported devices are now attached to ifnet objects only, therefore, the ifnet object now has the receive queue, and everything else a device could need. * There is now a root device where everything else is attached, it currently only holds the pci_info structure, so it's more or less a PCI child. * This simplified the device handling a bit everywhere. * We now attach drivers already in init_driver() - this is needed as drivers may publish more than one interface when being attached. * Implemented device_delete_child(), device_attach() (which bus_generic_attach() now uses), device_is_attached(), and device_is_alive(). * Therefore, if_initname() does now the actual job of registering the devices. * On open, if_init() is called which comes pretty close to what our open() is supposed to do. * Updated ukphy.c to the one from FreeBSD 7 where used (we should probably move that into the compat layer, anyway). * The MII driver array must now be NULL terminated; therefore you don't need to specify the count anymore. * Moved PCI code from compat.c to bus.c. * Moved the driver code from device.c to driver.c. * Removed superfluous init_compat_layer() function. * Fixed a few bugs, a few things weren't brought down correctly. * The rtl8139 interrupt routine now checks if it really was the cause of the interrupt - this code is not tested, either, it may not work (which would then require a work-around like I did for the 3com driver). * The HAIKU_PROTECT_INTR_REGISTER in the rtl8139 driver was pretty much useless which is why I removed it. * Probably introduced a lot of new bugs, though - I haven't tested this code at all yet. It will probably just crash :-) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23019 a95241bf-73f2-0310-859d-f6bbb57e9c96
Building on BeOS ================ For building on BeOS you need the development tools from: http://haiku-os.org/downloads Please always use the most recent versions. They are required to build Haiku. Building on a non-BeOS platform =============================== Please read the file 'ReadMe.cross-compile' before continuing. It describes how to build the cross-compilation tools and configure the build system for building Haiku. After following the instructions you can directly continue with the section Building. Configuring on BeOS =================== Open a Terminal and change to your Haiku trunk folder. To configure the build you can run configure like this: ./configure --target=TARGET Where "TARGET" is the target platform that the compiled code should run on: * haiku (default) * r5 * bone * dano (also for Zeta) The configure script generates a file named "BuildConfig" in the "build" directory. As long as configure is not modified (!), there is no need to call it again. That is for re-building you only need to invoke jam (see below). If you don't update the source tree very frequently, you may want to execute 'configure' after each update just to be on the safe side. Building ======== Haiku can be built in either of two ways, as disk image file (e.g. for use with emulators) or as installation in a directory. Image File ---------- jam -q haiku-image This generates an image file named 'haiku.image' in your output directory under 'generated/'. VMware Image File ----------------- jam -q haiku-vmware-image This generates an image file named 'haiku.vmdk' in your output directory under 'generated/'. Directory Installation ---------------------- HAIKU_INSTALL_DIR=/Haiku jam -q install-haiku Installs all Haiku components into the volume mounted at "/Haiku" and automatically marks it as bootable. To create a partition in the first place use DriveSetup and initialize it to BFS. Note that installing Haiku in a directory only works as expected under BeOS, but it is not yet supported under Linux and other non-BeOS platforms. Building Components ------------------- If you don't want to build the complete Haiku, but only a certain app/driver/etc. you can specify it as argument to jam, e.g.: jam Pulse Alternatively, you can 'cd' to the directory of the component you want to build and run 'jam' from there. You can also force rebuilding of a component by using the "-a" parameter: jam -a Pulse Running ======= Generally there are two ways of running Haiku. On real hardware using a partition and on emulated hardware using an emulator like Bochs or QEmu. On Real Hardware ---------------- If you have installed Haiku to its own partition you can include this partition in your bootmanager and try to boot Haiku like any other OS you have installed. To include a new partition in the BeOS bootmanager run this in a Terminal: bootman On Emulated Hardware -------------------- For emulated hardware you should build disk image (see above). How to setup this image depends on your emulater. A tutorial for Bochs on BeOS is below. If you use QEmu, you can usually just provide the path to the image as command line argument to the "qemu" executable. Bochs ----- Version 2.2 of Bochs for BeOS (BeBochs) can be downloaded from BeBits: http://www.bebits.com/app/3324 The package installs to: /boot/apps/BeBochs2.2 You have to set up a configuration for Bochs. You should edit the ".bochsrc" to include the following: ata0-master: type=disk, path="/path/to/haiku.image", cylinders=122, heads=16, spt=63 boot: disk Now you can start Bochs: $ cd /boot/apps/BeBochs2.2 $ ./bochs Answer with RETURN and with some patience you will see Haiku booting. If booting into the graphical evironment fails you can try to hit "space" at the very beginning of the boot process. The Haiku bootloader should then come up and you can select some safe mode options. Docbook documentation ===================== Our documentation can be found in 'src/documentation/'. You can build it by running 'jam' in that folder. The results will be stored in the 'generated/' folder.
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