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2814f73c87
* a shared library is built, no audio driver is included * implemented some platform specific functions (fluid_sys.*) * a test app is provided in fluidsynth.c * on target Haiku, posix mutex are used, else mutexes are implemented with simple semaphores (I could be wrong here) well I hope it can provide a good enough backend for a softsynth Note that needed SF2 banks would probably not be included. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17799 a95241bf-73f2-0310-859d-f6bbb57e9c96
66 lines
1.8 KiB
C
66 lines
1.8 KiB
C
/* FluidSynth - A Software Synthesizer
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*
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* Copyright (C) 2003 Peter Hanappe and others.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public License
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* as published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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* 02111-1307, USA
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*/
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#ifndef _FLUIDSYNTH_MISC_H
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#define _FLUIDSYNTH_MISC_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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*
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* Utility functions
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*/
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/**
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* fluid_is_soundfont returns 1 if the specified filename is a
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* soundfont. It retuns 0 otherwise. The current implementation only
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* checks for the "RIFF" header in the file. It is useful only to
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* distinguish between SoundFonts and MIDI files.
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*/
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FLUIDSYNTH_API int fluid_is_soundfont(char* filename);
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/**
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* fluid_is_midifile returns 1 if the specified filename is a MIDI
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* file. It retuns 0 otherwise. The current implementation only checks
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* for the "MThd" header in the file.
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*/
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FLUIDSYNTH_API int fluid_is_midifile(char* filename);
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#ifdef WIN32
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/** Set the handle to the instance of the application on the Windows
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platform. The handle is needed to open DirectSound. */
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FLUIDSYNTH_API void* fluid_get_hinstance(void);
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FLUIDSYNTH_API void fluid_set_hinstance(void* hinstance);
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* _FLUIDSYNTH_MISC_H */
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