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991547ef6c
* Implemented BGradient, BGradientLinear, BGradientRadial, BGradientDiamond, BGradientConic and BGradientRadialFocus new Interface Kit classes. * Implemented all the (AGG-based) backend necessary in the app_server to render gradients (Painter, DrawingEngine) * app_server/View can convert a BGradient layout to screen coordinates. * Added BGradient methods of the Fill* methods in BView. * Implemented a test app and added it to the image as a demo. * Adopted Icon-O-Matic and libs/icon in order to avoid clashing with the new BGradient class. Re-use some parts where possible. Awesome work, Artur! Thanks a lot. Now a more modern looking GUI has just become much easier to implement! :-) TODO: * Remove the need to have gradient type twice in the app_server protocol. * Refactor some parts of the patch to remove duplicated code (Painter, DrawingEngine). * Adopt the BPicture protocol to know about BGradients. * Review some parts of the BArchivable implementation. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28109 a95241bf-73f2-0310-859d-f6bbb57e9c96
36 lines
783 B
C++
36 lines
783 B
C++
/*
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* Copyright 2006-2008, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Artur Wyszynski <harakash@gmail.com>
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*/
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#ifndef GRADIENT_RADIAL_FOCUS_H
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#define GRADIENT_RADIAL_FOCUS_H
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#include <Gradient.h>
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class BPoint;
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class BGradientRadialFocus : public BGradient {
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public:
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BGradientRadialFocus();
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BGradientRadialFocus(const BPoint& center, float radius,
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const BPoint& focal);
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BGradientRadialFocus(float cx, float cy, float radius, float fx, float fy);
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BPoint Center() const;
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void SetCenter(const BPoint& center);
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void SetCenter(float cx, float cy);
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BPoint Focal() const;
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void SetFocal(const BPoint& focal);
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void SetFocal(float fx, float fy);
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float Radius() const;
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void SetRadius(float radius);
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};
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#endif // GRADIENT_RADIAL_FOCUS_H
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