1bb2e6239d
Feature to make Deskbar width variable via a dragger. Resize Deskbar by clicking and dragging the mouse on the horizontal side of Deskbar opposite the screen's edge. (left side for default top right). The resize dragger is hidden in horizontal mode. Details below: * ExpandoMenuBar is resized with rest of window. * Rename where to whereScreen to make it clear that the variable is in screen coordinates. * Lock focus on window while resizing * Resize via TResizeControl class which is based on TDragRegion * Set default width to minimum so everything stays the same. - don't set the width setting to 0 on quit, use the new setting. * Set max tray width based on setting * Make clock area a bit wider preventing replicant icons from overrunning the clock area. * Leave more room left of clock makes replicants wrap earlier, leaving icon gap width between replicants and clock. Before it would butt flush against the clock before moving down a row. * Remove FrameMoved from TDragRegion, we are already doing this in BarView -- no reason to do it twice. * Need to redraw the drag region after moving or it will be half drawn. * Hide resize control in horizontal mode * Add room for resize dragger when placing replicants * Update width setting unless window is hidden - This prevents Deskbar from being set to minimum width after it is hidden. Also, constrain width setting within limits but not width of the BarView which we want to track the window width. In practice they should be the same but it is possible for them to get out of sync and that's okay. Obvious example of the setting and actual width of the window being out of sync is in the hidden case. unify dragger width and kDragWidth vars Make drag regions pixel perfect: * Vertical mode status tray reduced in height by 1px to match height in horizontal mode exactly. * move icons over by 2px in horizontal mode so that there is a bit more space on the left and so that it matches pixel perfect with vertical mode. - to see this quickly switch between bottom right vertical at the minimum width and horizontal mode then notice how the icons don't move Draw drag background then menu color when not active to get rid of drawing glitches in horizontal mode on the top pixel. Add some more room between last icon and clock in horizontal mode. |
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ReadMe.Compiling.md | ||
ReadMe.md |
Haiku
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Haiku is an open-source operating system that specifically targets personal computing. Inspired by the BeOS, Haiku is fast, simple to use, easy to learn and yet very powerful.
Goals
- Sensible defaults with minimal configuration required.
- Clean, clear, concise code.
- Unified desktop environment.
Trying Haiku
Haiku provides pre-built nightly images and release images. Haiku is compatible with a large variety of hardware, but in case you don't want to "take the plunge" and install Haiku on bare metal, you can install it on a virtual machine (VM) instead. If you've never used a VM before, you can follow one of the "Emulating Haiku" guides.
Compiling Haiku
See ReadMe.Compiling
.
Contributing
Haiku is a meritocratic open source project with a large variety of tasks. Even if you can't write code, you can still help! Haiku needs designers, (technical) writers, translators, testers... Get involved and help out!
Contributing code
If you're submitting a patch to us, please make sure you're following the patch submitting guidelines.
If you're having trouble finding something in the source tree, you can use one of our OpenGrok servers:
- http://xref.plausible.coop/ (provided by Landon Fuller)
- http://code.metager.de/source/xref/haiku (provided by MetaGer)
Contributing documentation
The main piece of documentation that still needs work are the API docs (found
in the tree at docs/user
). Just find an undocumented class, write
documentation for it, and submit a patch.
Contributing translations
See wiki:i18n.
Contributing software ports
See HaikuPorts.