Augustin Cavalier f66d2b46a8 kernel: Add event queue implementation to wait for objects efficiently.
Based on hamishm's original patch from 2015, but heavily modified,
refactored, and reworked.

From the original commit message:

> When an object is deleted, a B_EVENT_INVALID event is delivered,
> and the object is unregistered from the queue.
>
> The special event flag B_EVENT_ONE_SHOT can be passed in when adding
> an object so that the object is automatically unregistered when an
> event is delivered.

Modifications to the original change include:

 * Removed the public interface (syscalls remain private for the moment)

 * Event list queueing/dequeueing almost entirely rewritten, including:
  - Clear events field when dequeueing.

  - Have B_EVENT_QUEUED actually indicate whether the event has been
    appended to the linked list (or not), based around lock state.
    The previous logic was prone to races and double-insertions.

  - "Modify" is now just "Deselect + Select" performed at once;
    previously it could cause use-after-frees.

  - Unlock for deselect only once at the end of dequeue.

  - Handle INVALID events still in the queue upon destruction,
    fixing memory leaks.

 * Deduplified code with wait_for_objects.

 * Use of C++ virtual dispatch instead of C-style enum + function calls,
   and BReferenceable plus destructors for teardown.

 * Removed select/modify/delete flags. Select/Modify are now the same
   operation on the syscall interface, and "Delete" is done when 0
   is passed for "events". Additionally, the events selected can be fetched
   by passing -1 for "events".

 * Implemented level-triggered mode.

 * Use of BStackOrHeapArray and other convenience routines in syscalls.

Change-Id: I1d2f094fd981c95215a59adbc087523c7bbbe40b
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6745
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
2023-07-29 15:53:15 +00:00
..
2023-05-09 13:58:07 +00:00