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https://review.haiku-os.org/haiku
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- UserInterfaceListener/TeamDebugger: Extend ThreadActionRequested() to allow passing a target address. Adjust TeamDebugger's implementation accordingly. - ThreadHandler: The MSG_THREAD_RUN action can now optionally take an address parameter to run until. If this is specified, set a temporary breakpoint for said address before resuming execution. - SourceView: On right click, present a context menu showing possible actions for the current line if we're currently in a stopped thread. For the moment, this only yields the "Run to cursor" action, but more will be added in the future.
131 lines
3.3 KiB
C++
131 lines
3.3 KiB
C++
/*
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* Copyright 2009, Ingo Weinhold, ingo_weinhold@gmx.de.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef USER_INTERFACE_H
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#define USER_INTERFACE_H
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#include <OS.h>
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#include <Referenceable.h>
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#include "TeamMemoryBlock.h"
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#include "Types.h"
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class entry_ref;
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class CpuState;
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class FunctionInstance;
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class Image;
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class StackFrame;
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class Team;
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class TeamUiSettings;
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class Thread;
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class TypeComponentPath;
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class UserBreakpoint;
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class UserInterfaceListener;
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class ValueNode;
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class ValueNodeContainer;
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class Variable;
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class Watchpoint;
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enum user_notification_type {
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USER_NOTIFICATION_INFO,
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USER_NOTIFICATION_WARNING,
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USER_NOTIFICATION_ERROR
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};
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class UserInterface : public BReferenceable {
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public:
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virtual ~UserInterface();
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virtual const char* ID() const = 0;
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virtual status_t Init(Team* team,
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UserInterfaceListener* listener) = 0;
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virtual void Show() = 0;
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virtual void Terminate() = 0;
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// shut down the UI *now* -- no more user
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// feedback
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virtual status_t LoadSettings(const TeamUiSettings* settings)
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= 0;
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virtual status_t SaveSettings(TeamUiSettings*& settings)
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const = 0;
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virtual void NotifyUser(const char* title,
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const char* message,
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user_notification_type type) = 0;
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virtual int32 SynchronouslyAskUser(const char* title,
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const char* message, const char* choice1,
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const char* choice2, const char* choice3)
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= 0;
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// returns -1, if not implemented or user
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// cannot be asked
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};
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class UserInterfaceListener {
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public:
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enum QuitOption {
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QUIT_OPTION_ASK_USER,
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QUIT_OPTION_ASK_KILL_TEAM,
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QUIT_OPTION_ASK_RESUME_TEAM
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};
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public:
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virtual ~UserInterfaceListener();
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virtual void FunctionSourceCodeRequested(
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FunctionInstance* function) = 0;
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virtual void SourceEntryLocateRequested(
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const char* sourcePath,
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const char* locatedPath) = 0;
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virtual void ImageDebugInfoRequested(Image* image) = 0;
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virtual void ValueNodeValueRequested(CpuState* cpuState,
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ValueNodeContainer* container,
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ValueNode* valueNode) = 0;
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virtual void ThreadActionRequested(thread_id threadID,
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uint32 action,
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target_addr_t address = 0) = 0;
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virtual void SetBreakpointRequested(target_addr_t address,
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bool enabled) = 0;
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virtual void SetBreakpointEnabledRequested(
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UserBreakpoint* breakpoint,
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bool enabled) = 0;
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virtual void ClearBreakpointRequested(
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target_addr_t address) = 0;
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virtual void ClearBreakpointRequested(
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UserBreakpoint* breakpoint) = 0;
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// TODO: Consolidate those!
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virtual void SetWatchpointRequested(target_addr_t address,
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uint32 type, int32 length,
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bool enabled) = 0;
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virtual void SetWatchpointEnabledRequested(
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Watchpoint* watchpoint,
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bool enabled) = 0;
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virtual void ClearWatchpointRequested(
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target_addr_t address) = 0;
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virtual void ClearWatchpointRequested(
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Watchpoint* watchpoint) = 0;
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virtual void InspectRequested(
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target_addr_t address,
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TeamMemoryBlock::Listener* listener) = 0;
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virtual void DebugReportRequested(entry_ref* path) = 0;
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virtual bool UserInterfaceQuitRequested(
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QuitOption quitOption
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= QUIT_OPTION_ASK_USER) = 0;
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};
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#endif // USER_INTERFACE_H
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