haiku/headers/private/app/LinkMsgReader.h
Axel Dörfler bd28b3c746 BAppServerLink is now using BApplication::fServerTo/From for its messaging.
Added LinkMsgReader::NeedsReply() method.
Completely redone ServerApp messaging: no more "replyport" from BAppServerLink; instead,
the registered client reply port is used. Fixed some more weak messaging stuff.
ServerApp now recognizes if an unknown message needs a reply, and sends it - for example,
the "Screen" preferences app no longer hangs, but crashes on start :)
Made LinkMsgReader::Read() virtual again, since it's needed by RAMLinkMsgReader.cpp.
Renamed BPortLink::GetNextReply() to GetNextMessage().
Some more cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13004 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-08 04:01:59 +00:00

59 lines
1.2 KiB
C++

/*
* Copyright 2001-2005, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* DarkWyrm <bpmagic@columbus.rr.com>
* Pahtz <pahtz@yahoo.com.au>
*/
#ifndef _LINKMSGREADER_H
#define _LINKMSGREADER_H
#include <OS.h>
//namespace BPrivate {
class LinkMsgReader {
public:
LinkMsgReader(port_id port);
virtual ~LinkMsgReader(void);
void SetPort(port_id port);
port_id Port(void) { return fReceivePort; }
status_t GetNextMessage(int32 &code, bigtime_t timeout = B_INFINITE_TIMEOUT);
bool NeedsReply() const;
virtual status_t Read(void *data, ssize_t size);
status_t ReadString(char **string);
template <class Type> status_t Read(Type *data)
{
return Read(data, sizeof(Type));
}
protected:
virtual status_t ReadFromPort(bigtime_t timeout);
virtual status_t AdjustReplyBuffer(bigtime_t timeout);
void ResetBuffer();
port_id fReceivePort;
char *fRecvBuffer;
int32 fRecvPosition; //current read position
int32 fRecvStart; //start of current message
int32 fRecvBufferSize;
int32 fDataSize; //size of data in recv buffer
int32 fReplySize; //size of current reply message
status_t fReadError; //Read failed for current message
};
//} // namespace BPrivate
#endif