The Haiku operating system
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Ingo Weinhold 5484890096 * Moved the unused vnode management to a new file. Well the few variables
used for it that is.
* The main cause for the heavy contention of the unused vnodes mutex was that
  relatively few vnodes are actually used for a longer time. Mainly those are
  the volume roots, mmap()ed files, and the files opened by programs. A good
  deal of nodes -- particularly directories -- are just referenced for a very
  short time, e.g. to resolve a path to a contained entry. This caused those
  nodes to be added to and removed from the unused vnodes list very
  frequently, thus resulting in a high contention of the mutex guarding it.
  To address the problem I've introduced an approximation of a set of "hot"
  vnodes, i.e. vnodes that have recently been marked unused. They are stored
  in an array that by means of an r/w locker and atomic operations can most
  of the time be accessed concurrently. Whenever it gets full, it is flushed
  to the actual unused vnodes list.
* dec_vnode_ref_count(): No longer check the unused vnode count every time.
  The called new vnode_unused() does only from time to time and returns when
  the caller is expected to free some of the unused vnodes. As a side effect
  this also fixes a bug I previously introduced: The unused vnode to be freed
  was marked busy without being locked first.

The -j8 Haiku image test build shows that the changes reduce the contention
of the unused vnode list mutex to virtually zero without introducing any
significant contention of the new r/w lock. The VMCache lock contention also
seems to be decreased somewhat, which is probably not that surprising
considering that the page writer acquires/releases vnode references with the
cache lock held. The "pages" lock takes over even more contention, now
causing more than 100000 waits per second.
The total build time reduction is about 4.5%. Kernel time drops more than
10%.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34866 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-01-03 02:43:32 +00:00
3rdparty Patch by mmadia from #4915: 2009-12-19 00:14:44 +00:00
build first stab at fixing #5091: 2010-01-02 22:11:08 +00:00
data Updated lithuanian translations, done by Algirdas Buckus. Thanks ! 2010-01-02 17:11:30 +00:00
docs deskbar.html was missing in the preference section. 2009-12-08 17:06:54 +00:00
headers Patch by Andreas Faerber: 2010-01-02 09:24:57 +00:00
src * Moved the unused vnode management to a new file. Well the few variables 2010-01-03 02:43:32 +00:00
configure * Prefixed the INCLUDE_GPL_ADDONS variable by "HAIKU_". configure needs to 2009-12-20 13:55:45 +00:00
Jamfile * Use the new Add{Files,Symlink}ToHaikuHybridImage rules in HaikuImage and 2009-05-27 01:12:34 +00:00
Jamrules * bonefish: Cleanup. 2009-11-26 11:11:17 +00:00
makehaikufloppy Updated makehaikufloppy script, based on a patch by Rob Judd. I have no idea 2009-04-15 19:26:03 +00:00
ReadMe * restoring original state 2009-10-22 08:30:06 +00:00
ReadMe.cross-compile Added yasm and cdrtools to list of dependencies. 2009-07-11 10:17:06 +00:00

Building on BeOS
================

For building on BeOS you need the development tools from:

  http://haiku-os.org/downloads

Please always use the most recent versions. They are required to build Haiku.


Building on a non-BeOS platform
===============================

Please read the file 'ReadMe.cross-compile' before continuing. It describes
how to build the cross-compilation tools and configure the build system for
building Haiku. After following the instructions you can directly continue
with the section Building.


Configuring on BeOS
===================

Open a Terminal and change to your Haiku trunk folder. To configure the build
you can run configure like this:

  ./configure --target=TARGET

Where "TARGET" is the target platform that the compiled code should run on:
  * haiku (default)
  * r5
  * bone
  * dano (also for Zeta)

The configure script generates a file named "BuildConfig" in the
"generated/build" directory. As long as configure is not modified (!), there
is no need to call it again. That is for re-building you only need to invoke
jam (see below). If you don't update the source tree very frequently, you may
want to execute 'configure' after each update just to be on the safe side.


Building
========

Haiku can be built in either of two ways, as disk image file (e.g. for use
with emulators) or as installation in a directory.

Image File
----------

  jam -q haiku-image

This generates an image file named 'haiku.image' in your output directory
under 'generated/'.

VMware Image File
-----------------

  jam -q haiku-vmware-image

This generates an image file named 'haiku.vmdk' in your output
directory under 'generated/'.

Directory Installation
----------------------

  HAIKU_INSTALL_DIR=/Haiku jam -q install-haiku

Installs all Haiku components into the volume mounted at "/Haiku" and
automatically marks it as bootable. To create a partition in the first place
use DriveSetup and initialize it to BFS.

Note that installing Haiku in a directory only works as expected under BeOS,
but it is not yet supported under Linux and other non-BeOS platforms.

Bootable CD-ROM Image
---------------------

This _requires_ having the mkisofs tool installed.
On Debian GNU/Linux for example you can install it with:
  apt-get install mkisofs
On BeOS you can get it from http://bebits.com/app/3964 along with cdrecord.

This creates a bootable 'haiku-cd.iso' in your 'generated/' folder:

  jam -q haiku-cd

Under Unix/Linux, and BeOS you can use cdrecord to create a CD with:

  cdrecord dev=x,y,z -v -eject -dao -data generated/haiku-cd.iso

Here x,y,z is the device number as found with cdrecord -scanbus, it can also
be a device path on Linux.

Building Components
-------------------

If you don't want to build the complete Haiku, but only a certain
app/driver/etc. you can specify it as argument to jam, e.g.:

  jam Pulse

Alternatively, you can 'cd' to the directory of the component you want to
build and run 'jam' from there.

You can also force rebuilding of a component by using the "-a" parameter:

  jam -a Pulse


Running
=======

Generally there are two ways of running Haiku. On real hardware using a
partition and on emulated hardware using an emulator like Bochs or QEmu.

On Real Hardware
----------------

If you have installed Haiku to its own partition you can include this
partition in your bootmanager and try to boot Haiku like any other OS you
have installed. To include a new partition in the BeOS bootmanager run this
in a Terminal:

  bootman

On Emulated Hardware
--------------------

For emulated hardware you should build disk image (see above). How to setup
this image depends on your emulater. A tutorial for Bochs on BeOS is below.
If you use QEmu, you can usually just provide the path to the image as
command line argument to the "qemu" executable.

Bochs
-----

Version 2.2 of Bochs for BeOS (BeBochs) can be downloaded from BeBits:

  http://www.bebits.com/app/3324

The package installs to: /boot/apps/BeBochs2.2

You have to set up a configuration for Bochs. You should edit the ".bochsrc" to
include the following:

ata0-master: type=disk, path="/path/to/haiku.image", cylinders=122, heads=16, spt=63
boot: disk

Now you can start Bochs:

  $ cd /boot/apps/BeBochs2.2
  $ ./bochs

Answer with RETURN and with some patience you will see Haiku booting.
If booting into the graphical evironment fails you can try to hit "space" at the
very beginning of the boot process. The Haiku bootloader should then come up and
you can select some safe mode options.


Docbook documentation
=====================

Our documentation can be found in 'src/documentation/'. You can build it by
running 'jam' in that folder. The results will be stored in the 'generated/'
folder.