mirror of
https://review.haiku-os.org/haiku
synced 2025-01-23 23:04:48 +01:00
5c2199fce0
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10512 a95241bf-73f2-0310-859d-f6bbb57e9c96
142 lines
4.4 KiB
C
142 lines
4.4 KiB
C
/*
|
|
definitions for used nVidia acceleration engine commands.
|
|
|
|
Written by Rudolf Cornelissen 12/2004
|
|
*/
|
|
|
|
#ifndef NV_ACC_H
|
|
#define NV_ACC_H
|
|
|
|
typedef struct {
|
|
uint32 reserved00[0x0004];
|
|
uint16 FifoFree; /* little endian (FIFO internal register) */
|
|
uint16 Nop; /* little endian (FIFO internal register) */
|
|
uint32 reserved01[0x00bb];
|
|
uint32 SetRop5; /* b0-7 is ROP5 */
|
|
} cmd_nv_rop5_solid;
|
|
|
|
typedef struct {
|
|
uint32 reserved00[0x0004];
|
|
uint16 FifoFree; /* little endian (FIFO internal register) */
|
|
uint16 Nop; /* little endian (FIFO internal register) */
|
|
uint32 reserved01[0x00bb];
|
|
uint32 TopLeft; /* b0-15 is left, b16-31 is top */
|
|
uint32 HeightWidth; /* b0-15 is width, b16-31 is height */
|
|
} cmd_nv_image_black_rectangle;
|
|
|
|
typedef struct {
|
|
uint32 reserved00[0x0004];
|
|
uint16 FifoFree; /* little endian (FIFO internal register) */
|
|
uint16 Nop; /* little endian (FIFO internal register) */
|
|
uint32 reserved01[0x00bd];
|
|
uint32 SetShape; /* b0-1: %00 = 8X_8Y; %01 = 64X_1Y; %10 = 1X_64Y */
|
|
uint32 reserved02[0x0001];
|
|
uint32 SetColor0; /* b0-31 is color */
|
|
uint32 SetColor1; /* b0-31 is color */
|
|
uint32 SetPattern[0x0002]; /* b0-31 is bitmap */
|
|
} cmd_nv_image_pattern;
|
|
|
|
typedef struct {
|
|
uint32 reserved00[0x0004];
|
|
uint16 FifoFree; /* little endian (FIFO internal register) */
|
|
uint16 Nop; /* little endian (FIFO internal register) */
|
|
uint32 reserved01[0x00bb];
|
|
uint32 SourceOrg; /* b0-15 is X, b16-31 is Y */
|
|
uint32 DestOrg; /* b0-15 is X, b16-31 is Y */
|
|
uint32 HeightWidth; /* b0-15 is width, b16-31 is height */
|
|
} cmd_nv_image_blit;
|
|
|
|
typedef struct {
|
|
uint32 reserved00[0x0004];
|
|
uint16 FifoFree; /* little endian (FIFO internal register) */
|
|
uint16 Nop; /* little endian (FIFO internal register) */
|
|
uint32 reserved01[0x00fa];
|
|
uint32 Color1A; /* b0-31 is color */
|
|
struct {
|
|
uint32 LeftTop; /* b0-15 is top, b16-31 is left */
|
|
uint32 WidthHeight; /* b0-15 is height, b16-31 is width */
|
|
} UnclippedRectangle[0x40]; /* command can handle upto 64 unclipped rects */
|
|
//XFree also defines: (not used AFAIK ATM)
|
|
/*
|
|
U032 reserved04[(0x080)-3];
|
|
struct
|
|
{
|
|
U032 TopLeft;
|
|
U032 BottomRight;
|
|
} ClipB;
|
|
U032 Color1B;
|
|
struct
|
|
{
|
|
U032 TopLeft;
|
|
U032 BottomRight;
|
|
} ClippedRectangle[64];
|
|
U032 reserved05[(0x080)-5];
|
|
struct
|
|
{
|
|
U032 TopLeft;
|
|
U032 BottomRight;
|
|
} ClipC;
|
|
U032 Color1C;
|
|
U032 WidthHeightC;
|
|
U032 PointC;
|
|
U032 MonochromeData1C;
|
|
U032 reserved06[(0x080)+121];
|
|
struct
|
|
{
|
|
U032 TopLeft;
|
|
U032 BottomRight;
|
|
} ClipD;
|
|
U032 Color1D;
|
|
U032 WidthHeightInD;
|
|
U032 WidthHeightOutD;
|
|
U032 PointD;
|
|
U032 MonochromeData1D;
|
|
U032 reserved07[(0x080)+120];
|
|
struct
|
|
{
|
|
U032 TopLeft;
|
|
U032 BottomRight;
|
|
} ClipE;
|
|
U032 Color0E;
|
|
U032 Color1E;
|
|
U032 WidthHeightInE;
|
|
U032 WidthHeightOutE;
|
|
U032 PointE;
|
|
U032 MonochromeData01E;
|
|
*/
|
|
} cmd_nv3_gdi_rectangle_text;
|
|
|
|
typedef struct {
|
|
uint32 reserved00[0x0004];
|
|
uint16 FifoFree; /* little endian (FIFO internal register) */
|
|
uint16 Nop; /* little endian (FIFO internal register) */
|
|
uint32 reserved01[0x00bb];
|
|
uint32 Colorkey; /* texture colorkey */
|
|
uint32 Offset; /* texture offset */
|
|
uint32 Format; /* texture colorspace, size, and a lot more */
|
|
uint32 Filter; /* texture filtering modes (used for scaling) */
|
|
uint32 Blend; /* triangle blend: shade, perspective, specular.. */
|
|
uint32 Control; /* triangle control: Z-enable, culling, dither.. */
|
|
uint32 FogColor; /* fog colorvalue */
|
|
uint32 reserved02[0x0039];
|
|
struct {
|
|
uint32 ScreenX; /* X */
|
|
uint32 ScreenY; /* Y */
|
|
uint32 ScreenZ; /* depth */
|
|
uint32 RWH; /* eyeM */
|
|
uint32 Color; /* b24-31 Alpha, b16-23 Red, b8-15 Green, b0-7 Blue */
|
|
uint32 Specular; /* b24-31 Fog, b16-23 Red, b8-15 Green, b0-7 Blue */
|
|
uint32 TU; /* texture S */
|
|
uint32 TV; /* texture T */
|
|
} TLVertex[0x10]; /* command can handle upto 16 textured, lit(?) vertexes */
|
|
uint32 TLVDrawPrim[0x40]; /* b20-31 is I5, b16-19 is I4, b12-15 is I3,
|
|
* b8-11 is I2, 4-7 is I1, b0-3 is I0:
|
|
* Ix is a TLVertex[Ix].
|
|
* So: define your vertexes, and then program
|
|
* TLVDrawPrim with the order to draw them.
|
|
* You can draw primitives consisting of upto 6 out of
|
|
* 16 defined vertexes this way. */
|
|
} cmd_nv_dx5_texture_triangle;
|
|
|
|
#endif
|