Axel Dörfler 5d0afa4e4e * cache_detach_sub_transaction() didn't really work: it did not put all needed
blocks into the new transaction, but it would set that transaction on all
  blocks of the old transaction, too. Also, it did not correctly update the
  num_blocks/sub_num_blocks fields of the old transaction. Even worse, it did
  return B_OK instead of the ID of the new transaction...
* get_writable_cached_block() did not correctly maintain the number of blocks
  in the sub transaction.
* write_cached_block() did not free the original_data of a block when it wrote
  it back as part of a previous transaction.
* Changed "cookie" for cache_next_block_in_transaction() to "long", so it will
  be 64 bits when needed.
* Improved the API for detaching sub transactions: you can now get the blocks
  of only the main (parent) transaction as well, added new
  cache_block_in_main_transaction() function.
* BFS now flushes the log when there is no space left for the current
  transaction.
* _WriteTransactionToLog() allocated a "vecs" array, but never freed it.
* _WriteTransactionToLog() now also supports detaching the current sub
  transaction if the whole thing is getting too large (it will now also panic
  if that doesn't work out).
* Removed a useless optimization: making the blocks available in the cache
  isn't really needed, as all blocks in a transaction are locked into the
  cache, anyway.
* Implemented Transaction::WriteBlocks().
* Minor cleanup, removed some dead code, fixed warnings in the fs_shell's
  block_cache when compiled with debug output on.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23610 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-18 17:07:18 +00:00
2008-01-16 22:08:33 +00:00
2008-01-11 18:14:51 +00:00

Building on BeOS
================

For building on BeOS you need the development tools from:

  http://haiku-os.org/downloads

Please always use the most recent versions. They are required to build Haiku.


Building on a non-BeOS platform
===============================

Please read the file 'ReadMe.cross-compile' before continuing. It describes
how to build the cross-compilation tools and configure the build system for
building Haiku. After following the instructions you can directly continue
with the section Building.


Configuring on BeOS
===================

Open a Terminal and change to your Haiku trunk folder. To configure the build
you can run configure like this:

  ./configure --target=TARGET

Where "TARGET" is the target platform that the compiled code should run on:
  * haiku (default)
  * r5
  * bone
  * dano (also for Zeta)

The configure script generates a file named "BuildConfig" in the "build"
directory. As long as configure is not modified (!), there is no need to call
it again. That is for re-building you only need to invoke jam (see below).
If you don't update the source tree very frequently, you may want to execute
'configure' after each update just to be on the safe side.


Building
========

Haiku can be built in either of two ways, as disk image file (e.g. for use
with emulators) or as installation in a directory.

Image File
----------

  jam -q haiku-image

This generates an image file named 'haiku.image' in your output directory
under 'generated/'.

VMware Image File
-----------------

  jam -q haiku-vmware-image

This generates an image file named 'haiku.vmdk' in your output
directory under 'generated/'.

Directory Installation
----------------------

  HAIKU_INSTALL_DIR=/Haiku jam -q install-haiku

Installs all Haiku components into the volume mounted at "/Haiku" and
automatically marks it as bootable. To create a partition in the first place
use DriveSetup and initialize it to BFS.

Note that installing Haiku in a directory only works as expected under BeOS,
but it is not yet supported under Linux and other non-BeOS platforms.

Building Components
-------------------

If you don't want to build the complete Haiku, but only a certain
app/driver/etc. you can specify it as argument to jam, e.g.:

  jam Pulse

Alternatively, you can 'cd' to the directory of the component you want to
build and run 'jam' from there.

You can also force rebuilding of a component by using the "-a" parameter:

  jam -a Pulse


Running
=======

Generally there are two ways of running Haiku. On real hardware using a
partition and on emulated hardware using an emulator like Bochs or QEmu.

On Real Hardware
----------------

If you have installed Haiku to its own partition you can include this
partition in your bootmanager and try to boot Haiku like any other OS you
have installed. To include a new partition in the BeOS bootmanager run this
in a Terminal:

  bootman

On Emulated Hardware
--------------------

For emulated hardware you should build disk image (see above). How to setup
this image depends on your emulater. A tutorial for Bochs on BeOS is below.
If you use QEmu, you can usually just provide the path to the image as
command line argument to the "qemu" executable.

Bochs
-----

Version 2.2 of Bochs for BeOS (BeBochs) can be downloaded from BeBits:

  http://www.bebits.com/app/3324

The package installs to: /boot/apps/BeBochs2.2

You have to set up a configuration for Bochs. You should edit the ".bochsrc" to
include the following:

ata0-master: type=disk, path="/path/to/haiku.image", cylinders=122, heads=16, spt=63
boot: disk

Now you can start Bochs:

  $ cd /boot/apps/BeBochs2.2
  $ ./bochs

Answer with RETURN and with some patience you will see Haiku booting.
If booting into the graphical evironment fails you can try to hit "space" at the
very beginning of the boot process. The Haiku bootloader should then come up and
you can select some safe mode options.


Docbook documentation
=====================

Our documentation can be found in 'src/documentation/'. You can build it by
running 'jam' in that folder. The results will be stored in the 'generated/'
folder.
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