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https://review.haiku-os.org/haiku
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Stephan Aßmus
6a71afb0d1
Sorry for mixing some cleanups into this patch...
* When changing icon sizes, invalidate before scrolling. This causes silent scrolling in app_server and avoids a visual jerk. Everything needs to be re-drawn at the new icon size anyways. * Removed the fUpdateRegion member from BPoseView. It was supposed to make drawing quicker, but it only made it slower. Checking for intersection with the update rect passed to Draw() should be much more straight forward and does not involve app_server communication... * Refactored some misnamed methods, ScrollIntoView() would always draw and only sometimes scroll - I couldn't agree with that. * There is a very confusing mix of "fullDraw" and "minimalRect" booleans which seem to be used with wrong semantics. The minimalRect flag passed to BPose:: CalcRect() means to get the pose rect for the icon and the first column only, not all columns. Contrary to that, some pose rect calculation happens with minimalRect == fullDraw... I tried to fix some of that. * The visible changes of this patch are when adding poses. The SynchronousUpate() wasn't working so well, I made it work reliably by invoking Invalidate() and Window()->UpdateIfNeeded(), which also takes care of any drawing that the app_server has to do for the background. And it's flicker free in double buffered mode... -> This fixes poses being drawn multiple times and the text getting darker. * And there was another bug when adding poses. The extent (bottom of last item in list view for example) can be just above the current view bounds. When the next item is added above the view bounds, then the extent scrolls into view, but there is nothing to be scrolled in this case. srcRect is still invalid and so is dstRect. But destRect should be valid in this case. -> This fixes some poses being cut off at the bottom when opening Tracker windows. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30033 a95241bf-73f2-0310-859d-f6bbb57e9c96
Building on BeOS ================ For building on BeOS you need the development tools from: http://haiku-os.org/downloads Please always use the most recent versions. They are required to build Haiku. Building on a non-BeOS platform =============================== Please read the file 'ReadMe.cross-compile' before continuing. It describes how to build the cross-compilation tools and configure the build system for building Haiku. After following the instructions you can directly continue with the section Building. Configuring on BeOS =================== Open a Terminal and change to your Haiku trunk folder. To configure the build you can run configure like this: ./configure --target=TARGET Where "TARGET" is the target platform that the compiled code should run on: * haiku (default) * r5 * bone * dano (also for Zeta) The configure script generates a file named "BuildConfig" in the "build" directory. As long as configure is not modified (!), there is no need to call it again. That is for re-building you only need to invoke jam (see below). If you don't update the source tree very frequently, you may want to execute 'configure' after each update just to be on the safe side. Building ======== Haiku can be built in either of two ways, as disk image file (e.g. for use with emulators) or as installation in a directory. Image File ---------- jam -q haiku-image This generates an image file named 'haiku.image' in your output directory under 'generated/'. VMware Image File ----------------- jam -q haiku-vmware-image This generates an image file named 'haiku.vmdk' in your output directory under 'generated/'. Directory Installation ---------------------- HAIKU_INSTALL_DIR=/Haiku jam -q install-haiku Installs all Haiku components into the volume mounted at "/Haiku" and automatically marks it as bootable. To create a partition in the first place use DriveSetup and initialize it to BFS. Note that installing Haiku in a directory only works as expected under BeOS, but it is not yet supported under Linux and other non-BeOS platforms. Bootable CD-ROM Image --------------------- * UNSUPPORTED yet * This _requires_ having the mkisofs tool installed. On Debian GNU/Linux for example you can install it with: apt-get install mkisofs On BeOS you can get it from http://bebits.com/app/3964 along with cdrecord. Creating a bootable CD requires burning 2 tracks on a single CD. The first track is an El-Torito bootable ISO file-system containing a boot floppy image, and is created with: jam -q haiku-boot-cd This generates an image file named 'haiku-boot-cd.iso' in your output directory under 'generated/'. The second track is the raw BFS image 'haiku.image' in 'generated/' created with: jam -q haiku-image Under Unix/Linux, and BeOS you can use cdrecord to create a CD with: cdrecord dev=x,y,z -v -eject -dao -data generated/haiku-boot-cd.iso generated/haiku.image Here x,y,z is the device number as found with cdrecord -scanbus, it can also be a device path on Linux. Windows users will find '3rdparty/nero/haiku-cd.cue' useful. Since the CD has two tracks it is not easy to test it from an emulator. Instead it is simpler to use the 'haiku.image' as CD image and the floppy image 'haiku-boot-floppy.image' to boot from it. For Qemu: qemu -cdrom generated/haiku.image -fda generated/haiku-boot-floppy.image -boot a Building Components ------------------- If you don't want to build the complete Haiku, but only a certain app/driver/etc. you can specify it as argument to jam, e.g.: jam Pulse Alternatively, you can 'cd' to the directory of the component you want to build and run 'jam' from there. You can also force rebuilding of a component by using the "-a" parameter: jam -a Pulse Running ======= Generally there are two ways of running Haiku. On real hardware using a partition and on emulated hardware using an emulator like Bochs or QEmu. On Real Hardware ---------------- If you have installed Haiku to its own partition you can include this partition in your bootmanager and try to boot Haiku like any other OS you have installed. To include a new partition in the BeOS bootmanager run this in a Terminal: bootman On Emulated Hardware -------------------- For emulated hardware you should build disk image (see above). How to setup this image depends on your emulater. A tutorial for Bochs on BeOS is below. If you use QEmu, you can usually just provide the path to the image as command line argument to the "qemu" executable. Bochs ----- Version 2.2 of Bochs for BeOS (BeBochs) can be downloaded from BeBits: http://www.bebits.com/app/3324 The package installs to: /boot/apps/BeBochs2.2 You have to set up a configuration for Bochs. You should edit the ".bochsrc" to include the following: ata0-master: type=disk, path="/path/to/haiku.image", cylinders=122, heads=16, spt=63 boot: disk Now you can start Bochs: $ cd /boot/apps/BeBochs2.2 $ ./bochs Answer with RETURN and with some patience you will see Haiku booting. If booting into the graphical evironment fails you can try to hit "space" at the very beginning of the boot process. The Haiku bootloader should then come up and you can select some safe mode options. Docbook documentation ===================== Our documentation can be found in 'src/documentation/'. You can build it by running 'jam' in that folder. The results will be stored in the 'generated/' folder.
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