Hugo Santos 6e31ae98f9 some object cache / slab improvements.
- call the reclaimer callback when low on memory.
 - use the depot when on multi-cpu setups (for scalability).
 - fixed the amount of memory spent on slabs for very large objects.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20889 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-04-28 21:35:23 +00:00

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1.3 KiB
C

/*
* Copyright 2007, Hugo Santos. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Hugo Santos, hugosantos@gmail.com
*/
#ifndef _SLAB_BASE_SLAB_H_
#define _SLAB_BASE_SLAB_H_
#include <KernelExport.h>
#include <OS.h>
#ifdef __cplusplus
extern "C" {
#endif
/* create_object_cache_etc flags */
enum {
CACHE_NO_DEPOT = 1 << 0,
};
/* object_cache_alloc flags */
enum {
CACHE_DONT_SLEEP = 1 << 0,
};
typedef struct object_cache object_cache;
typedef status_t (*object_cache_constructor)(void *cookie, void *object);
typedef void (*object_cache_destructor)(void *cookie, void *object);
typedef void (*object_cache_reclaimer)(void *cookie, int32 level);
object_cache *create_object_cache(const char *name, size_t object_size,
size_t alignment, void *cookie, object_cache_constructor constructor,
object_cache_destructor);
object_cache *create_object_cache_etc(const char *name, size_t object_size,
size_t alignment, size_t max_byte_usage, uint32 flags, void *cookie,
object_cache_constructor constructor, object_cache_destructor destructor,
object_cache_reclaimer reclaimer);
void delete_object_cache(object_cache *cache);
void *object_cache_alloc(object_cache *cache, uint32 flags);
void object_cache_free(object_cache *cache, void *object);
#ifdef __cplusplus
}
#endif
#endif