haiku/src/kits/interface/Polygon.cpp
haydentech 40ceba30d6 Janitorial work and gcc3-related fixes
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3408 a95241bf-73f2-0310-859d-f6bbb57e9c96
2003-06-03 18:42:22 +00:00

187 lines
6.5 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Polygon.h
// Author: Marc Flerackers (mflerackers@androme.be)
// Description: BPolygon represents a n-sided area.
//------------------------------------------------------------------------------
// Standard Includes -----------------------------------------------------------
#include <string.h>
// System Includes -------------------------------------------------------------
#include <Polygon.h>
// Project Includes ------------------------------------------------------------
// Local Includes --------------------------------------------------------------
// Local Defines ---------------------------------------------------------------
// Globals ---------------------------------------------------------------------
//------------------------------------------------------------------------------
BPolygon::BPolygon(const BPoint *ptArray, int32 numPoints) :
fBounds(0.0, 0.0, 0.0, 0.0), fCount(numPoints), fPts(NULL)
{
if (fCount > 0) {
fPts = new BPoint[numPoints];
// Note the use of memcpy here. The assumption is that an array of BPoints can
// be copied bit by bit and not use a copy constructor or an assignment
// operator. This breaks the containment of BPoint but will result in better
// performance. An example where the memcpy will fail would be if BPoint begins
// to do lazy copying through reference counting. By copying the bits, we will
// copy reference counting state which will not be relevant at the destination.
// Luckily, BPoint is a very simple class which isn't likely to change much.
// However, it is a risk of this implementation.
//
// If necessary, this code can be changed to iterate over the input array of
// BPoints and use the assignment operator to copy from the source to the
// destination array, one element at a time.
//
// Similar use of memcpy appears later in this implementation also.
//
memcpy(fPts, ptArray, numPoints * sizeof(BPoint));
compute_bounds();
}
}
//------------------------------------------------------------------------------
BPolygon::BPolygon(const BPolygon *poly)
{
*this = *poly;
}
//------------------------------------------------------------------------------
BPolygon::BPolygon ()
: fBounds(0.0, 0.0, 0.0, 0.0),
fCount(0),
fPts(NULL)
{
}
//------------------------------------------------------------------------------
BPolygon::~BPolygon ()
{
if (fPts)
delete[] fPts;
}
//------------------------------------------------------------------------------
BPolygon &BPolygon::operator=(const BPolygon &from)
{
// Make sure we aren't trying to perform a "self assignment".
if (this != &from) {
fBounds = from.fBounds;
fCount = from.fCount;
if (fCount > 0) {
fPts = new BPoint[fCount];
memcpy(fPts, from.fPts, fCount * sizeof(BPoint));
}
}
return *this;
}
//------------------------------------------------------------------------------
BRect BPolygon::Frame() const
{
return fBounds;
}
//------------------------------------------------------------------------------
void BPolygon::AddPoints(const BPoint *ptArray, int32 numPoints)
{
if (numPoints > 0) {
BPoint *newPts = new BPoint[fCount + numPoints];
if (fPts) {
memcpy(newPts, fPts, fCount * sizeof(BPoint));
delete fPts;
}
memcpy(newPts + fCount, ptArray, numPoints * sizeof(BPoint));
fPts = newPts;
fCount += numPoints;
compute_bounds();
}
}
//------------------------------------------------------------------------------
int32 BPolygon::CountPoints() const
{
return fCount;
}
//------------------------------------------------------------------------------
void BPolygon::MapTo(BRect srcRect, BRect dstRect)
{
for (int32 i = 0; i < fCount; i++)
map_pt(fPts + i, srcRect, dstRect);
map_rect(&fBounds, srcRect, dstRect);
}
//------------------------------------------------------------------------------
void BPolygon::PrintToStream () const
{
for (int32 i = 0; i < fCount; i++)
fPts[i].PrintToStream();
}
//------------------------------------------------------------------------------
void BPolygon::compute_bounds()
{
if (fCount == 0) {
fBounds = BRect(0.0, 0.0, 0.0, 0.0);
return;
}
fBounds = BRect(fPts[0], fPts[0]);
for (int32 i = 1; i < fCount; i++)
{
if (fPts[i].x < fBounds.left)
fBounds.left = fPts[i].x;
if (fPts[i].y < fBounds.top)
fBounds.top = fPts[i].y;
if (fPts[i].x > fBounds.right)
fBounds.right = fPts[i].x;
if (fPts[i].y > fBounds.bottom)
fBounds.bottom = fPts[i].y;
}
}
//------------------------------------------------------------------------------
void BPolygon::map_pt(BPoint *point, BRect srcRect, BRect dstRect)
{
point->x = (point->x - srcRect.left) * dstRect.Width() / srcRect.Width()
+ dstRect.left;
point->y = (point->y - srcRect.top) * dstRect.Height() / srcRect.Height()
+ dstRect.top;
}
//------------------------------------------------------------------------------
void BPolygon::map_rect(BRect *rect, BRect srcRect, BRect dstRect)
{
BPoint leftTop = rect->LeftTop();
BPoint bottomRight = rect->RightBottom();
map_pt(&leftTop, srcRect, dstRect);
map_pt(&bottomRight, srcRect, dstRect);
*rect = BRect(leftTop, bottomRight);
}
//------------------------------------------------------------------------------
/*
* $Log $
*
* $Id $
*
*/