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git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3408 a95241bf-73f2-0310-859d-f6bbb57e9c96
187 lines
6.5 KiB
C++
187 lines
6.5 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Polygon.h
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// Author: Marc Flerackers (mflerackers@androme.be)
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// Description: BPolygon represents a n-sided area.
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//------------------------------------------------------------------------------
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// Standard Includes -----------------------------------------------------------
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#include <string.h>
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// System Includes -------------------------------------------------------------
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#include <Polygon.h>
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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//------------------------------------------------------------------------------
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BPolygon::BPolygon(const BPoint *ptArray, int32 numPoints) :
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fBounds(0.0, 0.0, 0.0, 0.0), fCount(numPoints), fPts(NULL)
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{
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if (fCount > 0) {
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fPts = new BPoint[numPoints];
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// Note the use of memcpy here. The assumption is that an array of BPoints can
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// be copied bit by bit and not use a copy constructor or an assignment
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// operator. This breaks the containment of BPoint but will result in better
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// performance. An example where the memcpy will fail would be if BPoint begins
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// to do lazy copying through reference counting. By copying the bits, we will
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// copy reference counting state which will not be relevant at the destination.
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// Luckily, BPoint is a very simple class which isn't likely to change much.
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// However, it is a risk of this implementation.
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//
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// If necessary, this code can be changed to iterate over the input array of
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// BPoints and use the assignment operator to copy from the source to the
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// destination array, one element at a time.
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//
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// Similar use of memcpy appears later in this implementation also.
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//
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memcpy(fPts, ptArray, numPoints * sizeof(BPoint));
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compute_bounds();
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}
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}
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//------------------------------------------------------------------------------
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BPolygon::BPolygon(const BPolygon *poly)
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{
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*this = *poly;
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}
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//------------------------------------------------------------------------------
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BPolygon::BPolygon ()
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: fBounds(0.0, 0.0, 0.0, 0.0),
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fCount(0),
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fPts(NULL)
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{
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}
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//------------------------------------------------------------------------------
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BPolygon::~BPolygon ()
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{
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if (fPts)
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delete[] fPts;
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}
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//------------------------------------------------------------------------------
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BPolygon &BPolygon::operator=(const BPolygon &from)
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{
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// Make sure we aren't trying to perform a "self assignment".
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if (this != &from) {
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fBounds = from.fBounds;
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fCount = from.fCount;
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if (fCount > 0) {
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fPts = new BPoint[fCount];
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memcpy(fPts, from.fPts, fCount * sizeof(BPoint));
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}
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}
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return *this;
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}
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//------------------------------------------------------------------------------
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BRect BPolygon::Frame() const
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{
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return fBounds;
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}
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//------------------------------------------------------------------------------
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void BPolygon::AddPoints(const BPoint *ptArray, int32 numPoints)
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{
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if (numPoints > 0) {
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BPoint *newPts = new BPoint[fCount + numPoints];
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if (fPts) {
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memcpy(newPts, fPts, fCount * sizeof(BPoint));
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delete fPts;
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}
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memcpy(newPts + fCount, ptArray, numPoints * sizeof(BPoint));
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fPts = newPts;
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fCount += numPoints;
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compute_bounds();
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}
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}
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//------------------------------------------------------------------------------
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int32 BPolygon::CountPoints() const
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{
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return fCount;
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}
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//------------------------------------------------------------------------------
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void BPolygon::MapTo(BRect srcRect, BRect dstRect)
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{
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for (int32 i = 0; i < fCount; i++)
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map_pt(fPts + i, srcRect, dstRect);
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map_rect(&fBounds, srcRect, dstRect);
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}
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//------------------------------------------------------------------------------
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void BPolygon::PrintToStream () const
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{
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for (int32 i = 0; i < fCount; i++)
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fPts[i].PrintToStream();
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}
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//------------------------------------------------------------------------------
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void BPolygon::compute_bounds()
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{
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if (fCount == 0) {
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fBounds = BRect(0.0, 0.0, 0.0, 0.0);
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return;
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}
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fBounds = BRect(fPts[0], fPts[0]);
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for (int32 i = 1; i < fCount; i++)
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{
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if (fPts[i].x < fBounds.left)
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fBounds.left = fPts[i].x;
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if (fPts[i].y < fBounds.top)
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fBounds.top = fPts[i].y;
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if (fPts[i].x > fBounds.right)
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fBounds.right = fPts[i].x;
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if (fPts[i].y > fBounds.bottom)
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fBounds.bottom = fPts[i].y;
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}
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}
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//------------------------------------------------------------------------------
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void BPolygon::map_pt(BPoint *point, BRect srcRect, BRect dstRect)
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{
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point->x = (point->x - srcRect.left) * dstRect.Width() / srcRect.Width()
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+ dstRect.left;
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point->y = (point->y - srcRect.top) * dstRect.Height() / srcRect.Height()
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+ dstRect.top;
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}
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//------------------------------------------------------------------------------
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void BPolygon::map_rect(BRect *rect, BRect srcRect, BRect dstRect)
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{
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BPoint leftTop = rect->LeftTop();
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BPoint bottomRight = rect->RightBottom();
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map_pt(&leftTop, srcRect, dstRect);
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map_pt(&bottomRight, srcRect, dstRect);
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*rect = BRect(leftTop, bottomRight);
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}
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//------------------------------------------------------------------------------
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/*
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* $Log $
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*
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* $Id $
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*
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*/
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