haiku/headers/private/kernel/wait_for_objects.h
Augustin Cavalier f66d2b46a8 kernel: Add event queue implementation to wait for objects efficiently.
Based on hamishm's original patch from 2015, but heavily modified,
refactored, and reworked.

From the original commit message:

> When an object is deleted, a B_EVENT_INVALID event is delivered,
> and the object is unregistered from the queue.
>
> The special event flag B_EVENT_ONE_SHOT can be passed in when adding
> an object so that the object is automatically unregistered when an
> event is delivered.

Modifications to the original change include:

 * Removed the public interface (syscalls remain private for the moment)

 * Event list queueing/dequeueing almost entirely rewritten, including:
  - Clear events field when dequeueing.

  - Have B_EVENT_QUEUED actually indicate whether the event has been
    appended to the linked list (or not), based around lock state.
    The previous logic was prone to races and double-insertions.

  - "Modify" is now just "Deselect + Select" performed at once;
    previously it could cause use-after-frees.

  - Unlock for deselect only once at the end of dequeue.

  - Handle INVALID events still in the queue upon destruction,
    fixing memory leaks.

 * Deduplified code with wait_for_objects.

 * Use of C++ virtual dispatch instead of C-style enum + function calls,
   and BReferenceable plus destructors for teardown.

 * Removed select/modify/delete flags. Select/Modify are now the same
   operation on the syscall interface, and "Delete" is done when 0
   is passed for "events". Additionally, the events selected can be fetched
   by passing -1 for "events".

 * Implemented level-triggered mode.

 * Use of BStackOrHeapArray and other convenience routines in syscalls.

Change-Id: I1d2f094fd981c95215a59adbc087523c7bbbe40b
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6745
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
2023-07-29 15:53:15 +00:00

53 lines
1.1 KiB
C

/*
* Copyright 2007, Ingo Weinhold, bonefish@cs.tu-berlin.de. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _KERNEL_WAIT_FOR_OBJECTS_H
#define _KERNEL_WAIT_FOR_OBJECTS_H
#include <OS.h>
#include <lock.h>
struct select_sync;
typedef struct select_info {
struct select_info* next;
struct select_sync* sync;
int32 events;
uint16 selected_events;
} select_info;
#define SELECT_FLAG(type) (1L << (type - 1))
#define SELECT_OUTPUT_ONLY_FLAGS \
(B_EVENT_ERROR | B_EVENT_DISCONNECTED | B_EVENT_INVALID)
#define SELECT_TYPE_IS_OUTPUT_ONLY(type) \
((SELECT_FLAG(type) & SELECT_OUTPUT_ONLY_FLAGS) != 0)
#ifdef __cplusplus
extern "C" {
#endif
extern void acquire_select_sync(select_sync* sync);
extern void put_select_sync(select_sync* sync);
extern status_t notify_select_events(select_info* info, uint16 events);
extern void notify_select_events_list(select_info* list, uint16 events);
extern ssize_t _user_wait_for_objects(object_wait_info* userInfos,
int numInfos, uint32 flags, bigtime_t timeout);
#ifdef __cplusplus
}
#endif
#endif // _KERNEL_WAIT_FOR_OBJECTS_H