haiku/headers/private/kernel/user_debugger.h
Ingo Weinhold 2eece8633c * Added support for debugger handover.
* Implemented _user_wait_for_debugger().
* Reworked a few bits to ensure that after a remove_team_debugger() or
  after requesting a debugger handover the debugger doesn't get any more
  messages.
* When the debugger is removed or dies, the debugged threads should now
  cleanup their debug info and continue, instead of waiting at their
  debug port forever.
All the new features are not tested. Will happen, when gdb will be
debugged.


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11664 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-03-10 22:04:27 +00:00

174 lines
5.1 KiB
C

/*
* Copyright 2005, Ingo Weinhold, bonefish@users.sf.net.
* Distributed under the terms of the MIT License.
*
* Userland debugger support.
*/
#ifndef _KERNEL_USER_DEBUGGER_H
#define _KERNEL_USER_DEBUGGER_H
#include <debugger.h>
#include <arch/user_debugger.h>
// Team related debugging data.
//
// Locking policy:
// 1) When accessing the structure it must be made sure, that the structure,
// (i.e. the struct team it lives in) isn't deleted. Thus one either needs to
// acquire the global team lock, or one accesses the structure from a thread
// of that team.
// 2) Access to the `flags' field is atomically. Reading via atomic_get()
// requires no further locks (in addition to 1) that is). Writing requires
// `lock' being held and must be done atomically, too
// (atomic_{set,and,or}()). Reading with `lock' being held doesn't need to
// be done atomically.
// 3) Access to all other fields (read or write) requires `lock' being held.
//
struct team_debug_info {
spinlock lock;
// Guards the remaining fields. Should always be the innermost lock
// to be acquired/released.
int32 flags;
// Set atomically. So reading atomically is OK, even when the team
// lock is not held (at least if it is certain, that the team struct
// won't go).
team_id debugger_team;
port_id debugger_port;
thread_id nub_thread;
port_id nub_port;
// the port the nub thread is waiting on for commands from the debugger
sem_id debugger_write_lock;
// synchronizes writes to the debugger port with the setting (but not
// clearing) of the B_TEAM_DEBUG_DEBUGGER_HANDOVER flag
struct arch_team_debug_info arch_info;
};
struct thread_debug_info {
int32 flags;
// Set atomically. So reading atomically is OK, even when the thread
// lock is not held (at least if it is certain, that the thread struct
// won't go).
port_id debug_port;
// the port the thread is waiting on for commands from the nub thread
struct arch_thread_debug_info arch_info;
};
#define GRAB_TEAM_DEBUG_INFO_LOCK(info) acquire_spinlock(&(info).lock)
#define RELEASE_TEAM_DEBUG_INFO_LOCK(info) release_spinlock(&(info).lock)
// team debugging flags (user-specifiable flags are in <debugger.h>)
enum {
B_TEAM_DEBUG_DEBUGGER_INSTALLED = 0x0001,
B_TEAM_DEBUG_DEBUGGER_HANDOVER = 0x0002,
B_TEAM_DEBUG_KERNEL_FLAG_MASK = 0xffff,
B_TEAM_DEBUG_DEFAULT_FLAGS = B_TEAM_DEBUG_SIGNALS
| B_TEAM_DEBUG_PRE_SYSCALL
| B_TEAM_DEBUG_POST_SYSCALL,
};
// thread debugging flags (user-specifiable flags are in <debugger.h>)
enum {
B_THREAD_DEBUG_INITIALIZED = 0x0001,
B_THREAD_DEBUG_DYING = 0x0002,
B_THREAD_DEBUG_STOP = 0x0004,
B_THREAD_DEBUG_STOPPED = 0x0008,
B_THREAD_DEBUG_SINGLE_STEP = 0x0010,
B_THREAD_DEBUG_KERNEL_FLAG_MASK = 0xffff,
B_THREAD_DEBUG_DEFAULT_FLAGS = 0,
};
// messages sent from the debug nub thread to a debugged thread
typedef enum {
B_DEBUGGED_THREAD_MESSAGE_CONTINUE = 0,
B_DEBUGGED_THREAD_GET_WHY_STOPPED,
B_DEBUGGED_THREAD_SET_CPU_STATE,
B_DEBUGGED_THREAD_DEBUGGER_CHANGED,
} debugged_thread_message;
typedef struct {
uint32 handle_event;
bool single_step;
} debugged_thread_continue;
typedef struct {
port_id reply_port;
} debugged_thread_get_why_stopped;
typedef struct {
debug_cpu_state cpu_state;
} debugged_thread_set_cpu_state;
typedef union {
debugged_thread_continue continue_thread;
debugged_thread_get_why_stopped get_why_stopped;
debugged_thread_set_cpu_state set_cpu_state;
} debugged_thread_message_data;
// internal messages sent to the nub thread
typedef enum {
B_DEBUG_MESSAGE_HANDED_OVER = -1,
} debug_nub_kernel_message;
#ifdef __cplusplus
extern "C" {
#endif
// service calls
void clear_team_debug_info(struct team_debug_info *info, bool initLock);
void destroy_team_debug_info(struct team_debug_info *info);
void clear_thread_debug_info(struct thread_debug_info *info,
bool dying);
void destroy_thread_debug_info(struct thread_debug_info *info);
// debug event callbacks
void user_debug_pre_syscall(uint32 syscall, void *args);
void user_debug_post_syscall(uint32 syscall, void *args, uint64 returnValue,
bigtime_t startTime);
bool user_debug_fault_occurred(debug_why_stopped fault);
bool user_debug_handle_signal(int signal, struct sigaction *handler,
bool deadly);
void user_debug_stop_thread();
void user_debug_team_created(team_id teamID);
void user_debug_team_deleted(team_id teamID, port_id debuggerPort);
void user_debug_thread_created(thread_id threadID);
void user_debug_thread_deleted(team_id teamID, thread_id threadID);
void user_debug_image_created(const image_info *imageInfo);
void user_debug_image_deleted(const image_info *imageInfo);
void user_debug_break_or_watchpoint_hit(bool watchpoint);
void user_debug_single_stepped();
// syscalls
void _user_debugger(const char *message);
int _user_disable_debugger(int state);
status_t _user_install_default_debugger(port_id debuggerPort);
port_id _user_install_team_debugger(team_id team, port_id debuggerPort);
status_t _user_remove_team_debugger(team_id team);
status_t _user_debug_thread(thread_id thread);
void _user_wait_for_debugger(void);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // _KERNEL_USER_DEBUGGER_H