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This requires the introduction of the flag B_USER_MUTEX_SHARED, and then actually using the SHARED flags in pthread structures to determine when it should be passed through. This commit still uses wired memory even for per-team contexts. That will change in the next commit. GLTeapot FPS seems about the same. Change-Id: I749a00dcea1531e113a65299b6d6610f57511fcc Reviewed-on: https://review.haiku-os.org/c/haiku/+/6602 Reviewed-by: waddlesplash <waddlesplash@gmail.com> Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>