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* Fixed a myriad of bugs all over the place, ranging from locking errors to deleting objects that don't belong to the one deleting them (hello HWInterface!) * Almost all ServerWindow cursor stuff was broken; I've replaced all commands to set a cursor with a single one AS_SET_CURSOR. * Renamed some cursor commands. * Changed the (broken) way ServerApp::fAppCursor was maintained - the application cursor is now NULL as long as possible. * Removed superfluous ServerCursor app signature stuff. * The BApplication will no longer duplicate the default/I-beam cursors, it will just reuse the default ones which now have fixed tokens. * As a result, changing the cursor is now working as expected, closing bug #102. * Rewrote Cursor.h, renamed private members to match our style guide. * Minor cleanup. What's still left to be done is reference counting the cursor objects to make them work right and reliable. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16237 a95241bf-73f2-0310-859d-f6bbb57e9c96
57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
/*
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* Copyright 2001-2006, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
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* Stephan Aßmus <superstippi@gmx.de>
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* Axel Dörfler, axeld@pinc-software.de
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*/
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#ifndef SERVER_CURSOR_H
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#define SERVER_CURSOR_H
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#include "ServerBitmap.h"
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#include <Point.h>
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#include <String.h>
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class ServerApp;
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class CursorManager;
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class ServerCursor : public ServerBitmap {
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public:
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ServerCursor(BRect r, color_space space,
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int32 flags, BPoint hotspot,
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int32 bytesperrow = -1,
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screen_id screen = B_MAIN_SCREEN_ID);
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ServerCursor(const int8* cursorDataFromR5);
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ServerCursor(const uint8* alreadyPaddedData,
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uint32 width, uint32 height,
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color_space format);
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ServerCursor(const ServerCursor* cursor);
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virtual ~ServerCursor();
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//! Returns the cursor's hot spot
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void SetHotSpot(BPoint pt);
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BPoint GetHotSpot() const
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{ return fHotSpot; }
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void SetOwningTeam(team_id tid)
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{ fOwningTeam = tid; }
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team_id OwningTeam() const
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{ return fOwningTeam; }
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int32 Token() const
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{ return fToken; }
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private:
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friend class CursorManager;
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BPoint fHotSpot;
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team_id fOwningTeam;
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};
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#endif // SERVER_CURSOR_H
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