Stephan Aßmus af0f809b75 Rewrote finding keyframes and seeking. The problem was that
in many situations, FindKeyframe() was unable to reliably
predict what frame Seek() would be able to seek to.
 * Refactored a new base class StreamBase from the old
   StreamCookie, renamed StreamCookie to just Stream.
 * In FindKeyframe(), Stream will create a "ghost" StreamBase
   instance. That one will be used to actually seek in the
   stream without modifying the AVFormatContext of the real
   Stream. From that we can tell what position we can /really/
   seek to. For AVIs mostly, it is important to still use
   av_index_search_timestamp(), since for many AVIs I tested,
   reading the next packet after seeking did not produce a
   timestamp, however the index entry contained just the correct
   one. If the next packet does contain a PTS, it will still
   override the index timestamp, though.
 * Contrary to my previous belief, there was still a locking
   problem with how MediaPlayer used the BMediaTracks. The video
   decoding thread and the playback manager both used
   FindKeyframe() without holding the same lock. We support this
   now by using one BLocker per Stream. (The source BDataIO is
   still protected by another single lock.) With the new ghost
   stream stuff, the locking problem became much more of a problem,
   previously the FindKeyframe() had a much rarer race condition
   which would only trip when the decoding thread would cause new
   index entries to be inserted into the index.
 * Use the same ByteIOContext buffer size that avformat would be
   using if it initialized the ByteIOContext through other API.
 * Don't leak the probe buffer in case of error.
 * Don't leak the ByteIOContext buffer in the end.
 * Do not discard other stream packets anymore, this makes the
   ASF demuxer happy and ASF files can now be seeked as well as
   with ffplay itself.

With these changes, all my MPEG test streams work. Some could be seeked
before, but would show bad artifacts. Some streams would completely loose
video after seeking once. My MPEG2 test stream works much better now,
although audio is slightly out of sync, unfortunately. All my test AVIs
work as good as before, MP4 and MKV still work perfectly. The single
test ASF I got is now perfectly seekable.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38807 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-09-24 16:54:42 +00:00
2010-09-23 14:33:11 +00:00
2010-08-30 16:17:36 +00:00
2009-10-22 08:30:06 +00:00

Building on BeOS
================

For building on BeOS you need the development tools from:

  http://haiku-os.org/downloads

Please always use the most recent versions. They are required to build Haiku.


Building on a non-BeOS platform
===============================

Please read the file 'ReadMe.cross-compile' before continuing. It describes
how to build the cross-compilation tools and configure the build system for
building Haiku. After following the instructions you can directly continue
with the section Building.


Configuring on BeOS
===================

Open a Terminal and change to your Haiku trunk folder. To configure the build
you can run configure like this:

  ./configure --target=TARGET

Where "TARGET" is the target platform that the compiled code should run on:
  * haiku (default)
  * r5
  * bone
  * dano (also for Zeta)

The configure script generates a file named "BuildConfig" in the
"generated/build" directory. As long as configure is not modified (!), there
is no need to call it again. That is for re-building you only need to invoke
jam (see below). If you don't update the source tree very frequently, you may
want to execute 'configure' after each update just to be on the safe side.


Building
========

Haiku can be built in either of two ways, as disk image file (e.g. for use
with emulators) or as installation in a directory.

Image File
----------

  jam -q haiku-image

This generates an image file named 'haiku.image' in your output directory
under 'generated/'.

VMware Image File
-----------------

  jam -q haiku-vmware-image

This generates an image file named 'haiku.vmdk' in your output
directory under 'generated/'.

Directory Installation
----------------------

  HAIKU_INSTALL_DIR=/Haiku jam -q install-haiku

Installs all Haiku components into the volume mounted at "/Haiku" and
automatically marks it as bootable. To create a partition in the first place
use DriveSetup and initialize it to BFS.

Note that installing Haiku in a directory only works as expected under BeOS,
but it is not yet supported under Linux and other non-BeOS platforms.

Bootable CD-ROM Image
---------------------

This _requires_ having the mkisofs tool installed.
On Debian GNU/Linux for example you can install it with:
  apt-get install mkisofs
On BeOS you can get it from http://bebits.com/app/3964 along with cdrecord.

This creates a bootable 'haiku-cd.iso' in your 'generated/' folder:

  jam -q haiku-cd

Under Unix/Linux, and BeOS you can use cdrecord to create a CD with:

  cdrecord dev=x,y,z -v -eject -dao -data generated/haiku-cd.iso

Here x,y,z is the device number as found with cdrecord -scanbus, it can also
be a device path on Linux.

Building Components
-------------------

If you don't want to build the complete Haiku, but only a certain
app/driver/etc. you can specify it as argument to jam, e.g.:

  jam Pulse

Alternatively, you can 'cd' to the directory of the component you want to
build and run 'jam' from there.

You can also force rebuilding of a component by using the "-a" parameter:

  jam -a Pulse


Running
=======

Generally there are two ways of running Haiku. On real hardware using a
partition and on emulated hardware using an emulator like Bochs or QEmu.

On Real Hardware
----------------

If you have installed Haiku to its own partition you can include this
partition in your bootmanager and try to boot Haiku like any other OS you
have installed. To include a new partition in the BeOS bootmanager run this
in a Terminal:

  bootman

On Emulated Hardware
--------------------

For emulated hardware you should build disk image (see above). How to setup
this image depends on your emulater. A tutorial for Bochs on BeOS is below.
If you use QEmu, you can usually just provide the path to the image as
command line argument to the "qemu" executable.

Bochs
-----

Version 2.2 of Bochs for BeOS (BeBochs) can be downloaded from BeBits:

  http://www.bebits.com/app/3324

The package installs to: /boot/apps/BeBochs2.2

You have to set up a configuration for Bochs. You should edit the ".bochsrc" to
include the following:

ata0-master: type=disk, path="/path/to/haiku.image", cylinders=122, heads=16, spt=63
boot: disk

Now you can start Bochs:

  $ cd /boot/apps/BeBochs2.2
  $ ./bochs

Answer with RETURN and with some patience you will see Haiku booting.
If booting into the graphical evironment fails you can try to hit "space" at the
very beginning of the boot process. The Haiku bootloader should then come up and
you can select some safe mode options.


Docbook documentation
=====================

Our documentation can be found in 'src/documentation/'. You can build it by
running 'jam' in that folder. The results will be stored in the 'generated/'
folder.
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