X512 2b0aa4245b BShape: use BShape::Private class to access private methods.
Avoid declaring random friend classes in public header. Allow to access
private methods from arbitrary source if needed.

Change-Id: Iac2cf0ca59e483aa0657e3fe1fc47080c661cf8b
Reviewed-on: https://review.haiku-os.org/c/haiku/+/8534
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
2024-11-11 16:56:19 +00:00

119 lines
2.7 KiB
C++

/*
* Copyright 2002-2010 Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _SHAPE_H
#define _SHAPE_H
#include <Archivable.h>
class BPoint;
class BRect;
class BShape;
namespace BPrivate {
class ServerLink;
class PicturePlayer;
};
class BShapeIterator {
public:
BShapeIterator();
virtual ~BShapeIterator();
virtual status_t IterateMoveTo(BPoint* point);
virtual status_t IterateLineTo(int32 lineCount,
BPoint* linePoints);
virtual status_t IterateBezierTo(int32 bezierCount,
BPoint* bezierPoints);
virtual status_t IterateClose();
virtual status_t IterateArcTo(float& rx, float& ry,
float& angle, bool largeArc,
bool counterClockWise, BPoint& point);
status_t Iterate(BShape* shape);
private:
virtual void _ReservedShapeIterator2();
virtual void _ReservedShapeIterator3();
virtual void _ReservedShapeIterator4();
uint32 reserved[4];
};
class BShape : public BArchivable {
public:
BShape();
BShape(const BShape& other);
#if defined(__cplusplus) && __cplusplus >= 201103L
BShape(BShape&& other);
#endif
BShape(BMessage* archive);
virtual ~BShape();
static BArchivable* Instantiate(BMessage* archive);
virtual status_t Archive(BMessage* archive,
bool deep = true) const;
BShape& operator=(const BShape& other);
#if defined(__cplusplus) && __cplusplus >= 201103L
BShape& operator=(BShape&& other);
#endif
bool operator==(const BShape& other) const;
bool operator!=(const BShape& other) const;
void Clear();
void MoveFrom(BShape& other);
BRect Bounds() const;
BPoint CurrentPosition() const;
status_t AddShape(const BShape* other);
status_t MoveTo(BPoint point);
status_t LineTo(BPoint linePoint);
status_t BezierTo(BPoint controlPoints[3]);
status_t BezierTo(const BPoint& control1,
const BPoint& control2,
const BPoint& endPoint);
status_t ArcTo(float rx, float ry,
float angle, bool largeArc,
bool counterClockWise,
const BPoint& point);
status_t Close();
class Private;
private:
// FBC padding
virtual status_t Perform(perform_code code, void* data);
virtual void _ReservedShape1();
virtual void _ReservedShape2();
virtual void _ReservedShape3();
virtual void _ReservedShape4();
private:
friend class Private;
friend class BShapeIterator;
void InitData();
bool AllocatePts(int32 count);
bool AllocateOps(int32 count);
private:
uint32 fState;
uint32 fBuildingOp;
void* fPrivateData;
uint32 reserved[4];
};
#endif // _SHAPE_H