mirror of
https://review.haiku-os.org/haiku
synced 2025-01-31 10:47:14 +01:00
2b0aa4245b
Avoid declaring random friend classes in public header. Allow to access private methods from arbitrary source if needed. Change-Id: Iac2cf0ca59e483aa0657e3fe1fc47080c661cf8b Reviewed-on: https://review.haiku-os.org/c/haiku/+/8534 Reviewed-by: waddlesplash <waddlesplash@gmail.com> Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
119 lines
2.7 KiB
C++
119 lines
2.7 KiB
C++
/*
|
|
* Copyright 2002-2010 Haiku, Inc. All rights reserved.
|
|
* Distributed under the terms of the MIT License.
|
|
*/
|
|
#ifndef _SHAPE_H
|
|
#define _SHAPE_H
|
|
|
|
|
|
#include <Archivable.h>
|
|
|
|
|
|
class BPoint;
|
|
class BRect;
|
|
class BShape;
|
|
|
|
namespace BPrivate {
|
|
class ServerLink;
|
|
class PicturePlayer;
|
|
};
|
|
|
|
|
|
class BShapeIterator {
|
|
public:
|
|
BShapeIterator();
|
|
virtual ~BShapeIterator();
|
|
|
|
virtual status_t IterateMoveTo(BPoint* point);
|
|
virtual status_t IterateLineTo(int32 lineCount,
|
|
BPoint* linePoints);
|
|
virtual status_t IterateBezierTo(int32 bezierCount,
|
|
BPoint* bezierPoints);
|
|
virtual status_t IterateClose();
|
|
|
|
virtual status_t IterateArcTo(float& rx, float& ry,
|
|
float& angle, bool largeArc,
|
|
bool counterClockWise, BPoint& point);
|
|
|
|
status_t Iterate(BShape* shape);
|
|
|
|
private:
|
|
virtual void _ReservedShapeIterator2();
|
|
virtual void _ReservedShapeIterator3();
|
|
virtual void _ReservedShapeIterator4();
|
|
|
|
uint32 reserved[4];
|
|
};
|
|
|
|
|
|
class BShape : public BArchivable {
|
|
public:
|
|
BShape();
|
|
BShape(const BShape& other);
|
|
#if defined(__cplusplus) && __cplusplus >= 201103L
|
|
BShape(BShape&& other);
|
|
#endif
|
|
BShape(BMessage* archive);
|
|
virtual ~BShape();
|
|
|
|
static BArchivable* Instantiate(BMessage* archive);
|
|
virtual status_t Archive(BMessage* archive,
|
|
bool deep = true) const;
|
|
|
|
BShape& operator=(const BShape& other);
|
|
#if defined(__cplusplus) && __cplusplus >= 201103L
|
|
BShape& operator=(BShape&& other);
|
|
#endif
|
|
|
|
bool operator==(const BShape& other) const;
|
|
bool operator!=(const BShape& other) const;
|
|
|
|
void Clear();
|
|
void MoveFrom(BShape& other);
|
|
BRect Bounds() const;
|
|
BPoint CurrentPosition() const;
|
|
|
|
status_t AddShape(const BShape* other);
|
|
|
|
status_t MoveTo(BPoint point);
|
|
status_t LineTo(BPoint linePoint);
|
|
status_t BezierTo(BPoint controlPoints[3]);
|
|
status_t BezierTo(const BPoint& control1,
|
|
const BPoint& control2,
|
|
const BPoint& endPoint);
|
|
status_t ArcTo(float rx, float ry,
|
|
float angle, bool largeArc,
|
|
bool counterClockWise,
|
|
const BPoint& point);
|
|
status_t Close();
|
|
|
|
class Private;
|
|
|
|
private:
|
|
// FBC padding
|
|
virtual status_t Perform(perform_code code, void* data);
|
|
|
|
virtual void _ReservedShape1();
|
|
virtual void _ReservedShape2();
|
|
virtual void _ReservedShape3();
|
|
virtual void _ReservedShape4();
|
|
|
|
private:
|
|
friend class Private;
|
|
friend class BShapeIterator;
|
|
|
|
void InitData();
|
|
bool AllocatePts(int32 count);
|
|
bool AllocateOps(int32 count);
|
|
|
|
private:
|
|
uint32 fState;
|
|
uint32 fBuildingOp;
|
|
void* fPrivateData;
|
|
|
|
uint32 reserved[4];
|
|
};
|
|
|
|
|
|
#endif // _SHAPE_H
|