haiku/src/apps/debugger/TeamDebugger.h
Ingo Weinhold da4d62db94 * Worker:
- Made Job Referenceable.
  - Turned JobKey into an abstract base class to add flexibility. The new
    SimpleJobKey is a subclass with the former functionality.
* TeamWindow: Removed the TeamWindow* parameter from the listener hooks. The
  TeamDebugger knows anyway.
* Added IDs to Variable, Function, and FunctionInstance. The latter two generate
  the ID on the fly, Variable stores it.
* SpecificImageDebugInfo::CreateFrame(): Changed FunctionDebugInfo* debug
  parameter to FunctionInstance* to provide more info (the function ID).
* DwarfInterfaceFactory/DwarfImageDebugInfo:
  - Added class DwarfFunctionParameterID, an ID class implementation for
    function parameters and set the IDs on the parameter objects.
  - Retrieve the size of a type (i.e. the size of its objects) and store it in
    DwarfType.
  - If a parameter's ValueLocation doesn't have a size, set that of the
    respective type.
  - Map the register indicies in the parameters' ValueLocations from DWARF to
    our indices.
* Added class TypeComponentPath for identifying subcomponents in types.
* Added class StackFrameValues, a container associating variables and their
  subcomponents with values.
* StackFrame does now have a StackFrameValues object for parameters and local
  variables and a mechanism to notify listeners when values have been retrieved.
* Added GetStackFrameValueJob to retrieve variable values. Lots of functionality
  is missing yet. Most notably it doesn't retrieves values for subcomponents.
* Wired everything to trigger loading of variable values and getting notified
  when done.
* VariablesView: Added a value column. This is all very basic and has to be
  done differently, but at least values for the parameters can be seen already.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31636 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-07-18 23:52:16 +00:00

134 lines
3.5 KiB
C++

/*
* Copyright 2009, Ingo Weinhold, ingo_weinhold@gmx.de.
* Distributed under the terms of the MIT License.
*/
#ifndef TEAM_DEBUGGER_H
#define TEAM_DEBUGGER_H
#include <debugger.h>
#include <Looper.h>
#include <debug_support.h>
#include "DebugEvent.h"
#include "Team.h"
#include "TeamWindow.h"
#include "ThreadHandler.h"
#include "Worker.h"
class DebuggerInterface;
class FileManager;
class TeamDebugInfo;
class TeamDebugModel;
class TeamDebugger : public BLooper, private TeamWindow::Listener,
private JobListener, private Team::Listener {
public:
class Listener;
public:
TeamDebugger(Listener* listener);
~TeamDebugger();
status_t Init(team_id teamID, thread_id threadID,
bool stopInMain);
team_id TeamID() const { return fTeamID; }
virtual void MessageReceived(BMessage* message);
private:
// TeamWindow::Listener
virtual void FunctionSourceCodeRequested(
FunctionInstance* function);
virtual void ImageDebugInfoRequested(Image* image);
virtual void StackFrameValueRequested(::Thread* thread,
StackFrame* stackFrame, Variable* variable,
TypeComponentPath* path);
virtual void ThreadActionRequested(thread_id threadID,
uint32 action);
virtual void SetBreakpointRequested(target_addr_t address,
bool enabled);
virtual void ClearBreakpointRequested(target_addr_t address);
virtual bool TeamWindowQuitRequested();
// JobListener
virtual void JobDone(Job* job);
virtual void JobFailed(Job* job);
virtual void JobAborted(Job* job);
// Team::Listener
virtual void ThreadStateChanged(
const ::Team::ThreadEvent& event);
virtual void ThreadCpuStateChanged(
const ::Team::ThreadEvent& event);
virtual void ThreadStackTraceChanged(
const ::Team::ThreadEvent& event);
private:
struct ImageHandler;
struct ImageHandlerHashDefinition;
typedef OpenHashTable<ImageHandlerHashDefinition> ImageHandlerTable;
private:
static status_t _DebugEventListenerEntry(void* data);
status_t _DebugEventListener();
void _HandleDebuggerMessage(DebugEvent* event);
bool _HandleThreadCreated(
ThreadCreatedEvent* event);
bool _HandleThreadDeleted(
ThreadDeletedEvent* event);
bool _HandleImageCreated(
ImageCreatedEvent* event);
bool _HandleImageDeleted(
ImageDeletedEvent* event);
void _HandleImageFileChanged(image_id imageID);
void _HandleSetUserBreakpoint(target_addr_t address,
bool enabled);
void _HandleClearUserBreakpoint(
target_addr_t address);
ThreadHandler* _GetThreadHandler(thread_id threadID);
status_t _AddImage(const ImageInfo& imageInfo,
Image** _image = NULL);
void _NotifyUser(const char* title,
const char* text,...);
private:
Listener* fListener;
::Team* fTeam;
TeamDebugModel* fDebugModel;
team_id fTeamID;
ThreadHandlerTable fThreadHandlers;
// protected by the team lock
ImageHandlerTable* fImageHandlers;
DebuggerInterface* fDebuggerInterface;
TeamDebugInfo* fTeamDebugInfo;
FileManager* fFileManager;
Worker* fWorker;
BreakpointManager* fBreakpointManager;
thread_id fDebugEventListener;
TeamWindow* fTeamWindow;
volatile bool fTerminating;
bool fKillTeamOnQuit;
};
class TeamDebugger::Listener {
public:
virtual ~Listener();
virtual void TeamDebuggerQuit(TeamDebugger* debugger) = 0;
};
#endif // TEAM_DEBUGGER_H